From 14acb8a2c808f4759c7ef8df45519e6a01feffbc Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Sun, 4 Aug 2024 01:07:16 +0200 Subject: [PATCH] Fix outdated names --- docs/avian/readme.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/avian/readme.md b/docs/avian/readme.md index 633ceb3..5467868 100644 --- a/docs/avian/readme.md +++ b/docs/avian/readme.md @@ -235,7 +235,7 @@ If you have only the `Empty` set to visible and selected it, your viewport shoul The important bit here is that the empty's outlines perferctly match the attached collider's size. -Now, drag and drop the empty into the `Board` collection. With the empty selected, hold `CTRL` and select the `Board` object. +Now, drag and drop the empty into the `With Empty` collection. With the empty selected, hold `CTRL` and select the `Board` object. > [!IMPORTANT] > It is essential that you *first* select the `Empty` and *then* select the `Board`. The order is key! @@ -270,7 +270,7 @@ While you could (and sometimes should) scale this manually, there is a nice way > [!TIP] -> If you are not seeing this screen, you have probably clicked on the `Board` collection, and not on the item within it. +> If you are not seeing this screen, you have probably clicked on the `With Empty` collection, and not on the item within it. As you can see, its dimensions are: @@ -339,7 +339,7 @@ Now add a `ColliderConstructor` to it. This time, use the `Cylinder` variant. Se -The rest of the steps are identical to the empty: Drag-and-drop the cylinder collider into the `Cylinder` collection, make it a child of your `Cylinder` object and scale it accordingly. The result should look like this: +The rest of the steps are identical to the empty: Drag-and-drop the cylinder collider into the `Wireframe` collection, make it a child of your `Cylinder` object and scale it accordingly. The result should look like this:
Cylinder collider on mesh