52 lines
1.4 KiB
Rust
52 lines
1.4 KiB
Rust
|
use std::time::Duration;
|
||
|
use bevy::{prelude::*, asset::ChangeWatcher, gltf::Gltf};
|
||
|
use bevy_editor_pls::prelude::*;
|
||
|
use bevy_rapier3d::prelude::*;
|
||
|
use bevy_gltf_components::ComponentsFromGltfPlugin;
|
||
|
|
||
|
mod core;
|
||
|
use crate::core::*;
|
||
|
|
||
|
pub mod assets;
|
||
|
use assets::*;
|
||
|
|
||
|
pub mod state;
|
||
|
use state::*;
|
||
|
|
||
|
mod game;
|
||
|
use game::*;
|
||
|
|
||
|
mod test_components;
|
||
|
use test_components::*;
|
||
|
|
||
|
|
||
|
|
||
|
fn main(){
|
||
|
App::new()
|
||
|
.add_plugins((
|
||
|
DefaultPlugins.set(
|
||
|
AssetPlugin {
|
||
|
// This tells the AssetServer to watch for changes to assets.
|
||
|
// It enables our scenes to automatically reload in game when we modify their files.
|
||
|
// practical in our case to be able to edit the shaders without needing to recompile
|
||
|
// watch_for_changes: ChangeWatcher::with_delay(Duration::from_millis(50)), : FIXME: breaks scene save/loading
|
||
|
..default()
|
||
|
}
|
||
|
),
|
||
|
// editor
|
||
|
EditorPlugin::default(),
|
||
|
// physics
|
||
|
RapierPhysicsPlugin::<NoUserData>::default(),
|
||
|
RapierDebugRenderPlugin::default(),
|
||
|
// our custom plugins
|
||
|
ComponentsFromGltfPlugin,
|
||
|
|
||
|
StatePlugin,
|
||
|
AssetsPlugin,
|
||
|
CorePlugin, // reusable plugins
|
||
|
GamePlugin, // specific to our game
|
||
|
ComponentsTestPlugin // Showcases different type of components /structs
|
||
|
))
|
||
|
.run();
|
||
|
}
|