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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
refactor(): cleanups
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0998decb39
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1cf47d36b1
@ -48,7 +48,7 @@ pub struct AnimationInfos {
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pub animations: Vec<AnimationInfo>,
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}
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#[derive( Reflect, Default, Debug)]
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#[derive(Reflect, Default, Debug)]
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pub struct AnimationMarker {
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// pub frame: u32,
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pub name: String,
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@ -71,7 +71,6 @@ pub struct AnimationMarkerReached {
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pub marker_name: String,
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}
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/////////////////////
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/// triggers events when a given animation marker is reached for INSTANCE animations
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@ -129,7 +128,6 @@ pub fn trigger_instance_animation_markers_events(
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// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
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// FIXME: problem, this can fire multiple times in a row, depending on animation length , speed , etc
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for marker in matching_markers_per_frame {
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animation_marker_events.send(AnimationMarkerReached {
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entity: entity,
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animation_name: animation_name.clone(),
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@ -145,11 +143,7 @@ pub fn trigger_instance_animation_markers_events(
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/// triggers events when a given animation marker is reached for BLUEPRINT animations
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pub fn trigger_blueprint_animation_markers_events(
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animation_infos: Query<(
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Entity,
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&BlueprintAnimationPlayerLink,
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&BlueprintAnimations,
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)>,
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animation_infos: Query<(Entity, &BlueprintAnimationPlayerLink, &BlueprintAnimations)>,
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// FIXME: annoying hiearchy issue yet again: the Markers & AnimationInfos are stored INSIDE the blueprint, so we need to access them differently
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all_animation_infos: Query<(Entity, &AnimationMarkers, &AnimationInfos, &Parent)>,
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animation_players: Query<&AnimationPlayer>,
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@ -161,20 +155,20 @@ pub fn trigger_blueprint_animation_markers_events(
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let animation_clip = animation_clips.get(animation_player.animation_clip());
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// FIXME: horrible code
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for (_, markers, animation_infos, parent) in all_animation_infos.iter(){
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for (_, markers, animation_infos, parent) in all_animation_infos.iter() {
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if parent.get() == entity {
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if animation_clip.is_some() {
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// println!("Entity {:?} markers {:?}", entity, markers);
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// println!("Player {:?} {}", animation_player.elapsed(), animation_player.completions());
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// FIMXE: yikes ! very inneficient ! perhaps add boilerplate to the "start playing animation" code so we know what is playing
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let animation_name = animations.named_animations.iter().find_map(|(key, value)| {
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if value == animation_player.animation_clip() {
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Some(key)
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} else {
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None
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}
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});
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let animation_name =
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animations.named_animations.iter().find_map(|(key, value)| {
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if value == animation_player.animation_clip() {
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Some(key)
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} else {
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None
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}
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});
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if animation_name.is_some() {
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let animation_name = animation_name.unwrap();
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let animation_length_seconds = animation_clip.unwrap().duration();
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@ -187,23 +181,23 @@ pub fn trigger_blueprint_animation_markers_events(
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// TODO: we also need to take playback speed into account
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let time_in_animation = animation_player.elapsed()
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- (animation_player.completions() as f32) * animation_length_seconds;
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let frame_seconds =
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(animation_length_frames / animation_length_seconds) * time_in_animation;
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let frame_seconds = (animation_length_frames / animation_length_seconds)
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* time_in_animation;
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// println!("frame seconds {}", frame_seconds);
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let frame = frame_seconds.ceil() as u32; // FIXME , bad hack
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let matching_animation_marker = &markers.0[animation_name];
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if matching_animation_marker.contains_key(&frame) {
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let matching_markers_per_frame = matching_animation_marker.get(&frame).unwrap();
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let matching_markers_per_frame =
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matching_animation_marker.get(&frame).unwrap();
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// println!("FOUND A MARKER {:?} at frame {}", matching_markers_per_frame, frame);
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// emit an event AnimationMarkerReached(entity, animation_name, frame, marker_name)
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// FIXME: complete hack-ish solution , otherwise this can fire multiple times in a row, depending on animation length , speed , etc
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let diff = frame as f32 - frame_seconds;
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if diff < 0.03 {
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println!("diff {}", diff);
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if diff < 0.1 {
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for marker in matching_markers_per_frame {
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animation_marker_events.send(AnimationMarkerReached {
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entity: entity,
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animation_name: animation_name.clone(),
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@ -212,16 +206,12 @@ pub fn trigger_blueprint_animation_markers_events(
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});
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}
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}
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}
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}
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}
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}
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break;
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}
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}
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}
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}
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}
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@ -119,7 +119,6 @@ impl Plugin for BlueprintsPlugin {
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.register_type::<BlueprintName>()
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.register_type::<MaterialInfo>()
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.register_type::<SpawnHere>()
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.register_type::<BlueprintAnimations>()
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.register_type::<InstanceAnimations>()
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.register_type::<AnimationInfo>()
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@ -128,9 +127,7 @@ impl Plugin for BlueprintsPlugin {
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.register_type::<AnimationMarkers>()
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.register_type::<HashMap<u32, Vec<String>>>()
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.register_type::<HashMap<String, HashMap<u32, Vec<String>>>>()
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.add_event::<AnimationMarkerReached>()
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.register_type::<BlueprintsList>()
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.register_type::<HashMap<String, Vec<String>>>()
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.insert_resource(BluePrintsConfig {
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@ -181,10 +178,12 @@ impl Plugin for BlueprintsPlugin {
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.chain()
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.in_set(GltfBlueprintsSet::AfterSpawn),
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)
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.add_systems(Update, (trigger_instance_animation_markers_events, trigger_blueprint_animation_markers_events))
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;
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.add_systems(
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Update,
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(
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trigger_instance_animation_markers_events,
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trigger_blueprint_animation_markers_events,
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),
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);
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}
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}
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@ -1,8 +1,7 @@
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use std::time::Duration;
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use bevy_gltf_blueprints::{
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AnimationInfos, AnimationMarkerReached,
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BlueprintAnimationPlayerLink, BlueprintAnimations,
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AnimationInfos, AnimationMarkerReached, BlueprintAnimationPlayerLink, BlueprintAnimations,
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InstanceAnimationPlayerLink, InstanceAnimations,
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};
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@ -37,7 +36,7 @@ pub fn setup_main_scene_animations(asset_server: Res<AssetServer>, mut commands:
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pub fn animations(
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added_animation_players: Query<(Entity, &Name, &AnimationPlayer)>,
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added_animation_infos: Query<(Entity, &Name, &AnimationInfos), (Added<AnimationInfos>)>,
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added_animation_infos: Query<(Entity, &Name, &AnimationInfos), Added<AnimationInfos>>,
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animtest: Res<AnimTest>,
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mut commands: Commands,
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assets_gltf: Res<Assets<Gltf>>,
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@ -95,10 +94,7 @@ pub fn play_animations(
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(With<AnimationInfos>, With<Marker3>),
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>,
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animated_fox: Query<
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(&BlueprintAnimationPlayerLink, &BlueprintAnimations),
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(With<MarkerFox>),
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>,
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animated_fox: Query<(&BlueprintAnimationPlayerLink, &BlueprintAnimations), With<MarkerFox>>,
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mut animation_players: Query<&mut AnimationPlayer>,
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keycode: Res<ButtonInput<KeyCode>>,
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@ -229,7 +225,6 @@ pub fn play_animations(
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}
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}
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pub fn react_to_animation_markers(
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mut animation_marker_events: EventReader<AnimationMarkerReached>,
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) {
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@ -6,17 +6,15 @@ pub use in_game::*;
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use std::{collections::HashMap, fs, time::Duration};
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use bevy_gltf_blueprints::{
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BlueprintAnimationPlayerLink, BlueprintAnimations, BlueprintName, BlueprintsList,
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GltfBlueprintsSet, InstanceAnimationPlayerLink, InstanceAnimations,
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BlueprintAnimationPlayerLink, BlueprintName, BlueprintsList,
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GltfBlueprintsSet,
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};
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use bevy::{
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ecs::query, gltf::Gltf, prelude::*, render::view::screenshot::ScreenshotManager,
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time::common_conditions::on_timer, window::PrimaryWindow,
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prelude::*, render::view::screenshot::ScreenshotManager, time::common_conditions::on_timer, window::PrimaryWindow
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};
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use bevy_gltf_worlflow_examples_common_rapier::{AppState, GameState};
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use crate::{TupleTestF32, UnitTest};
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use json_writer::to_json_string;
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fn start_game(mut next_app_state: ResMut<NextState<AppState>>) {
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@ -144,11 +142,11 @@ impl Plugin for GamePlugin {
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.add_systems(Update, play_animations)
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.add_systems(Update, react_to_animation_markers)
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/* .add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once
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.add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once
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.add_systems(
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Update,
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exit_game.run_if(on_timer(Duration::from_secs_f32(0.5))),
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) // shut down the app after this time*/
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) // shut down the app after this time
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;
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}
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}
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@ -1 +1 @@
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{"b_Tail02_013":["b_Tail03_014"],"Blueprint4_nested.001":["Blueprint3"],"Collection 2 1":["Empty_in_sub_collection"],"b_Root_00":["b_Hip_01"],"b_LeftForeArm_010":["b_LeftHand_011"],"b_Spine01_02":["b_Spine02_03"],"Blueprint7_hierarchy.001":["Blueprint4_nested.001","Cube.001"],"b_RightLeg01_019":["b_RightLeg02_020"],"b_LeftUpperArm_09":["b_LeftForeArm_010"],"no_name":["Parent_Object","lighting_components_World","assets_list_World_components","Collection","Collection 2"],"Blueprint3":["Blueprint3_mesh","Blueprint3_mesh"],"world":["no_name"],"Parent_Object":["Cube.003","Blueprint1","Cylinder.001"],"Light":["Light","DirectionalLight Gizmo"],"Blueprint1.001":["Blueprint1_mesh"],"Blueprint7_hierarchy":["Cube.001"],"Spot":["Spot"],"b_Hip_01":["b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019"],"Cylinder":["Cylinder.001","Cylinder.001"],"Collection 2":["Collection 2 1","Empty_in_collection","Spot"],"b_RightForeArm_07":["b_RightHand_08"],"Blueprint3_mesh":["Cylinder","Cylinder"],"Blueprint4_nested":["Blueprint3"],"Fox_mesh":["fox1"],"b_LeftLeg01_015":["b_LeftLeg02_016"],"b_Neck_04":["b_Head_05"],"b_RightFoot01_021":["b_RightFoot02_022"],"Blueprint1_mesh":["Cube.001","Cube.001"],"b_Tail01_012":["b_Tail02_013"],"Fox":["Fox_mesh","_rootJoint"],"Collection":["Blueprint1.001","Blueprint4_nested","Blueprint6_animated","Blueprint7_hierarchy","Camera","Cube","Empty","Light","Plane"],"Cube":["Cube"],"_rootJoint":["b_Root_00"],"b_RightLeg02_020":["b_RightFoot01_021"],"b_RightUpperArm_06":["b_RightForeArm_07"],"Plane":["Plane"],"Camera":["Camera Gizmo"],"Blueprint6_animated":["Fox"],"b_Spine02_03":["b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09"],"b_LeftLeg02_016":["b_LeftFoot01_017"],"b_LeftFoot01_017":["b_LeftFoot02_018"],"Cube.001":["Cube.002","Cylinder","Cube.002","Cylinder"],"Cylinder.001":["Cylinder.002","Blueprint7_hierarchy.001","Empty_as_child"],"Blueprint1":["Blueprint1_mesh"]}
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{"Blueprint6_animated":["Fox"],"Collection 2 1":["Empty_in_sub_collection"],"Blueprint1.001":["Blueprint1_mesh"],"Blueprint3":["Blueprint3_mesh","Blueprint3_mesh"],"b_Spine02_03":["b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09","b_Neck_04","b_RightUpperArm_06","b_LeftUpperArm_09"],"_rootJoint":["b_Root_00","b_Root_00"],"Cube.001":["Cube.002","Cylinder","Cube.002","Cylinder"],"b_Root_00":["b_Hip_01","b_Hip_01"],"Collection 2":["Blueprint8_animated_no_bones","Collection 2 1","Empty_in_collection","Spot"],"Blueprint6_animated.001":["Fox"],"Collection":["Blueprint1.001","Blueprint4_nested","Blueprint6_animated","Blueprint7_hierarchy","Camera","Cube","Empty","Light","Plane"],"Camera":["Camera Gizmo"],"Blueprint7_hierarchy.001":["Blueprint4_nested.001","Cube.001"],"b_Spine01_02":["b_Spine02_03","b_Spine02_03"],"Light":["Light","DirectionalLight Gizmo"],"Cylinder":["Cylinder.001","Cylinder.001"],"b_Tail01_012":["b_Tail02_013","b_Tail02_013"],"b_RightLeg01_019":["b_RightLeg02_020","b_RightLeg02_020"],"b_LeftFoot01_017":["b_LeftFoot02_018","b_LeftFoot02_018"],"Cube":["Cube"],"b_Hip_01":["b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019","b_Spine01_02","b_Tail01_012","b_LeftLeg01_015","b_RightLeg01_019"],"b_LeftForeArm_010":["b_LeftHand_011","b_LeftHand_011"],"Fox":["Fox_mesh","_rootJoint","Fox_mesh","_rootJoint"],"Blueprint8_animated_no_bones":["Cylinder.002"],"Parent_Object":["Cube.003","Blueprint1","Cylinder.001"],"b_RightUpperArm_06":["b_RightForeArm_07","b_RightForeArm_07"],"world":["no_name"],"b_LeftLeg01_015":["b_LeftLeg02_016","b_LeftLeg02_016"],"Spot":["Spot"],"b_RightFoot01_021":["b_RightFoot02_022","b_RightFoot02_022"],"Blueprint7_hierarchy":["Cube.001"],"b_RightLeg02_020":["b_RightFoot01_021","b_RightFoot01_021"],"Blueprint4_nested":["Blueprint3"],"Fox_mesh":["fox1","fox1"],"b_RightForeArm_07":["b_RightHand_08","b_RightHand_08"],"Blueprint3_mesh":["Cylinder","Cylinder"],"Blueprint1_mesh":["Cube.001","Cube.001"],"b_Neck_04":["b_Head_05","b_Head_05"],"b_LeftUpperArm_09":["b_LeftForeArm_010","b_LeftForeArm_010"],"no_name":["Parent_Object","Blueprint6_animated.001","lighting_components_World","assets_list_World_components","Collection","Collection 2"],"Cylinder.002":["Cylinder.003"],"Blueprint4_nested.001":["Blueprint3"],"Blueprint1":["Blueprint1_mesh"],"Cylinder.001":["Cylinder.002","Blueprint7_hierarchy.001","Empty_as_child"],"b_Tail02_013":["b_Tail03_014","b_Tail03_014"],"b_LeftLeg02_016":["b_LeftFoot01_017","b_LeftFoot01_017"],"Plane":["Plane"]}
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BIN
tools/gltf_auto_export/tests/expected_screenshot.png
Normal file
BIN
tools/gltf_auto_export/tests/expected_screenshot.png
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After Width: | Height: | Size: 657 KiB |
@ -134,7 +134,7 @@ def test_export_complex(setup_data):
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assert sorted(hierarchy.items()) == sorted(expected.items())
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# last but not least, do a visual compare
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screenshot_expected_path = os.path.join(root_path, "expected_screenshot.png")
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screenshot_expected_path = os.path.join(os.path.dirname(__file__), "expected_screenshot.png")
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screenshot_observed_path = os.path.join(root_path, "screenshot.png")
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img_a = Image.open(screenshot_expected_path)
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img_b = Image.open(screenshot_observed_path)
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