feat(Blenvy): continued overhaul of auto export, slowly adding back tests too
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@ -83,4 +83,6 @@ General issues:
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- "parents" can only be blueprints
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- they normally need/have unique export paths (otherwise, user error, perhaps show it ?)
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- perhaps a simple hashing of the parent's path would be enought
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- addon-prefs => settings
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- [ ] addon-prefs => settings
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- [ ] generate_gltf_export_preferences => should not use add-on prefs at all ? since we are not overriding gltf settings that way anymore ?
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@ -46,7 +46,7 @@ def generate_gltf_export_preferences(addon_prefs):
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for key in addon_prefs.__annotations__.keys():
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if str(key) not in AutoExportGltfPreferenceNames:
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#print("overriding setting", key, "value", getattr(addon_prefs,key))
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gltf_export_preferences[key] = getattr(addon_prefs, key)
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pass#gltf_export_preferences[key] = getattr(addon_prefs, key)
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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@ -74,4 +74,4 @@ def export_gltf (path, export_settings):
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settings = {**export_settings, "filepath": path}
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# print("export settings",settings)
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os.makedirs(os.path.dirname(path), exist_ok=True)
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#bpy.ops.export_scene.gltf(**settings)
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bpy.ops.export_scene.gltf(**settings)
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@ -30,7 +30,6 @@ def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
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gltf_output_path = os.path.join(levels_path_full, scene.name)
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#inject_blueprints_list_into_main_scene(scene, blueprints_data, addon_prefs)
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return
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if export_separate_dynamic_and_static_objects:
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#print("SPLIT STATIC AND DYNAMIC")
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# first export static objects
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@ -7,6 +7,7 @@ from .settings_diff import get_setting_changes
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# prepare export by gather the changes to the scenes & settings
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def prepare_and_export():
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print("prepare and export")
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blenvy = bpy.context.window_manager.blenvy
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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auto_export_settings = blenvy.auto_export
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@ -1,6 +1,6 @@
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import bpy
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from ...settings import are_settings_identical, load_settings
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from ...settings import are_settings_identical, load_settings, upsert_settings
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# which settings are specific to auto_export # TODO: can we infer this ?
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auto_export_parameter_names = [
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@ -27,10 +27,19 @@ def get_setting_changes():
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previous_export_settings = load_settings(".blenvy_export_settings_previous")
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current_export_settings = load_settings(".blenvy_export_settings")
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auto_export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
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export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
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# if there were no setting before, it is new, we need export
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if previous_gltf_settings is None:
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pass
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if previous_export_settings is None:
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pass
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return {}
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# write the new settings to the old settings
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upsert_settings(".blenvy_gltf_settings_previous", current_gltf_settings)
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upsert_settings(".blenvy_export_settings_previous", current_gltf_settings)
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return gltf_settings_changed or export_settings_changed
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def did_export_settings_change(self):
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return True
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@ -72,9 +72,19 @@ class AutoExportSettings(PropertyGroup):
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default=True
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) # type: ignore
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dry_run: EnumProperty(
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name="dry run",
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description="debug/ develop helper to enable everything but the actual exporting of files",
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items=(
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("NO_EXPORT", "No export", "do not actually export gltf files"),
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("NO_PREPARE", "No prepare", "do not actually export gltf files AND do not prepare the exports either (ie no creating fake scenes etc)"),
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)
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) # type: ignore
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# special property for gltf settings
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gltf_settings_backup: StringProperty(
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name="gltf settings backup",
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description="backup for existing gltf settings so that we can restore them"
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) # type: ignore
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@ -0,0 +1,9 @@
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[pytest]
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blender-template = ../../testing/bevy_example/art/testing.blend
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addopts = -svv
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testpaths =
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tests
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# dependencies:
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# pytest_blender
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# pixelmatch
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@ -9,6 +9,8 @@ import filecmp
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from PIL import Image
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from pixelmatch.contrib.PIL import pixelmatch
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from blenvy.gltf_auto_export.auto_export.prepare_and_export import prepare_and_export
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@pytest.fixture
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def setup_data(request):
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print("\nSetting up resources...")
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@ -98,9 +100,17 @@ def test_export_complex(setup_data):
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# move the main cube
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bpy.data.objects["Cube"].location = [1, 0, 0]
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# move the cube in the library
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bpy.data.objects["Blueprint1_mesh"].location = [1, 2, 1]
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# TODO: add back bpy.data.objects["Blueprint1_mesh"].location = [1, 2, 1]
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auto_export_operator(
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registry = bpy.context.window_manager.components_registry
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blenvy = bpy.context.window_manager.blenvy
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main_scene = blenvy.main_scenes.add()
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main_scene.name = "World"
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blenvy.auto_export.auto_export = True
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prepare_and_export()
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"""auto_export_operator(
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auto_export=True,
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direct_mode=True,
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project_root_path = os.path.abspath(root_path),
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@ -111,7 +121,7 @@ def test_export_complex(setup_data):
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export_scene_settings=True,
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export_blueprints=True,
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export_materials_library=True
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)
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)"""
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# blueprint1 => has an instance, got changed, should export
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# blueprint2 => has NO instance, but marked as asset, should export
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# blueprint3 => has NO instance, not marked as asset, used inside blueprint 4: should export
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