diff --git a/docs/avian/readme.md b/docs/avian/readme.md
index 633ceb3..5467868 100644
--- a/docs/avian/readme.md
+++ b/docs/avian/readme.md
@@ -235,7 +235,7 @@ If you have only the `Empty` set to visible and selected it, your viewport shoul
The important bit here is that the empty's outlines perferctly match the attached collider's size.
-Now, drag and drop the empty into the `Board` collection. With the empty selected, hold `CTRL` and select the `Board` object.
+Now, drag and drop the empty into the `With Empty` collection. With the empty selected, hold `CTRL` and select the `Board` object.
> [!IMPORTANT]
> It is essential that you *first* select the `Empty` and *then* select the `Board`. The order is key!
@@ -270,7 +270,7 @@ While you could (and sometimes should) scale this manually, there is a nice way
> [!TIP]
-> If you are not seeing this screen, you have probably clicked on the `Board` collection, and not on the item within it.
+> If you are not seeing this screen, you have probably clicked on the `With Empty` collection, and not on the item within it.
As you can see, its dimensions are:
@@ -339,7 +339,7 @@ Now add a `ColliderConstructor` to it. This time, use the `Cylinder` variant. Se
-The rest of the steps are identical to the empty: Drag-and-drop the cylinder collider into the `Cylinder` collection, make it a child of your `Cylinder` object and scale it accordingly. The result should look like this:
+The rest of the steps are identical to the empty: Drag-and-drop the cylinder collider into the `Wireframe` collection, make it a child of your `Cylinder` object and scale it accordingly. The result should look like this:
Cylinder collider on mesh