- Once you have create a blueprint as outlined above, go to one of your [level](./README-levels.md) scenes and add a collection instance
- or
- if you do not want to create an instance as part of a level (for blueprint instances that need to be spawned dynamically while your game is running)
- if your project is a pure library project (no levels, just blueprints for reuse) , right click on the collection & click on "mark as asset"
![blueprints mark asset](./docs/blueprints_mark_asset.png)
## Viewing all of your project's blueprints
If you want to view all of your blueprints, navigate to the Blueprints tab
![blueprints tab](./docs/blueprints_tab.png)
- you will be able to see both the local blueprints (defined in the current .blend file) and the ones from external asset files (defined in other .blend files)
- you can click on the selection tool (arrow icon) to automatically go to the scene where the blueprint is defined & automatically select it
## Exporting blueprints
- blueprint export is automatic if you have toggle the ["auto export"](./README.md#auto-export-default-true) setting in the configuration
- you can also force per blueprint systematic export (regardless of change detection), by checking the "always export" checkbox in the Blueprints tab