feat(Blenvy): continued overhaul of auto export, slowly adding back tests too

This commit is contained in:
kaosat.dev 2024-05-22 22:14:52 +02:00
parent 382f37be74
commit 008f6b3a88
9 changed files with 51 additions and 11 deletions

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@ -83,4 +83,6 @@ General issues:
- "parents" can only be blueprints
- they normally need/have unique export paths (otherwise, user error, perhaps show it ?)
- perhaps a simple hashing of the parent's path would be enought
- addon-prefs => settings
- [ ] addon-prefs => settings
- [ ] generate_gltf_export_preferences => should not use add-on prefs at all ? since we are not overriding gltf settings that way anymore ?

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@ -46,7 +46,7 @@ def generate_gltf_export_preferences(addon_prefs):
for key in addon_prefs.__annotations__.keys():
if str(key) not in AutoExportGltfPreferenceNames:
#print("overriding setting", key, "value", getattr(addon_prefs,key))
gltf_export_preferences[key] = getattr(addon_prefs, key)
pass#gltf_export_preferences[key] = getattr(addon_prefs, key)
standard_gltf_exporter_settings = get_standard_exporter_settings()
@ -74,4 +74,4 @@ def export_gltf (path, export_settings):
settings = {**export_settings, "filepath": path}
# print("export settings",settings)
os.makedirs(os.path.dirname(path), exist_ok=True)
#bpy.ops.export_scene.gltf(**settings)
bpy.ops.export_scene.gltf(**settings)

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@ -30,7 +30,6 @@ def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
gltf_output_path = os.path.join(levels_path_full, scene.name)
#inject_blueprints_list_into_main_scene(scene, blueprints_data, addon_prefs)
return
if export_separate_dynamic_and_static_objects:
#print("SPLIT STATIC AND DYNAMIC")
# first export static objects

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@ -7,6 +7,7 @@ from .settings_diff import get_setting_changes
# prepare export by gather the changes to the scenes & settings
def prepare_and_export():
print("prepare and export")
blenvy = bpy.context.window_manager.blenvy
bpy.context.window_manager.auto_export_tracker.disable_change_detection()
auto_export_settings = blenvy.auto_export

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@ -1,6 +1,6 @@
import bpy
from ...settings import are_settings_identical, load_settings
from ...settings import are_settings_identical, load_settings, upsert_settings
# which settings are specific to auto_export # TODO: can we infer this ?
auto_export_parameter_names = [
@ -27,10 +27,19 @@ def get_setting_changes():
previous_export_settings = load_settings(".blenvy_export_settings_previous")
current_export_settings = load_settings(".blenvy_export_settings")
auto_export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
# if there were no setting before, it is new, we need export
if previous_gltf_settings is None:
pass
if previous_export_settings is None:
pass
return {}
# write the new settings to the old settings
upsert_settings(".blenvy_gltf_settings_previous", current_gltf_settings)
upsert_settings(".blenvy_export_settings_previous", current_gltf_settings)
return gltf_settings_changed or export_settings_changed
def did_export_settings_change(self):
return True

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@ -72,9 +72,19 @@ class AutoExportSettings(PropertyGroup):
default=True
) # type: ignore
dry_run: EnumProperty(
name="dry run",
description="debug/ develop helper to enable everything but the actual exporting of files",
items=(
("NO_EXPORT", "No export", "do not actually export gltf files"),
("NO_PREPARE", "No prepare", "do not actually export gltf files AND do not prepare the exports either (ie no creating fake scenes etc)"),
)
) # type: ignore
# special property for gltf settings
gltf_settings_backup: StringProperty(
name="gltf settings backup",
description="backup for existing gltf settings so that we can restore them"
) # type: ignore

9
tools/blenvy/pytest.ini Normal file
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@ -0,0 +1,9 @@
[pytest]
blender-template = ../../testing/bevy_example/art/testing.blend
addopts = -svv
testpaths =
tests
# dependencies:
# pytest_blender
# pixelmatch

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@ -9,6 +9,8 @@ import filecmp
from PIL import Image
from pixelmatch.contrib.PIL import pixelmatch
from blenvy.gltf_auto_export.auto_export.prepare_and_export import prepare_and_export
@pytest.fixture
def setup_data(request):
print("\nSetting up resources...")
@ -98,9 +100,17 @@ def test_export_complex(setup_data):
# move the main cube
bpy.data.objects["Cube"].location = [1, 0, 0]
# move the cube in the library
bpy.data.objects["Blueprint1_mesh"].location = [1, 2, 1]
# TODO: add back bpy.data.objects["Blueprint1_mesh"].location = [1, 2, 1]
auto_export_operator(
registry = bpy.context.window_manager.components_registry
blenvy = bpy.context.window_manager.blenvy
main_scene = blenvy.main_scenes.add()
main_scene.name = "World"
blenvy.auto_export.auto_export = True
prepare_and_export()
"""auto_export_operator(
auto_export=True,
direct_mode=True,
project_root_path = os.path.abspath(root_path),
@ -111,7 +121,7 @@ def test_export_complex(setup_data):
export_scene_settings=True,
export_blueprints=True,
export_materials_library=True
)
)"""
# blueprint1 => has an instance, got changed, should export
# blueprint2 => has NO instance, but marked as asset, should export
# blueprint3 => has NO instance, not marked as asset, used inside blueprint 4: should export