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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(Blenvy):
* migrated gltf settings handling to the new "generate_complete_settings_dict" helper * tweaks/fixed to the internals of that function to get the actual correct data * minor related tweaks & fixes
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@ -11,7 +11,6 @@ Auto export
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- blueprints/levels/blueprints path => relative to assets path
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- [ ] add error handling for de/serialization of project, so that in case of error, the previous saved serialized project is thrown away
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- move out some parameters from auto export to a higher level (as they are now used in multiple places)
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- [x] main/ library scene names
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- [x] paths
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@ -97,3 +96,8 @@ General issues:
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- [x] auto_export
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- [x] components
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- [ ] add handling of errors when trying to load settings
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- [ ] force overwrite of settings files instead of partial updates ?
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- [ ] add tests for disabled components
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- [ ] fix auto export workflow
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@ -1,7 +1,9 @@
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import os
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import json
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import bpy
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from .helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_gltf
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from blenvy.settings import generate_complete_settings_dict
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from io_scene_gltf2 import ExportGLTF2_Base
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def cleanup_file():
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gltf_filepath = bpy.context.window_manager.auto_export_tracker.dummy_file_path
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@ -36,7 +38,8 @@ def gltf_post_export_callback(data):
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# now write new settings
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gltf_export_settings.clear()
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current_gltf_settings = generate_complete_preferences_dict_gltf(dict(settings))
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settings = dict(settings)
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current_gltf_settings = generate_complete_settings_dict(settings, presets=ExportGLTF2_Base, ignore_list=["use_active_collection", "use_active_collection_with_nested", "use_active_scene", "use_selection", "will_save_settings", "gltf_export_id"], preset_defaults=True)
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gltf_export_settings.write(json.dumps(current_gltf_settings))
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# now reset the original gltf_settings
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if gltf_settings_backup != "":
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@ -1,28 +0,0 @@
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from io_scene_gltf2 import (ExportGLTF2_Base)
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# given the input (actual) gltf settings, filters out any invalid/useless params & params that are equal to defaults
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def generate_complete_preferences_dict_gltf(settings):
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complete_preferences = {}
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defaults = {}
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gltf_parameters_to_ignore = ["use_active_collection", "use_active_collection_with_nested", "use_active_scene", "use_selection", "will_save_settings", "gltf_export_id"]
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def filter_out(pair):
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key, value = pair
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if key in gltf_parameters_to_ignore:
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return False
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return True
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for k in ExportGLTF2_Base.__annotations__: # we use parameters from the base class of the standard gltf exporter, that contains all relevant parameters
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item = ExportGLTF2_Base.__annotations__[k]
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#print("item", item)
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default = item.keywords.get('default', None)
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#complete_preferences[k] = default
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defaults[k] = default
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for key in list(settings.keys()):
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if key in defaults and settings[key] != defaults[key]: # only write out values different from defaults
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complete_preferences[key] = settings[key]
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complete_preferences = dict(filter(filter_out, dict(complete_preferences).items()))
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return complete_preferences
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@ -1,14 +1,14 @@
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import bpy
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from bpy_types import (PropertyGroup)
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from bpy.props import (EnumProperty, PointerProperty, StringProperty, BoolProperty, CollectionProperty, IntProperty)
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from blenvy.settings import load_settings, upsert_settings, generate_complete_preferences_dict
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from blenvy.settings import load_settings, upsert_settings, generate_complete_settings_dict
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# list of settings we do NOT want to save
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settings_black_list = ['settings_save_enabled', 'dry_run']
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def save_settings(settings, context):
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if settings.settings_save_enabled:
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settings_dict = generate_complete_preferences_dict(settings, AutoExportSettings, [])
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settings_dict = generate_complete_settings_dict(settings, AutoExportSettings, [])
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print("save settings", settings, context, settings_dict)
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upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list})
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@ -193,7 +193,7 @@ class OT_OpenSchemaFileBrowser(Operator, ImportHelper):
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blenvy = context.window_manager.blenvy
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blenvy.components.schema_path = relative_path
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upsert_settings(blenvy.settings_save_path, {"components_schemaPath": relative_path})
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upsert_settings(blenvy.components.settings_save_path, {"schema_path": relative_path})
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return {'FINISHED'}
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@ -2,7 +2,7 @@ import os
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import bpy
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from bpy_types import (PropertyGroup)
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from bpy.props import (EnumProperty, PointerProperty, StringProperty, BoolProperty, CollectionProperty, IntProperty)
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from blenvy.settings import load_settings, upsert_settings, generate_complete_preferences_dict
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from blenvy.settings import load_settings, upsert_settings, generate_complete_settings_dict
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from .propGroups.prop_groups import generate_propertyGroups_for_components
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from .components.metadata import ensure_metadata_for_all_items
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@ -11,7 +11,7 @@ settings_black_list = ['settings_save_enabled', 'watcher_active']
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def save_settings(settings, context):
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if settings.settings_save_enabled:
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settings_dict = generate_complete_preferences_dict(settings, ComponentsSettings, [])
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settings_dict = generate_complete_settings_dict(settings, ComponentsSettings, [])
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print("save settings", settings, context,settings_dict)
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upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list})
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@ -3,7 +3,7 @@ import bpy
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from bpy_types import (PropertyGroup)
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from bpy.props import (BoolProperty, EnumProperty, PointerProperty, StringProperty, CollectionProperty, IntProperty)
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from .scene_helpers import SceneSelector
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from ..settings import upsert_settings, load_settings, generate_complete_preferences_dict
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from ..settings import upsert_settings, load_settings, generate_complete_settings_dict
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import blenvy.add_ons.auto_export.settings as auto_export_settings
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import blenvy.add_ons.bevy_components.settings as component_settings
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@ -15,7 +15,7 @@ settings_black_list = ['settings_save_enabled', 'main_scene_selector', 'main_sce
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def save_settings(settings, context):
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if settings.settings_save_enabled:
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settings_dict = generate_complete_preferences_dict(settings, BlenvyManager, [])
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settings_dict = generate_complete_settings_dict(settings, BlenvyManager, [])
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print("save settings", settings, context, settings_dict)
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# upsert_settings(settings.settings_save_path, {key: settings_dict[key] for key in settings_dict.keys() if key not in settings_black_list})
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@ -23,7 +23,7 @@ def load_settings(name):
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# given the input (actual) settings, filters out any invalid/useless params & params that are equal to defaults
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def generate_complete_preferences_dict(settings, presets, ignore_list=[], preset_defaults=True):
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def generate_complete_settings_dict(settings, presets, ignore_list=[], preset_defaults=True):
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complete_preferences = {}
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defaults = {}
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@ -40,12 +40,18 @@ def generate_complete_preferences_dict(settings, presets, ignore_list=[], preset
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defaults[k] = default
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if preset_defaults:
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complete_preferences[k] = default
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# print("defaults", defaults)
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#print("defaults", defaults)
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for key in list(settings.keys()):
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if key in defaults and settings[key] != defaults[key]: # only write out values different from defaults
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complete_preferences[key] = getattr(settings, key, None)
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value = getattr(settings, key, None) # this is needed for most of our settings (PropertyGroups)
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if value is None:
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value = settings[key] # and this for ...gltf settings
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complete_preferences[key] = value
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#print("setting", key, value, settings[key], settings)
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complete_preferences = dict(filter(filter_out, dict(complete_preferences).items()))
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return complete_preferences
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