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import json
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import bpy
from bpy_types import ( UIList )
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from bpy . props import ( StringProperty )
from . . components . operators import OT_rename_component , RemoveComponentFromAllObjectsOperator , RemoveComponentOperator
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from . operators import (
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL ,
COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT ,
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OT_OpenFilebrowser ,
OT_select_component_name_to_replace ,
OT_select_object , ReloadRegistryOperator ,
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COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL ,
COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT )
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class BEVY_COMPONENTS_PT_Configuration ( bpy . types . Panel ) :
bl_idname = " BEVY_COMPONENTS_PT_Configuration "
bl_label = " Configuration "
bl_space_type = ' VIEW_3D '
bl_region_type = ' UI '
bl_category = " Bevy Components "
bl_context = " objectmode "
bl_parent_id = " BEVY_COMPONENTS_PT_MainPanel "
bl_options = { ' DEFAULT_CLOSED ' }
bl_description = " list of missing/unregistered type from the bevy side "
def draw ( self , context ) :
layout = self . layout
registry = context . window_manager . components_registry
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row = layout . row ( )
col = row . column ( )
col . enabled = False
col . prop ( registry , " schemaPath " , text = " Registry Schema path " )
col = row . column ( )
col . operator ( OT_OpenFilebrowser . bl_idname , text = " Browse for registry schema file (json) " )
layout . separator ( )
layout . operator ( ReloadRegistryOperator . bl_idname , text = " reload registry " , icon = " FILE_REFRESH " )
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layout . separator ( )
row = layout . row ( )
row . prop ( registry , " watcher_enabled " , text = " enable registry file polling " )
row . prop ( registry , " watcher_poll_frequency " , text = " registry file poll frequency (s) " )
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layout . separator ( )
layout . separator ( )
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class BEVY_COMPONENTS_PT_AdvancedToolsPanel ( bpy . types . Panel ) :
""" panel listing all the missing bevy types in the schema """
bl_idname = " BEVY_COMPONENTS_PT_AdvancedToolsPanel "
bl_label = " Advanced tools "
bl_space_type = ' VIEW_3D '
bl_region_type = ' UI '
bl_category = " Bevy Components "
bl_context = " objectmode "
bl_parent_id = " BEVY_COMPONENTS_PT_MainPanel "
bl_options = { ' DEFAULT_CLOSED ' }
bl_description = " advanced tooling "
def draw_invalid_or_unregistered_header ( self , layout , items ) :
row = layout . row ( )
for item in items :
col = row . column ( )
col . label ( text = item )
def draw_invalid_or_unregistered ( self , layout , status , component_name , object ) :
available_components = bpy . context . window_manager . components_list
registry = bpy . context . window_manager . components_registry
registry_has_type_infos = registry . has_type_infos ( )
row = layout . row ( )
col = row . column ( )
col . label ( text = component_name )
col = row . column ( )
operator = col . operator ( OT_select_object . bl_idname , text = object . name )
operator . object_name = object . name
col = row . column ( )
col . label ( text = status )
col = row . column ( )
col . prop ( available_components , " list " , text = " " )
col = row . column ( )
operator = col . operator ( OT_rename_component . bl_idname , text = " " , icon = " SHADERFX " ) #rename
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new_name = registry . type_infos [ available_components . list ] [ ' long_name ' ] if available_components . list in registry . type_infos else " "
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operator . original_name = component_name
operator . target_objects = json . dumps ( [ object . name ] )
operator . new_name = new_name
col . enabled = registry_has_type_infos and component_name != " " and component_name != new_name
col = row . column ( )
operator = col . operator ( RemoveComponentOperator . bl_idname , text = " " , icon = " X " )
operator . object_name = object . name
operator . component_name = component_name
col = row . column ( )
col = row . column ( )
operator = col . operator ( OT_select_component_name_to_replace . bl_idname , text = " " , icon = " EYEDROPPER " ) #text="select for rename",
operator . component_name = component_name
def draw ( self , context ) :
layout = self . layout
registry = bpy . context . window_manager . components_registry
registry_has_type_infos = registry . has_type_infos ( )
selected_object = context . selected_objects [ 0 ] if len ( context . selected_objects ) > 0 else None
available_components = bpy . context . window_manager . components_list
row = layout . row ( )
box = row . box ( )
box . label ( text = " Invalid/ unregistered components " )
objects_with_invalid_components = [ ]
invalid_component_names = [ ]
self . draw_invalid_or_unregistered_header ( layout , [ " Component " , " Object " , " Status " , " Target " ] )
for object in bpy . data . objects : # TODO: very inneficent
if len ( object . keys ( ) ) > 0 :
if " components_meta " in object :
components_metadata = object . components_meta . components
comp_names = [ ]
for index , component_meta in enumerate ( components_metadata ) :
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long_name = component_meta . long_name
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if component_meta . invalid :
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self . draw_invalid_or_unregistered ( layout , " Invalid " , long_name , object )
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if not object . name in objects_with_invalid_components :
objects_with_invalid_components . append ( object . name )
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if not long_name in invalid_component_names :
invalid_component_names . append ( long_name )
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comp_names . append ( long_name )
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for custom_property in object . keys ( ) :
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if custom_property != ' components_meta ' and custom_property != ' bevy_components ' and custom_property not in comp_names :
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self . draw_invalid_or_unregistered ( layout , " Unregistered " , custom_property , object )
if not object . name in objects_with_invalid_components :
objects_with_invalid_components . append ( object . name )
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if not long_name in invalid_component_names :
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invalid_component_names . append ( custom_property )
layout . separator ( )
layout . separator ( )
original_name = bpy . context . window_manager . bevy_component_rename_helper . original_name
row = layout . row ( )
col = row . column ( )
col . label ( text = " Original " )
col = row . column ( )
col . label ( text = " New " )
col = row . column ( )
col . label ( text = " ------ " )
row = layout . row ( )
col = row . column ( )
box = col . box ( )
box . label ( text = original_name )
col = row . column ( )
col . prop ( available_components , " list " , text = " " )
#row.prop(available_components, "filter",text="Filter")
col = row . column ( )
components_rename_progress = context . window_manager . components_rename_progress
if components_rename_progress == - 1.0 :
operator = col . operator ( OT_rename_component . bl_idname , text = " apply " , icon = " SHADERFX " )
operator . target_objects = json . dumps ( objects_with_invalid_components )
new_name = registry . type_infos [ available_components . list ] [ ' short_name ' ] if available_components . list in registry . type_infos else " "
operator . new_name = new_name
col . enabled = registry_has_type_infos and original_name != " " and original_name != new_name
else :
if hasattr ( layout , " progress " ) : # only for Blender > 4.0
col . progress ( factor = components_rename_progress , text = f " updating { components_rename_progress * 100.0 : .2f } % " )
col = row . column ( )
remove_components_progress = context . window_manager . components_remove_progress
if remove_components_progress == - 1.0 :
operator = row . operator ( RemoveComponentFromAllObjectsOperator . bl_idname , text = " " , icon = " X " )
operator . component_name = context . window_manager . bevy_component_rename_helper . original_name
col . enabled = registry_has_type_infos and original_name != " "
else :
if hasattr ( layout , " progress " ) : # only for Blender > 4.0
col . progress ( factor = remove_components_progress , text = f " updating { remove_components_progress * 100.0 : .2f } % " )
layout . separator ( )
layout . separator ( )
row = layout . row ( )
box = row . box ( )
box . label ( text = " Conversions between custom properties and components & vice-versa " )
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row = layout . row ( )
row . label ( text = " WARNING ! The following operations will overwrite your existing custom properties if they have matching types on the bevy side ! " )
row . alert = True
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##
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row = layout . row ( )
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custom_properties_from_components_progress_current = context . window_manager . custom_properties_from_components_progress
if custom_properties_from_components_progress_current == - 1.0 :
row . operator ( COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT . bl_idname , text = " update custom properties of current object " , icon = " LOOP_FORWARDS " )
row . enabled = registry_has_type_infos and selected_object is not None
else :
if hasattr ( layout , " progress " ) : # only for Blender > 4.0
layout . progress ( factor = custom_properties_from_components_progress_current , text = f " updating { custom_properties_from_components_progress_current * 100.0 : .2f } % " )
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layout . separator ( )
row = layout . row ( )
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custom_properties_from_components_progress_all = context . window_manager . custom_properties_from_components_progress_all
if custom_properties_from_components_progress_all == - 1.0 :
row . operator ( COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL . bl_idname , text = " update custom properties of ALL objects " , icon = " LOOP_FORWARDS " )
row . enabled = registry_has_type_infos
else :
if hasattr ( layout , " progress " ) : # only for Blender > 4.0
layout . progress ( factor = custom_properties_from_components_progress_all , text = f " updating { custom_properties_from_components_progress_all * 100.0 : .2f } % " )
########################
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row = layout . row ( )
row . label ( text = " WARNING ! The following operations will try to overwrite your existing ui values if they have matching types on the bevy side ! " )
row . alert = True
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components_from_custom_properties_progress_current = context . window_manager . components_from_custom_properties_progress
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row = layout . row ( )
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if components_from_custom_properties_progress_current == - 1.0 :
row . operator ( COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT . bl_idname , text = " update UI FROM custom properties of current object " , icon = " LOOP_BACK " )
row . enabled = registry_has_type_infos and selected_object is not None
else :
if hasattr ( layout , " progress " ) : # only for Blender > 4.0
layout . progress ( factor = components_from_custom_properties_progress_current , text = f " updating { components_from_custom_properties_progress_current * 100.0 : .2f } % " )
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layout . separator ( )
row = layout . row ( )
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components_from_custom_properties_progress_all = context . window_manager . components_from_custom_properties_progress_all
if components_from_custom_properties_progress_all == - 1.0 :
row . operator ( COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL . bl_idname , text = " update UI FROM custom properties of ALL objects " , icon = " LOOP_BACK " )
row . enabled = registry_has_type_infos
else :
if hasattr ( layout , " progress " ) : # only for Blender > 4.0
layout . progress ( factor = components_from_custom_properties_progress_all , text = f " updating { components_from_custom_properties_progress_all * 100.0 : .2f } % " )
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class BEVY_COMPONENTS_PT_MissingTypesPanel ( bpy . types . Panel ) :
""" panel listing all the missing bevy types in the schema """
bl_idname = " BEVY_COMPONENTS_PT_MissingTypesPanel "
bl_label = " Bevy Missing/Unregistered Types "
bl_space_type = ' VIEW_3D '
bl_region_type = ' UI '
bl_category = " Bevy Components "
bl_context = " objectmode "
bl_parent_id = " BEVY_COMPONENTS_PT_MainPanel "
bl_options = { ' DEFAULT_CLOSED ' }
bl_description = " list of missing/unregistered type from the bevy side "
def draw ( self , context ) :
layout = self . layout
registry = bpy . context . window_manager . components_registry
layout . label ( text = " Missing types " )
layout . template_list ( " MISSING_TYPES_UL_List " , " Missing types list " , registry , " missing_types_list " , registry , " missing_types_list_index " )
class MISSING_TYPES_UL_List ( UIList ) :
""" Missing components UIList. """
use_filter_name_reverse : bpy . props . BoolProperty (
name = " Reverse Name " ,
default = False ,
options = set ( ) ,
description = " Reverse name filtering " ,
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) # type: ignore
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use_order_name = bpy . props . BoolProperty ( name = " Name " , default = False , options = set ( ) ,
description = " Sort groups by their name (case-insensitive) " )
def filter_items__ ( self , context , data , propname ) :
""" Filter and order items in the list. """
# We initialize filtered and ordered as empty lists. Notice that # if all sorting and filtering is disabled, we will return # these empty.
filtered = [ ]
ordered = [ ]
items = getattr ( data , propname )
helper_funcs = bpy . types . UI_UL_list
print ( " filter, order " , items , self , dict ( self ) )
if self . filter_name :
print ( " ssdfs " , self . filter_name )
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filtered = helper_funcs . filter_items_by_name ( self . filter_name , self . bitflag_filter_item , items , " long_name " , reverse = self . use_filter_name_reverse )
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if not filtered :
filtered = [ self . bitflag_filter_item ] * len ( items )
if self . use_order_name :
ordered = helper_funcs . sort_items_by_name ( items , " name " )
return filtered , ordered
def draw_item ( self , context , layout , data , item , icon , active_data , active_propname , index ) :
if self . layout_type in { ' DEFAULT ' , ' COMPACT ' } :
row = layout . row ( )
#row.enabled = False
#row.alert = True
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row . prop ( item , " long_name " , text = " " )
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elif self . layout_type in { ' GRID ' } :
layout . alignment = ' CENTER '
row = layout . row ( )
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row . prop ( item , " long_name " , text = " " )