Blender_bevy_components_wor.../examples/demo/README.md

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# Multiple levels from multiple blend files example/demo
This example showcases multiple levels, each created from a seperate Blend file , with all assets stored in the (common file)[./art/common.blend]
It using triggers to transition to another level.
It currently has NO state persistence between levels.
You can press "D" to toggle the physics debug view.
## Running this example
```
cargo run --features bevy/dynamic_linking
```