diff --git a/README.md b/README.md index 7f37b88..0c5bf1a 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,7 @@ # BLENVY: a friendly Blender <=> Bevy workflow -![demo](./docs/blender_bevy.png) +![demo](https://github.com/kaosat-dev/Blenvy/blob/main/docs/blender_bevy.png) Crates & tools for adding components from gltf files in the [Bevy](https://bevyengine.org/) game engine. @@ -24,7 +24,7 @@ It also allows you to setup 'blueprints' in Blender by using collections (the re ## Quickstart -Want to jump right in? See the [quickstart guide](./docs/quickstart/readme.md) for how to setup a basic project as fast as possible. +Want to jump right in? See the [quickstart guide](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for how to setup a basic project as fast as possible. ## Features @@ -82,7 +82,7 @@ The workflow goes as follows (once you got your Bevy code setup) * create & register all your components you want to be able to set from the Blender side (this is basic Bevy, no specific work needed) -![component registration](./docs/component_registration.png) +![component registration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/component_registration.png) * setup & then use the Blenvy [Bevy crate](./crates/blenvy/README.md) * setup & then use the Blenvy [Blender add-on](./tools/blenvy/README.md) @@ -91,11 +91,11 @@ The workflow goes as follows (once you got your Bevy code setup) * then add your components to objects in Blender **with a nice UI** see [here](./README-workflow-ui.md) for more details -See the [quickstart](./docs/quickstart/readme.md) for a full step-by-step guide. +See the [quickstart](https://github.com/kaosat-dev/Blenvy/blob/main/docs/quickstart/README.md) for a full step-by-step guide. ## Third Party Integration -Read about the [Avian Physics Integration](docs/avian/readme.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy. +Read about the [Avian Physics Integration](https://github.com/kaosat-dev/Blenvy/blob/main/docs/avian/README.md) to learn how to setup colliders in Blender that will be used by the Avian physics engine in Bevy. ## Limitations / issues