From 06403153c310cf9343ac22813d11e5394d32a486 Mon Sep 17 00:00:00 2001 From: BUGO07 Date: Fri, 3 May 2024 02:36:57 +0400 Subject: [PATCH] fix(bevy_gltf_components): stop automatically enabling shadows for any light source if it doesn't come from blender (#184) closes #183 --- .../bevy_gltf_components/src/blender_settings/lighting.rs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/crates/bevy_gltf_components/src/blender_settings/lighting.rs b/crates/bevy_gltf_components/src/blender_settings/lighting.rs index 6d758a4..2d9138d 100644 --- a/crates/bevy_gltf_components/src/blender_settings/lighting.rs +++ b/crates/bevy_gltf_components/src/blender_settings/lighting.rs @@ -56,23 +56,17 @@ fn process_lights( for (mut light, blender_light_shadows) in directional_lights.iter_mut() { if let Some(blender_light_shadows) = blender_light_shadows { light.shadows_enabled = blender_light_shadows.enabled; - } else { - light.shadows_enabled = true; } } for (mut light, blender_light_shadows) in spot_lights.iter_mut() { if let Some(blender_light_shadows) = blender_light_shadows { light.shadows_enabled = blender_light_shadows.enabled; - } else { - light.shadows_enabled = true; } } for (mut light, blender_light_shadows) in point_lights.iter_mut() { if let Some(blender_light_shadows) = blender_light_shadows { light.shadows_enabled = blender_light_shadows.enabled; - } else { - light.shadows_enabled = true; } } }