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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
chore(examples): minor tweaks
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@ -203,6 +203,19 @@
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"type": "array",
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"typeInfo": "List"
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},
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"alloc::vec::Vec<blenvy::blueprints::materials::MaterialInfo>": {
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"isComponent": false,
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"isResource": false,
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"items": {
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"type": {
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"$ref": "#/$defs/blenvy::blueprints::materials::MaterialInfo"
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}
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},
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"long_name": "alloc::vec::Vec<blenvy::blueprints::materials::MaterialInfo>",
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"short_name": "Vec<MaterialInfo>",
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"type": "array",
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"typeInfo": "List"
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},
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"alloc::vec::Vec<f32>": {
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"isComponent": false,
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"isResource": false,
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@ -1410,6 +1423,44 @@
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"type": "object",
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"typeInfo": "Enum"
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},
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"bevy_asset::handle::Handle<blenvy::blueprints::assets::BlueprintPreloadAssets>": {
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"isComponent": true,
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"isResource": false,
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"long_name": "bevy_asset::handle::Handle<blenvy::blueprints::assets::BlueprintPreloadAssets>",
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"oneOf": [
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{
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"items": false,
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"long_name": "Strong",
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"prefixItems": [
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{
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"type": {
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"$ref": "#/$defs/std::sync::Arc<bevy_asset::handle::StrongHandle>"
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}
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}
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],
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"short_name": "Strong",
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"type": "array",
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"typeInfo": "Tuple"
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},
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{
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"items": false,
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"long_name": "Weak",
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"prefixItems": [
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{
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"type": {
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"$ref": "#/$defs/bevy_asset::id::AssetId<blenvy::blueprints::assets::BlueprintPreloadAssets>"
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}
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}
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],
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"short_name": "Weak",
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"type": "array",
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"typeInfo": "Tuple"
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}
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],
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"short_name": "Handle<BlueprintPreloadAssets>",
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"type": "object",
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"typeInfo": "Enum"
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},
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"bevy_asset::id::AssetId<()>": {
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"isComponent": false,
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"isResource": false,
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@ -2422,6 +2473,52 @@
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"type": "object",
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"typeInfo": "Enum"
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},
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"bevy_asset::id::AssetId<blenvy::blueprints::assets::BlueprintPreloadAssets>": {
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"isComponent": false,
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"isResource": false,
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"long_name": "bevy_asset::id::AssetId<blenvy::blueprints::assets::BlueprintPreloadAssets>",
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"oneOf": [
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{
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"additionalProperties": false,
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"long_name": "Index",
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"properties": {
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"index": {
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"long_name": "index",
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"type": {
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"$ref": "#/$defs/bevy_asset::assets::AssetIndex"
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}
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}
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},
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"required": [
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"index"
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],
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"short_name": "Index",
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"type": "object",
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"typeInfo": "Struct"
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},
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{
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"additionalProperties": false,
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"long_name": "Uuid",
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"properties": {
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"uuid": {
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"long_name": "uuid",
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"type": {
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"$ref": "#/$defs/uuid::Uuid"
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}
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}
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},
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"required": [
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"uuid"
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],
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"short_name": "Uuid",
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"type": "object",
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"typeInfo": "Struct"
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}
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],
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"short_name": "AssetId<BlueprintPreloadAssets>",
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"type": "object",
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"typeInfo": "Enum"
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},
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"bevy_asset::path::AssetPath": {
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"isComponent": false,
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"isResource": false,
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@ -12353,7 +12450,7 @@
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},
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"blenvy::blueprints::materials::MaterialInfo": {
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"additionalProperties": false,
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"isComponent": true,
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"isComponent": false,
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"isResource": false,
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"long_name": "blenvy::blueprints::materials::MaterialInfo",
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"properties": {
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@ -12376,6 +12473,22 @@
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"type": "object",
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"typeInfo": "Struct"
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},
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"blenvy::blueprints::materials::MaterialInfos": {
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"isComponent": true,
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"isResource": false,
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"items": false,
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"long_name": "blenvy::blueprints::materials::MaterialInfos",
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"prefixItems": [
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{
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"type": {
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"$ref": "#/$defs/alloc::vec::Vec<blenvy::blueprints::materials::MaterialInfo>"
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}
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}
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],
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"short_name": "MaterialInfos",
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"type": "array",
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"typeInfo": "TupleStruct"
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},
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"blenvy::blueprints::spawn_from_blueprints::BlueprintInfo": {
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"additionalProperties": false,
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"isComponent": true,
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@ -12401,6 +12514,17 @@
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"type": "object",
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"typeInfo": "Struct"
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},
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"blenvy::blueprints::spawn_from_blueprints::BlueprintInstanceDisabled": {
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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"long_name": "blenvy::blueprints::spawn_from_blueprints::BlueprintInstanceDisabled",
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"properties": {},
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"required": [],
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"short_name": "BlueprintInstanceDisabled",
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"type": "object",
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"typeInfo": "Struct"
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},
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"blenvy::blueprints::spawn_from_blueprints::HideUntilReady": {
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"additionalProperties": false,
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"isComponent": true,
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@ -12541,6 +12665,28 @@
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"type": "string",
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"typeInfo": "Enum"
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},
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"blenvy::save_load::Dynamic": {
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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"long_name": "blenvy::save_load::Dynamic",
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"properties": {},
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"required": [],
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"short_name": "Dynamic",
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"type": "object",
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"typeInfo": "Struct"
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},
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"blenvy::save_load::StaticEntitiesRoot": {
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"additionalProperties": false,
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"isComponent": true,
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"isResource": false,
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"long_name": "blenvy::save_load::StaticEntitiesRoot",
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"properties": {},
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"required": [],
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"short_name": "StaticEntitiesRoot",
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"type": "object",
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"typeInfo": "Struct"
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},
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"blenvy_animation_example::Fox": {
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"additionalProperties": false,
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"isComponent": true,
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@ -2,11 +2,10 @@ use std::time::Duration;
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use bevy::prelude::*;
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use blenvy::{
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AddToGameWorld, BlenvyPlugin, BluePrintBundle, BlueprintAnimationPlayerLink,
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BlueprintAnimations, BlueprintInfo, DynamicBlueprintInstance, GameWorldTag, HideUntilReady,
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BlenvyPlugin, BlueprintAnimationPlayerLink,
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BlueprintAnimations, BlueprintInfo, GameWorldTag, HideUntilReady,
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SpawnBlueprint,
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};
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use rand::Rng;
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mod component_examples;
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use component_examples::*;
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@ -1,7 +1,6 @@
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use bevy::prelude::*;
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use blenvy::{
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AddToGameWorld, BlenvyPlugin, BluePrintBundle, BlueprintInfo, DynamicBlueprintInstance,
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GameWorldTag, HideUntilReady, SpawnBlueprint,
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AddToGameWorld, BlenvyPlugin, BluePrintBundle, BlueprintInfo, Dynamic, GameWorldTag, HideUntilReady, SpawnBlueprint
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};
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use rand::Rng;
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@ -36,12 +35,8 @@ fn setup_game(mut commands: Commands) {
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pub fn spawn_blueprint_instance(
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keycode: Res<ButtonInput<KeyCode>>,
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mut commands: Commands,
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mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
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) {
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if keycode.just_pressed(KeyCode::KeyS) {
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let world = game_world.single_mut();
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let world = world.1[0];
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let mut rng = rand::thread_rng();
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let range = 5.5;
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@ -50,7 +45,7 @@ pub fn spawn_blueprint_instance(
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let name_index: u64 = rng.gen();
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let new_entity = commands
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let __new_entity = commands
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.spawn((
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BluePrintBundle {
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blueprint: BlueprintInfo {
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@ -59,7 +54,7 @@ pub fn spawn_blueprint_instance(
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}, // FIXME
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..Default::default()
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},
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DynamicBlueprintInstance,
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Dynamic,
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bevy::prelude::Name::from(format!("test{}", name_index)),
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HideUntilReady,
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AddToGameWorld,
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@ -8,7 +8,6 @@ pub mod level_transitions;
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pub use level_transitions::*;
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use bevy::prelude::*;
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use bevy_gltf_worlflow_examples_common_rapier::{AppState, GameState};
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pub struct GamePlugin;
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impl Plugin for GamePlugin {
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@ -1,7 +1,7 @@
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use std::any::TypeId;
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use bevy::{prelude::*, utils::hashbrown::HashSet};
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use blenvy::{AddToGameWorld, BlenvyPlugin, BlueprintInfo, BlueprintWorld, Dynamic, DynamicBlueprintInstance, GameWorldTag, HideUntilReady, LoadingRequest, SavingRequest, SpawnBlueprint};
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use blenvy::{AddToGameWorld, BlenvyPlugin, BlueprintInfo, BlueprintWorld, Dynamic, GameWorldTag, HideUntilReady, LoadingRequest, SavingRequest, SpawnBlueprint};
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use rand::Rng;
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// mod game;
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@ -77,7 +77,7 @@ fn spawn_blueprint_instance(
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.spawn((
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BlueprintInfo::from_path("blueprints/test.glb"),
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SpawnBlueprint,
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DynamicBlueprintInstance,
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Dynamic,
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bevy::prelude::Name::from(format!("test{}", name_index)),
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HideUntilReady,
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AddToGameWorld,
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