Blender_bevy_components_wor.../tools/blenvy/levels/operators.py

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import os
import bpy
from bpy_types import (Operator)
from bpy.props import (StringProperty)
class OT_select_level(Operator):
"""Select level """
bl_idname = "level.select"
bl_label = "Select level"
bl_options = {"UNDO"}
level_name: StringProperty(
name="level name",
description="level to select",
) # type: ignore
def execute(self, context):
if self.level_name:
scene = bpy.data.scenes[self.level_name]
if scene:
# bpy.ops.object.select_all(action='DESELECT')
bpy.context.window.scene = scene
return {'FINISHED'}