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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
chore(testing): removed dependency on rapier etc for testing project
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@ -8,9 +8,10 @@ license = "MIT OR Apache-2.0"
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bevy = { version = "0.13", features = ["dynamic_linking"] }
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bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints" }
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bevy_registry_export = { path = "../../crates/bevy_registry_export" }
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bevy_gltf_worlflow_examples_common_rapier = { path = "../../examples/common_rapier" }
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# bevy_gltf_worlflow_examples_common_rapier = { path = "../../examples/common_rapier" }
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bevy_gltf_worlflow_examples_common = { path = "../../examples/common" }
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bevy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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#evy_rapier3d = { version = "0.25.0", features = ["serde-serialize", "debug-render-3d", "enhanced-determinism"] }
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bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets"] }
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bevy_editor_pls = { version = "0.8" }
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rand = "0.8.5"
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@ -1,8 +1,8 @@
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use bevy::prelude::*;
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use bevy_gltf_blueprints::{BluePrintBundle, BlueprintName, BlueprintPath, GameWorldTag};
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use bevy_gltf_worlflow_examples_common_rapier::{GameState, InAppRunning};
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use bevy_gltf_worlflow_examples_common::{GameState, InAppRunning};
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use bevy_rapier3d::prelude::Velocity;
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//use bevy_rapier3d::prelude::Velocity;
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use rand::Rng;
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pub fn setup_game(
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@ -69,10 +69,10 @@ pub fn spawn_test(
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// BlueprintName("Health_Pickup".to_string()),
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// SpawnHere,
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TransformBundle::from_transform(Transform::from_xyz(x, 2.0, y)),
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Velocity {
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/*Velocity {
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linvel: Vec3::new(vel_x, vel_y, vel_z),
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angvel: Vec3::new(0.0, 0.0, 0.0),
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},
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},*/
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))
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.id();
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commands.entity(world).add_child(new_entity);
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@ -13,7 +13,7 @@ use bevy::{
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prelude::*, render::view::screenshot::ScreenshotManager, time::common_conditions::on_timer,
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window::PrimaryWindow,
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};
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use bevy_gltf_worlflow_examples_common_rapier::{AppState, GameState};
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use bevy_gltf_worlflow_examples_common::{AppState, GameState};
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use json_writer::to_json_string;
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@ -1,5 +1,5 @@
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use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common_rapier::CommonPlugin;
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use bevy_gltf_worlflow_examples_common::CommonPlugin;
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mod core;
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use crate::core::*;
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@ -117,6 +117,10 @@ pub struct VecOfVec3s2(Vec<TupleVec3>);
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#[reflect(Component)]
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pub struct VecOfColors(Vec<Color>);
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct VecOfUints(Vec<u32>);
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct AAAAddedCOMPONENT;
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@ -196,6 +200,18 @@ pub struct ComponentAToFilterOut;
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#[reflect(Component)]
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pub struct ComponentBToFilterOut;
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct ComponentWithFieldsOfIdenticalType{
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pub first: f32,
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pub second: f32,
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pub third: Vec<f32>,
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pub fourth: Vec<f32>,
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}
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct ComponentWithFieldsOfIdenticalType2(f32, f32, f32);
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pub struct ComponentsTestPlugin;
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impl Plugin for ComponentsTestPlugin {
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fn build(&self, app: &mut App) {
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@ -227,6 +243,9 @@ impl Plugin for ComponentsTestPlugin {
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.register_type::<Range<f32>>()
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.register_type::<VecOfF32s>()
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.register_type::<Vec<f32>>()
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.register_type::<u32>()
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.register_type::<Vec<u32>>()
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.register_type::<VecOfUints>()
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// .register_type::<AAAAddedCOMPONENT>()
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.register_type::<AComponentWithAnExtremlyExageratedOrMaybeNotButCouldBeNameOrWut>()
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.register_type::<HashMap<String, String>>()
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@ -242,6 +261,9 @@ impl Plugin for ComponentsTestPlugin {
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.register_type::<HashmapTestStringColorFlat>()
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.register_type::<ComponentAToFilterOut>()
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.register_type::<ComponentBToFilterOut>()
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.register_type::<ComponentWithFieldsOfIdenticalType>()
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.register_type::<ComponentWithFieldsOfIdenticalType2>()
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.add_plugins(MaterialPlugin::<
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ExtendedMaterial<StandardMaterial, MyExtension>,
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>::default());
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