mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-23 12:20:53 +00:00
replace println with debug
This commit is contained in:
parent
d5f14bc037
commit
01980171fe
@ -130,7 +130,7 @@ pub fn trigger_blueprint_animation_markers_events(
|
||||
let frame_seconds = (animation_length_frames
|
||||
/ animation_length_seconds)
|
||||
* time_in_animation;
|
||||
// println!("frame seconds {}", frame_seconds);
|
||||
// debug!("frame seconds {}", frame_seconds);
|
||||
let frame = frame_seconds.ceil() as u32; // FIXME , bad hack
|
||||
|
||||
let matching_animation_marker = &animation_markers.0[animation_name];
|
||||
@ -138,7 +138,7 @@ pub fn trigger_blueprint_animation_markers_events(
|
||||
if matching_animation_marker.contains_key(&frame) {
|
||||
let matching_markers_per_frame =
|
||||
matching_animation_marker.get(&frame).unwrap();
|
||||
println!(
|
||||
debug!(
|
||||
"FOUND A MARKER {:?} at frame {}",
|
||||
matching_markers_per_frame, frame
|
||||
);
|
||||
@ -191,7 +191,7 @@ pub fn trigger_instance_animation_markers_events(
|
||||
animations.named_animations.get(animation_name)
|
||||
{
|
||||
if let Some(__animation_clip) = animation_clips.get(animation_clip_handle) {
|
||||
println!("found the animation clip");
|
||||
debug!("found the animation clip");
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -202,8 +202,8 @@ pub fn trigger_instance_animation_markers_events(
|
||||
// animation_player.play(animation)
|
||||
|
||||
if animation_clip.is_some() {
|
||||
// println!("Entity {:?} markers {:?}", entity, markers);
|
||||
// println!("Player {:?} {}", animation_player.elapsed(), animation_player.completions());
|
||||
// debug!("Entity {:?} markers {:?}", entity, markers);
|
||||
// debug!("Player {:?} {}", animation_player.elapsed(), animation_player.completions());
|
||||
// FIMXE: yikes ! very inneficient ! perhaps add boilerplate to the "start playing animation" code so we know what is playing
|
||||
let animation_name = animations.named_animations.iter().find_map(|(key, value)| {
|
||||
if value == animation_player.animation_clip() {
|
||||
@ -234,8 +234,8 @@ pub fn trigger_instance_animation_markers_events(
|
||||
let matching_markers_per_frame = matching_animation_marker.get(&frame).unwrap();
|
||||
|
||||
// let timediff = animation_length_seconds - time_in_animation;
|
||||
// println!("timediff {}", timediff);
|
||||
// println!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
|
||||
// debug!("timediff {}", timediff);
|
||||
// debug!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
|
||||
// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
|
||||
// FIXME: problem, this can fire multiple times in a row, depending on animation length , speed , etc
|
||||
for marker in matching_markers_per_frame {
|
||||
|
@ -95,7 +95,7 @@ impl CopyComponents {
|
||||
.get_entity_mut(self.destination)
|
||||
.expect("destination entity should exist");
|
||||
|
||||
// println!("contains typeid {:?} {}", type_id, destination.contains_type_id(type_id));
|
||||
// debug!("contains typeid {:?} {}", type_id, destination.contains_type_id(type_id));
|
||||
// we only want to copy components that are NOT already in the destination (ie no overwriting existing components)
|
||||
if !destination.contains_type_id(type_id) {
|
||||
component.insert(&mut destination, &*source, &type_registry);
|
||||
|
@ -34,10 +34,10 @@ pub(crate) fn react_to_asset_changes(
|
||||
|
||||
if let AssetEvent::Modified { id } = event {
|
||||
// React to the gltf file being modified
|
||||
// println!("Modified gltf {:?}", asset_server.get_path(*id));
|
||||
// debug!("Modified gltf {:?}", asset_server.get_path(*id));
|
||||
if let Some(asset_path) = asset_server.get_path(*id) {
|
||||
// let untyped = asset_server.get_handle_untyped(asset_path.clone());
|
||||
// println!("matching untyped handle {:?}", untyped);
|
||||
// debug!("matching untyped handle {:?}", untyped);
|
||||
// let bla = untyped.unwrap().id();
|
||||
// asset_server.get
|
||||
// in order to avoid respawn both a parent & a child , which would crash Bevy, we do things in two steps
|
||||
@ -46,7 +46,7 @@ pub(crate) fn react_to_asset_changes(
|
||||
.get(&asset_path.to_string())
|
||||
{
|
||||
for entity in entities.iter() {
|
||||
// println!("matching blueprint instance {}", entity);
|
||||
// debug!("matching blueprint instance {}", entity);
|
||||
// disregard entities that are already (re) spawning
|
||||
if !respawn_candidates.contains(&entity)
|
||||
&& blueprint_assets.get(*entity).is_ok()
|
||||
@ -78,9 +78,9 @@ pub(crate) fn react_to_asset_changes(
|
||||
retained_candidates.push(**entity);
|
||||
}
|
||||
}
|
||||
// println!("respawn candidates {:?}", respawn_candidates);
|
||||
// debug!("respawn candidates {:?}", respawn_candidates);
|
||||
for retained in retained_candidates.iter() {
|
||||
// println!("retained {}", retained);
|
||||
// debug!("retained {}", retained);
|
||||
|
||||
if let Ok((entity, entity_name, _blueprint_info, children)) =
|
||||
blueprint_assets.get(*retained)
|
||||
@ -104,5 +104,5 @@ pub(crate) fn react_to_asset_changes(
|
||||
}
|
||||
}
|
||||
|
||||
// println!("done with asset updates");
|
||||
// debug!("done with asset updates");
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ impl Default for BluePrintBundle {
|
||||
pub struct BlueprintsPlugin {}
|
||||
|
||||
fn hot_reload(watching_for_changes: Res<WatchingForChanges>) -> bool {
|
||||
// println!("hot reload ? {}", watching_for_changes.0);
|
||||
// debug!("hot reload ? {}", watching_for_changes.0);
|
||||
watching_for_changes.0
|
||||
}
|
||||
|
||||
|
@ -244,7 +244,7 @@ pub(crate) fn blueprints_check_assets_metadata_files_loading(
|
||||
}
|
||||
let progress: f32 = loaded_amount as f32 / total as f32;
|
||||
assets_to_load.progress = progress;
|
||||
// println!("LOADING: in progress for ALL assets of {:?} (instance of {}): {} ",entity_name, blueprint_info.path, progress * 100.0);
|
||||
// debug!("LOADING: in progress for ALL assets of {:?} (instance of {}): {} ",entity_name, blueprint_info.path, progress * 100.0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -323,7 +323,7 @@ pub(super) fn blueprints_prepare_spawn(
|
||||
if !assets_to_blueprint_instances.untyped_id_to_blueprint_entity_ids[&path_id]
|
||||
.contains(&entity)
|
||||
{
|
||||
// println!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
|
||||
// debug!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
|
||||
assets_to_blueprint_instances
|
||||
.untyped_id_to_blueprint_entity_ids
|
||||
.get_mut(&path_id)
|
||||
@ -353,7 +353,7 @@ pub(super) fn blueprints_prepare_spawn(
|
||||
[&blueprint_info.path]
|
||||
.contains(&entity)
|
||||
{
|
||||
// println!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
|
||||
// debug!("adding mapping between {} and entity {:?}", path_id, all_names.get(entity));
|
||||
assets_to_blueprint_instances
|
||||
.untyped_id_to_blueprint_entity_ids
|
||||
.get_mut(&blueprint_info.path)
|
||||
@ -419,11 +419,11 @@ pub(crate) fn blueprints_check_assets_loading(
|
||||
}
|
||||
let progress: f32 = loaded_amount as f32 / total as f32;
|
||||
assets_to_load.progress = progress;
|
||||
//println!("LOADING: in progress for ALL assets of {:?} (instance of {}): {} ",entity_name, blueprint_info.path, progress * 100.0);
|
||||
//debug!("LOADING: in progress for ALL assets of {:?} (instance of {}): {} ",entity_name, blueprint_info.path, progress * 100.0);
|
||||
|
||||
if all_loaded {
|
||||
assets_to_load.all_loaded = true;
|
||||
// println!("LOADING: DONE for ALL assets of {:?} (instance of {}), preparing for spawn", entity_name, blueprint_info.path);
|
||||
// debug!("LOADING: DONE for ALL assets of {:?} (instance of {}), preparing for spawn", entity_name, blueprint_info.path);
|
||||
blueprint_events.send(BlueprintEvent::AssetsLoaded {
|
||||
entity,
|
||||
blueprint_name: blueprint_info.name.clone(),
|
||||
@ -510,8 +510,8 @@ pub(crate) fn blueprints_assets_loaded(
|
||||
}
|
||||
let graph = graphs.add(graph);
|
||||
|
||||
//println!("Named animations : {:?}", named_animations.keys());
|
||||
//println!("ANIMATION INFOS: {:?}", animation_infos);
|
||||
//debug!("Named animations : {:?}", named_animations.keys());
|
||||
//debug!("ANIMATION INFOS: {:?}", animation_infos);
|
||||
|
||||
commands.entity(entity).insert((
|
||||
SceneBundle {
|
||||
@ -581,7 +581,7 @@ pub(crate) fn blueprints_scenes_spawned(
|
||||
if track_root.is_none() {
|
||||
for parent in all_parents.iter_ancestors(entity) {
|
||||
if with_blueprint_infos.get(parent).is_ok() {
|
||||
println!(
|
||||
debug!(
|
||||
"found a parent with blueprint_info {:?} for {:?}",
|
||||
all_names.get(parent),
|
||||
all_names.get(entity)
|
||||
@ -597,12 +597,12 @@ pub(crate) fn blueprints_scenes_spawned(
|
||||
if children.is_some() {
|
||||
for child in all_children.iter_descendants(entity) {
|
||||
if with_blueprint_infos.get(child).is_ok() {
|
||||
// println!("Parent blueprint instance of {:?} is {:?}", all_names.get(child), all_names.get(entity));
|
||||
// debug!("Parent blueprint instance of {:?} is {:?}", all_names.get(child), all_names.get(entity));
|
||||
for parent in all_parents.iter_ancestors(child) {
|
||||
if with_blueprint_infos.get(parent).is_ok() {
|
||||
if parent == entity {
|
||||
//println!("yohoho");
|
||||
/*println!(
|
||||
//debug!("yohoho");
|
||||
/*debug!(
|
||||
"Parent blueprint instance of {:?} is {:?}",
|
||||
all_names.get(child),
|
||||
all_names.get(parent)
|
||||
@ -727,7 +727,7 @@ pub(crate) fn blueprints_cleanup_spawned_scene(
|
||||
if animations.named_animations.keys().len() > 0 {
|
||||
for (entity_with_player, parent) in animation_players.iter() {
|
||||
if parent.get() == blueprint_root_entity {
|
||||
println!(
|
||||
debug!(
|
||||
"FOUND ANIMATION PLAYER FOR {:?} {:?} ",
|
||||
all_names.get(original),
|
||||
all_names.get(entity_with_player)
|
||||
@ -751,7 +751,7 @@ pub(crate) fn blueprints_cleanup_spawned_scene(
|
||||
if with_animation_infos.get(child).is_ok() {
|
||||
// player is already on the same entity as the animation_infos
|
||||
if animation_players.get(child).is_ok() {
|
||||
println!(
|
||||
debug!(
|
||||
"found BLUEPRINT animation player for {:?} at {:?} Root: {:?}",
|
||||
all_names.get(child),
|
||||
all_names.get(child),
|
||||
@ -764,13 +764,13 @@ pub(crate) fn blueprints_cleanup_spawned_scene(
|
||||
} else {
|
||||
for parent in all_parents.iter_ancestors(child) {
|
||||
if animation_players.get(parent).is_ok() {
|
||||
/*println!(
|
||||
/*debug!(
|
||||
"found SCENE animation player for {:?} at {:?} Root: {:?}",
|
||||
all_names.get(child),
|
||||
all_names.get(parent),
|
||||
all_names.get(original)
|
||||
);
|
||||
println!("INSERTING SCENE ANIMATIONS INTO");*/
|
||||
debug!("INSERTING SCENE ANIMATIONS INTO");*/
|
||||
let original_animations = anims.get(original).unwrap();
|
||||
commands.entity(child).insert((
|
||||
InstanceAnimationPlayerLink(parent),
|
||||
@ -873,7 +873,7 @@ pub(crate) fn blueprints_finalize_instances(
|
||||
}
|
||||
if all_spawned {
|
||||
// let root_name = all_names.get(track_root.0);
|
||||
// println!("ALLLLL SPAAAAWNED for {} named {:?}", track_root.0, root_name);
|
||||
// debug!("ALLLLL SPAAAAWNED for {} named {:?}", track_root.0, root_name);
|
||||
commands.entity(track_root.0).insert(BlueprintChildrenReady);
|
||||
}
|
||||
}
|
||||
|
@ -130,15 +130,15 @@ fn process_tonemapping(
|
||||
for (scene_id, tone_mapping) in tonemappings.iter() {
|
||||
match tone_mapping {
|
||||
BlenderToneMapping::None => {
|
||||
//println!("TONEMAPPING NONE");
|
||||
//debug!("TONEMAPPING NONE");
|
||||
commands.entity(entity).remove::<Tonemapping>();
|
||||
}
|
||||
BlenderToneMapping::AgX => {
|
||||
//println!("TONEMAPPING Agx");
|
||||
//debug!("TONEMAPPING Agx");
|
||||
commands.entity(entity).insert(Tonemapping::AgX);
|
||||
}
|
||||
BlenderToneMapping::Filmic => {
|
||||
//println!("TONEMAPPING Filmic");
|
||||
//debug!("TONEMAPPING Filmic");
|
||||
commands.entity(entity).insert(Tonemapping::BlenderFilmic);
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ pub fn ronstring_to_reflect_component(
|
||||
) -> Vec<(Box<dyn Reflect>, TypeRegistration)> {
|
||||
let lookup: HashMap<String, Value> = ron::from_str(ron_string).unwrap();
|
||||
let mut components: Vec<(Box<dyn Reflect>, TypeRegistration)> = Vec::new();
|
||||
// println!("ron_string {:?}", ron_string);
|
||||
// debug!("ron_string {:?}", ron_string);
|
||||
for (name, value) in lookup.into_iter() {
|
||||
let parsed_value: String = match value.clone() {
|
||||
Value::String(str) => str,
|
||||
@ -63,7 +63,7 @@ fn components_string_to_components(
|
||||
let serializer = ReflectSerializer::new(&test_struct, &type_registry);
|
||||
let serialized =
|
||||
ron::ser::to_string_pretty(&serializer, ron::ser::PrettyConfig::default()).unwrap();
|
||||
println!("serialized Component {}", serialized);
|
||||
debug!("serialized Component {}", serialized);
|
||||
*/
|
||||
debug!("component data ron string {}", ron_string);
|
||||
let mut deserializer = ron::Deserializer::from_str(ron_string.as_str())
|
||||
|
@ -9,7 +9,7 @@ pub(crate) fn spawn_from_blueprintworld(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (__entity, blueprint_world) in added_blueprint_worlds.iter() {
|
||||
println!("added blueprintWorld {:?}", blueprint_world);
|
||||
debug!("added blueprintWorld {:?}", blueprint_world);
|
||||
|
||||
// here we spawn the static part our game world/level, which is also a blueprint !
|
||||
let __static_world = commands
|
||||
|
@ -56,7 +56,7 @@ pub(crate) fn prepare_save_game(
|
||||
}
|
||||
|
||||
for (entity, parent, children) in dynamic_entities.iter() {
|
||||
println!("prepare save game for entity");
|
||||
debug!("prepare save game for entity");
|
||||
let parent = parent.get();
|
||||
if root_entities.contains(parent) {
|
||||
commands.entity(entity).insert(RootEntity);
|
||||
|
@ -64,11 +64,11 @@ pub fn animation_control(
|
||||
) {
|
||||
// robots
|
||||
if keycode.just_pressed(KeyCode::KeyB) {
|
||||
println!("scan animation for robots");
|
||||
debug!("scan animation for robots");
|
||||
for (link, animations) in animated_robots.iter() {
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
println!("got some animations");
|
||||
debug!("got some animations");
|
||||
let anim_name = "Scan";
|
||||
animation_transitions
|
||||
.play(
|
||||
|
@ -33,7 +33,7 @@ pub fn trigger_level_transition(
|
||||
|| level_transition_triggers.get(entity1_parent.get()).is_ok()
|
||||
|| level_transition_triggers.get(entity2_parent.get()).is_ok()
|
||||
{
|
||||
println!("collision started, we can transition to level");
|
||||
debug!("collision started, we can transition to level");
|
||||
let transition_trigger;
|
||||
if level_transition_triggers.get(*entity1).is_ok() {
|
||||
transition_trigger = level_transition_triggers.get(*entity1).unwrap();
|
||||
@ -52,7 +52,7 @@ pub fn trigger_level_transition(
|
||||
|| players.get(*entity2).is_ok()
|
||||
|| players.get(entity2_parent.get()).is_ok()
|
||||
{
|
||||
println!("one entity is the player, we can enter")
|
||||
debug!("one entity is the player, we can enter")
|
||||
} else {
|
||||
// if none of our entities is a player, bail out, as only entities with player components should trigger a transition
|
||||
return;
|
||||
@ -66,7 +66,7 @@ pub fn trigger_level_transition(
|
||||
|
||||
let target_level = &transition_trigger.target;
|
||||
let level: Handle<Gltf>;
|
||||
println!("target level {}", target_level);
|
||||
debug!("target level {}", target_level);
|
||||
if target_level == "Level1" {
|
||||
level = game_assets.level1.clone().unwrap();
|
||||
} else if target_level == "Level2" {
|
||||
@ -92,7 +92,7 @@ pub fn trigger_level_transition(
|
||||
}
|
||||
}
|
||||
CollisionEvent::Stopped(_entity1, _entity2, _) => {
|
||||
// println!("collision ended")
|
||||
// debug!("collision ended")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -84,7 +84,7 @@ fn spawn_blueprint_instance(keycode: Res<ButtonInput<KeyCode>>, mut commands: Co
|
||||
|
||||
fn move_movers(mut movers: Query<&mut Transform, With<Dynamic>>) {
|
||||
for mut transform in movers.iter_mut() {
|
||||
// println!("moving dynamic entity");
|
||||
// debug!("moving dynamic entity");
|
||||
transform.translation.x += 0.005;
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ pub fn animations(
|
||||
parents: Query<&Parent>,
|
||||
) {
|
||||
for (entity, name, animation_infos) in added_animation_infos.iter() {
|
||||
//println!("animated stuf {:?} on entity {}", animation_infos, name);
|
||||
//debug!("animated stuf {:?} on entity {}", animation_infos, name);
|
||||
let gltf = assets_gltf.get(&animtest.0).unwrap();
|
||||
let mut matching_data = true;
|
||||
for animation_info in &animation_infos.animations {
|
||||
@ -58,17 +58,17 @@ pub fn animations(
|
||||
}
|
||||
}
|
||||
if matching_data {
|
||||
println!(
|
||||
debug!(
|
||||
"inserting Animations components into {} ({:?})",
|
||||
name, entity
|
||||
);
|
||||
println!("Found match {:?}", gltf.named_animations);
|
||||
debug!("Found match {:?}", gltf.named_animations);
|
||||
commands.entity(entity).insert(InstanceAnimations {
|
||||
named_animations: gltf.named_animations.clone(),
|
||||
});
|
||||
for ancestor in parents.iter_ancestors(entity) {
|
||||
if added_animation_players.contains(ancestor) {
|
||||
// println!("found match with animationPlayer !! {:?}",names.get(ancestor));
|
||||
// debug!("found match with animationPlayer !! {:?}",names.get(ancestor));
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(InstanceAnimationPlayerLink(ancestor));
|
||||
@ -113,11 +113,11 @@ pub fn play_animations(
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::KeyQ) {
|
||||
println!("playing fox blueprint animation requested");
|
||||
debug!("playing fox blueprint animation requested");
|
||||
for (link, animations) in animated_fox.iter() {
|
||||
println!("BAR");
|
||||
debug!("BAR");
|
||||
|
||||
// println!("animations {:?}", animations.named_animations);
|
||||
// debug!("animations {:?}", animations.named_animations);
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Survey";
|
||||
@ -138,15 +138,15 @@ pub fn play_animations(
|
||||
continue;
|
||||
};
|
||||
let playing_animation = animation_player.animation_mut(playing_animation_index).unwrap();
|
||||
println!("Playing animation {:?}", playing_animation);
|
||||
debug!("Playing animation {:?}", playing_animation);
|
||||
playing_animation.set_repeat(RepeatAnimation::Forever);*/
|
||||
}
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::KeyP) {
|
||||
println!("playing fox blueprint animation requested");
|
||||
debug!("playing fox blueprint animation requested");
|
||||
for (link, animations) in animated_foxes.iter() {
|
||||
// println!("animations {:?}", animations.named_animations);
|
||||
// debug!("animations {:?}", animations.named_animations);
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Run";
|
||||
@ -167,17 +167,17 @@ pub fn play_animations(
|
||||
continue;
|
||||
};
|
||||
let playing_animation = animation_player.animation_mut(playing_animation_index).unwrap();
|
||||
println!("Playing animation {:?}", playing_animation);
|
||||
debug!("Playing animation {:?}", playing_animation);
|
||||
playing_animation.set_repeat(RepeatAnimation::Forever);*/
|
||||
}
|
||||
println!(" ");
|
||||
debug!(" ");
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::KeyO) {
|
||||
println!("playing marker 3 blueprint animation requested");
|
||||
debug!("playing marker 3 blueprint animation requested");
|
||||
for (_, _, link, animations) in with_blueprint_and_scene_animations.iter() {
|
||||
// This only works for entities that are spawned as part of the level, as scene animations are only there in that case
|
||||
// println!("animations {:?}", animations.named_animations.keys());
|
||||
// debug!("animations {:?}", animations.named_animations.keys());
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Walk";
|
||||
@ -197,9 +197,9 @@ pub fn play_animations(
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::KeyI) {
|
||||
println!("playing marker 3 scene animation requested");
|
||||
debug!("playing marker 3 scene animation requested");
|
||||
for (link, animations, _, _) in with_blueprint_and_scene_animations.iter() {
|
||||
//println!("animations {:?}", animations.named_animations.keys());
|
||||
//debug!("animations {:?}", animations.named_animations.keys());
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Blueprint8_move";
|
||||
@ -220,7 +220,7 @@ pub fn play_animations(
|
||||
|
||||
if keycode.just_pressed(KeyCode::KeyU) {
|
||||
for (link, animations) in animated_marker1.iter() {
|
||||
println!("animations {:?}", animations.named_animations);
|
||||
debug!("animations {:?}", animations.named_animations);
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
|
||||
@ -241,7 +241,7 @@ pub fn play_animations(
|
||||
}
|
||||
if keycode.just_pressed(KeyCode::KeyY) {
|
||||
for (link, animations) in animated_marker1.iter() {
|
||||
println!("animations {:?}", animations.named_animations);
|
||||
debug!("animations {:?}", animations.named_animations);
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
|
||||
@ -262,7 +262,7 @@ pub fn play_animations(
|
||||
}
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
for (link, animations) in animated_marker2.iter() {
|
||||
println!("animations {:?}", animations.named_animations);
|
||||
debug!("animations {:?}", animations.named_animations);
|
||||
let (mut animation_player, mut animation_transitions) =
|
||||
animation_players.get_mut(link.0).unwrap();
|
||||
|
||||
@ -287,6 +287,6 @@ pub fn __react_to_animation_markers(
|
||||
mut animation_marker_events: EventReader<AnimationMarkerReached>,
|
||||
) {
|
||||
for event in animation_marker_events.read() {
|
||||
println!("animation marker event {:?}", event)
|
||||
debug!("animation marker event {:?}", event)
|
||||
}
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ use bevy::{
|
||||
use json_writer::to_json_string;
|
||||
|
||||
fn start_game(mut next_app_state: ResMut<NextState<AppState>>) {
|
||||
println!("START GAME");
|
||||
debug!("START GAME");
|
||||
//next_app_state.set(AppState::AppLoading);
|
||||
next_app_state.set(AppState::AppRunning);
|
||||
}
|
||||
@ -91,7 +91,7 @@ fn validate_export(
|
||||
let child_name: String = names
|
||||
.get(child)
|
||||
.map_or(String::from("no_name"), |e| e.to_string()); //|e| e.to_string(), || "no_name".to_string());
|
||||
//println!(" child {}", child_name);
|
||||
//debug!(" child {}", child_name);
|
||||
let parent = parents.get(child).unwrap();
|
||||
let parent_name: String = names
|
||||
.get(parent.get())
|
||||
|
@ -176,7 +176,7 @@ fn __check_for_component(
|
||||
enum_complex, name
|
||||
);
|
||||
info_lines.push(data);
|
||||
println!("yoho component");
|
||||
debug!("yoho component");
|
||||
}
|
||||
let mut display = display.single_mut();
|
||||
display.sections[0].value = info_lines.join("\n");
|
||||
|
Loading…
Reference in New Issue
Block a user