mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(animation): changes & some reverts of the latests experiments
This commit is contained in:
parent
0528286b12
commit
0998decb39
@ -48,9 +48,11 @@ pub struct AnimationInfos {
|
||||
pub animations: Vec<AnimationInfo>,
|
||||
}
|
||||
|
||||
#[derive( Reflect, Default, Debug)]
|
||||
pub struct AnimationMarker {
|
||||
pub frame: u32,
|
||||
// pub frame: u32,
|
||||
pub name: String,
|
||||
pub handled_for_cycle: bool,
|
||||
}
|
||||
|
||||
/// Stores information about animation markers: practical for adding things like triggering events at specific keyframes etc
|
||||
@ -59,18 +61,6 @@ pub struct AnimationMarker {
|
||||
#[reflect(Component)]
|
||||
pub struct AnimationMarkers(pub HashMap<String, HashMap<u32, Vec<String>>>);
|
||||
|
||||
// FIXME: ugh, ugly, there has to be a better way to do this ?
|
||||
#[derive(Component, Default, Debug)]
|
||||
pub struct AnimationMarkerTrackers(pub HashMap<String, HashMap<u32, Vec<AnimationMarkerTracker>>>);
|
||||
|
||||
#[derive(Default, Debug)]
|
||||
pub struct AnimationMarkerTracker {
|
||||
// pub frame:u32,
|
||||
// pub name: String,
|
||||
// pub processed_for_cycle: bool,
|
||||
pub prev_frame: u32,
|
||||
}
|
||||
|
||||
/// Event that gets triggered once a specific marker inside an animation has been reached (frame based)
|
||||
/// Provides some usefull information about which entity , wich animation, wich frame & which marker got triggered
|
||||
#[derive(Event, Debug)]
|
||||
@ -132,15 +122,19 @@ pub fn trigger_instance_animation_markers_events(
|
||||
let matching_animation_marker = &markers.0[animation_name];
|
||||
if matching_animation_marker.contains_key(&frame) {
|
||||
let matching_markers_per_frame = matching_animation_marker.get(&frame).unwrap();
|
||||
|
||||
let foo = animation_length_seconds - time_in_animation;
|
||||
println!("foo {}", foo);
|
||||
// println!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
|
||||
// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
|
||||
// FIXME: problem, this can fire multiple times in a row, depending on animation length , speed , etc
|
||||
for marker_name in matching_markers_per_frame {
|
||||
for marker in matching_markers_per_frame {
|
||||
|
||||
animation_marker_events.send(AnimationMarkerReached {
|
||||
entity: entity,
|
||||
animation_name: animation_name.clone(),
|
||||
frame: frame,
|
||||
marker_name: marker_name.clone(),
|
||||
marker_name: marker.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -167,61 +161,67 @@ pub fn trigger_blueprint_animation_markers_events(
|
||||
let animation_clip = animation_clips.get(animation_player.animation_clip());
|
||||
|
||||
// FIXME: horrible code
|
||||
let mut markers:Option<&AnimationMarkers>= None;
|
||||
let mut animation_infos:Option<&AnimationInfos>=None;
|
||||
for (_, _markers, _animation_infos, parent) in all_animation_infos.iter(){
|
||||
for (_, markers, animation_infos, parent) in all_animation_infos.iter(){
|
||||
if parent.get() == entity {
|
||||
markers = Some(_markers);
|
||||
animation_infos = Some(_animation_infos);
|
||||
if animation_clip.is_some() {
|
||||
|
||||
// println!("Entity {:?} markers {:?}", entity, markers);
|
||||
// println!("Player {:?} {}", animation_player.elapsed(), animation_player.completions());
|
||||
// FIMXE: yikes ! very inneficient ! perhaps add boilerplate to the "start playing animation" code so we know what is playing
|
||||
let animation_name = animations.named_animations.iter().find_map(|(key, value)| {
|
||||
if value == animation_player.animation_clip() {
|
||||
Some(key)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
if animation_name.is_some() {
|
||||
let animation_name = animation_name.unwrap();
|
||||
let animation_length_seconds = animation_clip.unwrap().duration();
|
||||
let animation_length_frames = animation_infos
|
||||
.animations
|
||||
.iter()
|
||||
.find(|anim| &anim.name == animation_name)
|
||||
.unwrap()
|
||||
.frames_length;
|
||||
// TODO: we also need to take playback speed into account
|
||||
let time_in_animation = animation_player.elapsed()
|
||||
- (animation_player.completions() as f32) * animation_length_seconds;
|
||||
let frame_seconds =
|
||||
(animation_length_frames / animation_length_seconds) * time_in_animation;
|
||||
// println!("frame seconds {}", frame_seconds);
|
||||
let frame = frame_seconds.ceil() as u32; // FIXME , bad hack
|
||||
|
||||
let matching_animation_marker = &markers.0[animation_name];
|
||||
|
||||
|
||||
if matching_animation_marker.contains_key(&frame) {
|
||||
let matching_markers_per_frame = matching_animation_marker.get(&frame).unwrap();
|
||||
// println!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
|
||||
// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
|
||||
// FIXME: complete hack-ish solution , otherwise this can fire multiple times in a row, depending on animation length , speed , etc
|
||||
let diff = frame as f32 - frame_seconds;
|
||||
if diff < 0.03 {
|
||||
for marker in matching_markers_per_frame {
|
||||
|
||||
animation_marker_events.send(AnimationMarkerReached {
|
||||
entity: entity,
|
||||
animation_name: animation_name.clone(),
|
||||
frame: frame,
|
||||
marker_name: marker.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
if animation_clip.is_some() && markers.is_some() && animation_infos.is_some() {
|
||||
let markers = markers.unwrap();
|
||||
let animation_infos = animation_infos.unwrap();
|
||||
|
||||
// println!("Entity {:?} markers {:?}", entity, markers);
|
||||
// println!("Player {:?} {}", animation_player.elapsed(), animation_player.completions());
|
||||
// FIMXE: yikes ! very inneficient ! perhaps add boilerplate to the "start playing animation" code so we know what is playing
|
||||
let animation_name = animations.named_animations.iter().find_map(|(key, value)| {
|
||||
if value == animation_player.animation_clip() {
|
||||
Some(key)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
});
|
||||
if animation_name.is_some() {
|
||||
let animation_name = animation_name.unwrap();
|
||||
let animation_length_seconds = animation_clip.unwrap().duration();
|
||||
let animation_length_frames = animation_infos
|
||||
.animations
|
||||
.iter()
|
||||
.find(|anim| &anim.name == animation_name)
|
||||
.unwrap()
|
||||
.frames_length;
|
||||
// TODO: we also need to take playback speed into account
|
||||
let time_in_animation = animation_player.elapsed()
|
||||
- (animation_player.completions() as f32) * animation_length_seconds;
|
||||
let frame_seconds =
|
||||
(animation_length_frames as f32 / animation_length_seconds) * time_in_animation;
|
||||
let frame = frame_seconds as u32;
|
||||
|
||||
let matching_animation_marker = &markers.0[animation_name];
|
||||
if matching_animation_marker.contains_key(&frame) {
|
||||
let matching_markers_per_frame = matching_animation_marker.get(&frame).unwrap();
|
||||
// println!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
|
||||
// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
|
||||
// FIXME: problem, this can fire multiple times in a row, depending on animation length , speed , etc
|
||||
for marker_name in matching_markers_per_frame {
|
||||
animation_marker_events.send(AnimationMarkerReached {
|
||||
entity: entity,
|
||||
animation_name: animation_name.clone(),
|
||||
frame: frame,
|
||||
marker_name: marker_name.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -119,6 +119,7 @@ impl Plugin for BlueprintsPlugin {
|
||||
.register_type::<BlueprintName>()
|
||||
.register_type::<MaterialInfo>()
|
||||
.register_type::<SpawnHere>()
|
||||
|
||||
.register_type::<BlueprintAnimations>()
|
||||
.register_type::<InstanceAnimations>()
|
||||
.register_type::<AnimationInfo>()
|
||||
@ -127,7 +128,9 @@ impl Plugin for BlueprintsPlugin {
|
||||
.register_type::<AnimationMarkers>()
|
||||
.register_type::<HashMap<u32, Vec<String>>>()
|
||||
.register_type::<HashMap<String, HashMap<u32, Vec<String>>>>()
|
||||
|
||||
.add_event::<AnimationMarkerReached>()
|
||||
|
||||
.register_type::<BlueprintsList>()
|
||||
.register_type::<HashMap<String, Vec<String>>>()
|
||||
.insert_resource(BluePrintsConfig {
|
||||
|
@ -1,13 +1,12 @@
|
||||
use std::time::Duration;
|
||||
|
||||
use bevy_gltf_blueprints::{
|
||||
AnimationInfos, AnimationMarkerReached, AnimationMarkerTrackers, AnimationMarkers,
|
||||
BlueprintAnimationPlayerLink, BlueprintAnimations, BlueprintName, BlueprintsList,
|
||||
GltfBlueprintsSet, InstanceAnimationPlayerLink, InstanceAnimations,
|
||||
AnimationInfos, AnimationMarkerReached,
|
||||
BlueprintAnimationPlayerLink, BlueprintAnimations,
|
||||
InstanceAnimationPlayerLink, InstanceAnimations,
|
||||
};
|
||||
|
||||
use bevy::{gltf::Gltf, prelude::*};
|
||||
use bevy_gltf_worlflow_examples_common_rapier::{AppState, GameState};
|
||||
|
||||
#[derive(Component, Reflect, Default, Debug)]
|
||||
#[reflect(Component)]
|
||||
|
@ -6,7 +6,6 @@ pub use in_game::*;
|
||||
use std::{collections::HashMap, fs, time::Duration};
|
||||
|
||||
use bevy_gltf_blueprints::{
|
||||
AnimationInfos, AnimationMarkerReached, AnimationMarkerTrackers, AnimationMarkers,
|
||||
BlueprintAnimationPlayerLink, BlueprintAnimations, BlueprintName, BlueprintsList,
|
||||
GltfBlueprintsSet, InstanceAnimationPlayerLink, InstanceAnimations,
|
||||
};
|
||||
|
@ -2,7 +2,6 @@ import json
|
||||
import os
|
||||
import bpy
|
||||
|
||||
from .get_standard_exporter_settings import get_standard_exporter_settings
|
||||
from .preferences import (AutoExportGltfPreferenceNames)
|
||||
|
||||
def generate_gltf_export_preferences(addon_prefs):
|
||||
|
@ -1,9 +0,0 @@
|
||||
import bpy
|
||||
|
||||
def get_standard_exporter_settings():
|
||||
settings_key = 'glTF2ExportSettings'
|
||||
for scene in bpy.data.scenes:
|
||||
if settings_key in scene:
|
||||
settings = scene[settings_key]
|
||||
#print("standard exporter settings", settings, dict(settings))
|
||||
return dict(settings)
|
@ -80,7 +80,7 @@ def copy_animation_data(source, target):
|
||||
markers_formated += '}, '
|
||||
markers_formated += '}'
|
||||
target["AnimationMarkers"] = f'( {markers_formated} )'
|
||||
|
||||
|
||||
"""print("copying animation data for", source.name, target.animation_data)
|
||||
properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
|
||||
for prop in properties:
|
||||
|
Loading…
Reference in New Issue
Block a user