Fix post processing not affecting visibility of entities

This commit is contained in:
Jan Hohenheim 2024-03-07 18:10:57 +01:00
parent 86c965e102
commit 04a8ebcd4a
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1 changed files with 7 additions and 2 deletions

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@ -19,7 +19,11 @@ pub use copy_components::*;
use core::fmt;
use std::path::PathBuf;
use bevy::{prelude::*, render::primitives::Aabb, utils::HashMap};
use bevy::{
prelude::*,
render::{primitives::Aabb, view::VisibilitySystems},
utils::HashMap,
};
use bevy_gltf_components::{ComponentsFromGltfPlugin, GltfComponentsSet};
#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
@ -153,7 +157,8 @@ impl Plugin for BlueprintsPlugin {
PostUpdate,
(spawned_blueprint_post_process, apply_deferred)
.chain()
.in_set(GltfBlueprintsSet::AfterSpawn),
.in_set(GltfBlueprintsSet::AfterSpawn)
.before(VisibilitySystems::CheckVisibility),
);
}
}