Blender_bevy_components_wor.../tools/blenvy/materials/materials_helpers.py

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import os
import bpy
from pathlib import Path
from ..core.helpers_collections import (traverse_tree)
# get materials per object, and injects the materialInfo component
def get_materials(object):
material_slots = object.material_slots
used_materials_names = []
#materials_per_object = {}
current_project_name = Path(bpy.context.blend_data.filepath).stem
for m in material_slots:
material = m.material
# print(" slot", m, "material", material)
used_materials_names.append(material.name)
# TODO:, also respect slots & export multiple materials if applicable !
# TODO: do NOT modify objects like this !! do it in a different function
object['MaterialInfo'] = '(name: "'+material.name+'", source: "'+current_project_name + '")'
return used_materials_names
def get_all_materials(collection_names, library_scenes):
used_material_names = []
for scene in library_scenes:
root_collection = scene.collection
for cur_collection in traverse_tree(root_collection):
if cur_collection.name in collection_names:
for object in cur_collection.all_objects:
used_material_names = used_material_names + get_materials(object)
# we only want unique names
used_material_names = list(set(used_material_names))
return used_material_names