Blender_bevy_components_wor.../tools/blenvy/settings.py

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import json
import bpy
def upsert_settings(name, data):
stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None#bpy.data.texts.new(name)
if stored_settings is None:
stored_settings = bpy.data.texts.new(name)
stored_settings.write(json.dumps(data))
else:
current_settings = json.loads(stored_settings.as_string())
current_settings = {**current_settings, **data}
stored_settings.clear()
stored_settings.write(json.dumps(current_settings))
def load_settings(name):
stored_settings = bpy.data.texts[name] if name in bpy.data.texts else None
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if stored_settings is not None:
try:
return json.loads(stored_settings.as_string())
except:
return None
return None
# checks if old & new settings (dicts really) are identical
def are_settings_identical(old, new, white_list=None):
if old is None and new is None:
return True
if old is None and new is not None:
return False
if old is not None and new is None:
return False
old_items = sorted(old.items())
new_items = sorted(new.items())
if white_list is not None:
old_items_override = {}
new_items_override = {}
for key in white_list:
if key in old_items:
old_items_override[key] = old_items[key]
if key in new_items:
new_items_override[key] = new_items[key]
old_items = old_items_override
new_items = new_items_override
return old_items != new_items if new is not None else False