Blender_bevy_components_wor.../tools/blenvy/assets/operators.py

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import os
import json
import bpy
from bpy_types import (Operator)
from bpy.props import (StringProperty, EnumProperty)
class OT_add_bevy_asset(Operator):
"""Add asset"""
bl_idname = "bevyassets.add"
bl_label = "Add bevy asset"
bl_options = {"UNDO"}
asset_name: StringProperty(
name="asset name",
description="name of asset to add",
) # type: ignore
asset_type: EnumProperty(
items=(
('MODEL', "Model", ""),
('AUDIO', "Audio", ""),
('IMAGE', "Image", ""),
)
) # type: ignore
asset_path: StringProperty(
name="asset path",
description="path of asset to add",
subtype='FILE_PATH'
) # type: ignore
def execute(self, context):
assets_list = []
blueprint_assets = False
if context.collection is not None and context.collection.name == 'Scene Collection':
assets_list = json.loads(context.scene.get('assets'))
blueprint_assets = False
else:
if 'assets' in context.collection:
assets_list = json.loads(context.collection.get('assets'))
blueprint_assets = True
in_list = [asset for asset in assets_list if (asset["path"] == self.asset_path)]
in_list = len(in_list) > 0
if not in_list:
assets_list.append({"name": self.asset_name, "type": self.asset_type, "path": self.asset_path, "internal": False})
if blueprint_assets:
context.collection["assets"] = json.dumps(assets_list)
else:
context.scene["assets"] = json.dumps(assets_list)
#context.window_manager.assets_registry.add_asset(self.asset_name, self.asset_type, self.asset_path, False)
return {'FINISHED'}
class OT_remove_bevy_asset(Operator):
"""Remove asset"""
bl_idname = "bevyassets.remove"
bl_label = "remove bevy asset"
bl_options = {"UNDO"}
asset_path: StringProperty(
name="asset path",
description="path of asset to add",
subtype='FILE_PATH'
) # type: ignore
def execute(self, context):
assets_list = []
blueprint_assets = False
if context.collection is not None and context.collection.name == 'Scene Collection':
assets_list = json.loads(context.scene.get('assets'))
blueprint_assets = False
else:
if 'assets' in context.collection:
assets_list = json.loads(context.collection.get('assets'))
blueprint_assets = True
assets_list = [asset for asset in assets_list if (asset["path"] != self.asset_path)]
if blueprint_assets:
context.collection["assets"] = json.dumps(assets_list)
else:
context.scene["assets"] = json.dumps(assets_list)
#context.window_manager.assets_registry.remove_asset(self.asset_path)
return {'FINISHED'}