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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(Blenvy):
* fixed handling of gltf dummy file & settings storage * experimenting with best approach for settings diffing for auto export * started (wip) moving out bevy_components settings from registry to indenpendant settings * minor tweaks
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@ -66,6 +66,10 @@ Components:
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- [ ] handle missing types in registry for keys & values
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- [ ] handle missing types in registry for keys & values
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- [ ] Add correct upgrade handling from individual component to bevy_components
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- [ ] Add correct upgrade handling from individual component to bevy_components
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- [ ] Settings handling:
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- [ ] move saveable settings out to a settings file
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- [ ] update save & load
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- [ ] add handling of polling frequency & enabling
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General things to solve:
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General things to solve:
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@ -84,4 +88,5 @@ General issues:
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- they normally need/have unique export paths (otherwise, user error, perhaps show it ?)
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- they normally need/have unique export paths (otherwise, user error, perhaps show it ?)
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- perhaps a simple hashing of the parent's path would be enought
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- perhaps a simple hashing of the parent's path would be enought
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- [x] addon-prefs => settings
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- [x] addon-prefs => settings
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- [x] generate_gltf_export_preferences => should not use add-on prefs at all ? since we are not overriding gltf settings that way anymore ?
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- [x] generate_gltf_export_preferences => should not use add-on prefs at all ? since we are not overriding gltf settings that way anymore ?
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- [ ] remove hard coded path for standard gltf settings
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@ -4,7 +4,7 @@ import bpy
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from .helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_gltf
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from .helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_gltf
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def cleanup_file():
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def cleanup_file():
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gltf_filepath = "/home/ckaos/projects/bevy/Blender_bevy_components_worklflow/testing/bevy_example/assets/____dummy____.glb"
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gltf_filepath = bpy.context.window_manager.auto_export_tracker.dummy_file_path
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if os.path.exists(gltf_filepath):
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if os.path.exists(gltf_filepath):
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os.remove(gltf_filepath)
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os.remove(gltf_filepath)
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return None
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return None
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@ -14,18 +14,19 @@ def cleanup_file():
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def gltf_post_export_callback(data):
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def gltf_post_export_callback(data):
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#print("post_export", data)
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#print("post_export", data)
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blenvy = bpy.context.window_manager.blenvy
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blenvy = bpy.context.window_manager.blenvy
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bpy.context.window_manager.auto_export_tracker.export_finished()
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tracker = bpy.context.window_manager.auto_export_tracker
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tracker.export_finished()
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gltf_settings_backup = blenvy.auto_export.gltf_settings_backup
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gltf_settings_backup = tracker.gltf_settings_backup
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gltf_filepath = data["gltf_filepath"]
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gltf_filepath = data["gltf_filepath"]
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gltf_export_id = data['gltf_export_id']
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gltf_export_id = data['gltf_export_id']
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if gltf_export_id == "gltf_auto_export":
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if gltf_export_id == "gltf_auto_export":
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# some more absurdity: apparently the file is not QUITE done when the export callback is called, so we have to introduce this timer to remove the temporary file correctly
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# some more absurdity: apparently the file is not QUITE done when the export callback is called, so we have to introduce this timer to remove the temporary file correctly
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bpy.context.window_manager.auto_export_tracker.dummy_file_path = gltf_filepath
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tracker.dummy_file_path = gltf_filepath
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try:
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try:
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bpy.app.timers.unregister(cleanup_file)
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bpy.app.timers.unregister(cleanup_file)
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except:pass
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except:pass
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bpy.app.timers.register(cleanup_file, first_interval=1)
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bpy.app.timers.register(cleanup_file, first_interval=2)
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# get the parameters
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# get the parameters
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scene = bpy.context.scene
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scene = bpy.context.scene
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@ -43,9 +44,9 @@ def gltf_post_export_callback(data):
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else:
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else:
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if "glTF2ExportSettings" in scene:
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if "glTF2ExportSettings" in scene:
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del scene["glTF2ExportSettings"]
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del scene["glTF2ExportSettings"]
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blenvy.auto_export.gltf_settings_backup = ""
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tracker.gltf_settings_backup = ""
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# the absurd length one has to go through to RESET THE OPERATOR because it has global state !!!!! AAAAAHHH
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# the absurd length one has to go through to RESET THE OPERATOR because it has global state !!!!! AAAAAHHH
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last_operator = bpy.context.window_manager.auto_export_tracker.last_operator
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last_operator = tracker.last_operator
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last_operator.filepath = ""
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last_operator.filepath = ""
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last_operator.gltf_export_id = ""
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last_operator.gltf_export_id = ""
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@ -16,7 +16,7 @@ def prepare_and_export():
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# determine changed objects
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# determine changed objects
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per_scene_changes = get_changes_per_scene()
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per_scene_changes = get_changes_per_scene()
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# determine changed parameters
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# determine changed parameters
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setting_changes = get_setting_changes()
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setting_changes = get_setting_changes(auto_export_settings)
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# do the actual export
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# do the actual export
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auto_export(per_scene_changes, setting_changes, blenvy)
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auto_export(per_scene_changes, setting_changes, blenvy)
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@ -4,6 +4,7 @@ from ...settings import are_settings_identical, load_settings, upsert_settings
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# which settings are specific to auto_export # TODO: can we infer this ?
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# which settings are specific to auto_export # TODO: can we infer this ?
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auto_export_parameter_names = [
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auto_export_parameter_names = [
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# blenvy core
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'project_root_path',
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'project_root_path',
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'assets_path',
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'assets_path',
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'blueprints_path',
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'blueprints_path',
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@ -12,6 +13,7 @@ auto_export_parameter_names = [
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#'main_scene_names',
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#'main_scene_names',
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#'library_scene_names',
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#'library_scene_names',
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# auto export
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'export_scene_settings',
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'export_scene_settings',
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'export_blueprints',
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'export_blueprints',
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'export_separate_dynamic_and_static_objects',
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'export_separate_dynamic_and_static_objects',
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@ -20,13 +22,14 @@ auto_export_parameter_names = [
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'export_marked_assets'
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'export_marked_assets'
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]
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]
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def get_setting_changes():
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def get_setting_changes(auto_export_settings):
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print("get setting changes", dict(auto_export_settings))
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previous_gltf_settings = load_settings(".blenvy_gltf_settings_previous")
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previous_gltf_settings = load_settings(".blenvy_gltf_settings_previous")
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current_gltf_settings = load_settings(".blenvy_gltf_settings")
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current_gltf_settings = load_settings(".blenvy_gltf_settings")
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gltf_settings_changed = not are_settings_identical(previous_gltf_settings, current_gltf_settings)
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gltf_settings_changed = not are_settings_identical(previous_gltf_settings, current_gltf_settings)
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previous_export_settings = load_settings(".blenvy_export_settings_previous")
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previous_export_settings = load_settings(".blenvy_export_settings_previous")
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current_export_settings = load_settings(".blenvy_export_settings")
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current_export_settings = dict(auto_export_settings) #load_settings(".blenvy_export_settings")
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export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
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export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
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# if there were no setting before, it is new, we need export
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# if there were no setting before, it is new, we need export
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@ -37,7 +40,7 @@ def get_setting_changes():
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# write the new settings to the old settings
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# write the new settings to the old settings
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upsert_settings(".blenvy_gltf_settings_previous", current_gltf_settings)
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upsert_settings(".blenvy_gltf_settings_previous", current_gltf_settings)
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upsert_settings(".blenvy_export_settings_previous", current_gltf_settings)
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upsert_settings(".blenvy_export_settings_previous", current_export_settings)
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return gltf_settings_changed or export_settings_changed
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return gltf_settings_changed or export_settings_changed
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@ -14,9 +14,18 @@ class AutoExportTracker(PropertyGroup):
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change_detection_enabled = True
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change_detection_enabled = True
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export_params_changed = False
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export_params_changed = False
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gltf_settings_backup = None
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last_operator = None
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last_operator = None
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dummy_file_path = ""
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dummy_file_path: StringProperty()# type: ignore
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# special property for gltf settings
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gltf_settings_backup: StringProperty(
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name="gltf settings backup",
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description="backup for existing gltf settings so that we can restore them"
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) # type: ignore
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exports_total : IntProperty(
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exports_total : IntProperty(
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name='exports_total',
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name='exports_total',
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@ -77,7 +86,7 @@ class AutoExportTracker(PropertyGroup):
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scene = bpy.context.scene
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scene = bpy.context.scene
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if "glTF2ExportSettings" in scene:
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if "glTF2ExportSettings" in scene:
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existing_setting = scene["glTF2ExportSettings"]
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existing_setting = scene["glTF2ExportSettings"]
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bpy.context.window_manager.gltf_settings_backup = json.dumps(dict(existing_setting))
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bpy.context.window_manager.auto_export_tracker.gltf_settings_backup = json.dumps(dict(existing_setting))
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# we force saving params
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# we force saving params
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active_operator.will_save_settings = True
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active_operator.will_save_settings = True
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@ -83,10 +83,4 @@ class AutoExportSettings(PropertyGroup):
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default="DISABLED"
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default="DISABLED"
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) # type: ignore
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) # type: ignore
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# special property for gltf settings
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gltf_settings_backup: StringProperty(
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name="gltf settings backup",
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description="backup for existing gltf settings so that we can restore them"
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) # type: ignore
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@ -63,6 +63,7 @@ class ComponentsRegistry(PropertyGroup):
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description="path to the registry schema file",
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description="path to the registry schema file",
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default="registry.json"
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default="registry.json"
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)# type: ignore
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)# type: ignore
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schemaFullPath : bpy.props.StringProperty(
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schemaFullPath : bpy.props.StringProperty(
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name="schema full path",
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name="schema full path",
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description="path to the registry schema file",
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description="path to the registry schema file",
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65
tools/blenvy/bevy_components/settings.py
Normal file
65
tools/blenvy/bevy_components/settings.py
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@ -0,0 +1,65 @@
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import bpy
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from bpy_types import (PropertyGroup)
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from bpy.props import (EnumProperty, PointerProperty, StringProperty, BoolProperty, CollectionProperty, IntProperty)
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# helper function to deal with timer
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def toggle_watcher(self, context):
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#print("toggling watcher", self.watcher_enabled, watch_schema, self, bpy.app.timers)
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if not self.watcher_enabled:
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try:
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bpy.app.timers.unregister(watch_schema)
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except Exception as error:
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pass
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else:
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self.watcher_active = True
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bpy.app.timers.register(watch_schema)
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def watch_schema():
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self = bpy.context.window_manager.components_registry
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# print("watching schema file for changes")
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try:
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stamp = os.stat(self.schemaFullPath).st_mtime
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stamp = str(stamp)
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if stamp != self.schemaTimeStamp and self.schemaTimeStamp != "":
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print("FILE CHANGED !!", stamp, self.schemaTimeStamp)
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# see here for better ways : https://stackoverflow.com/questions/11114492/check-if-a-file-is-not-open-nor-being-used-by-another-process
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"""try:
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os.rename(path, path)
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#return False
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except OSError: # file is in use
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print("in use")
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#return True"""
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#bpy.ops.object.reload_registry()
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# we need to add an additional delay as the file might not have loaded yet
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bpy.app.timers.register(lambda: bpy.ops.object.reload_registry(), first_interval=1)
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self.schemaTimeStamp = stamp
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except Exception as error:
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pass
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return self.watcher_poll_frequency if self.watcher_enabled else None
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class ComponentsSettings(PropertyGroup):
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schemaPath: StringProperty(
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name="schema path",
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description="path to the registry schema file",
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default="registry.json"
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)# type: ignore
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watcher_enabled: BoolProperty(name="Watcher_enabled", default=True, update=toggle_watcher)# type: ignore
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watcher_active: BoolProperty(name = "Flag for watcher status", default = False)# type: ignore
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watcher_poll_frequency: IntProperty(
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name="watcher poll frequency",
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description="frequency (s) at wich to poll for changes to the registry file",
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min=1,
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max=10,
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default=1
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)# type: ignore
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schemaTimeStamp: StringProperty(
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name="last timestamp of schema file",
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description="",
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default=""
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)# type: ignore
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@ -15,7 +15,6 @@ def get_main_and_library_scenes(settings):
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level_scene_names= list(map(lambda scene: scene.name, getattr(settings,"main_scenes")))
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level_scene_names= list(map(lambda scene: scene.name, getattr(settings,"main_scenes")))
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library_scene_names = list(map(lambda scene: scene.name, getattr(settings,"library_scenes")))
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library_scene_names = list(map(lambda scene: scene.name, getattr(settings,"library_scenes")))
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print("level_scene_names", level_scene_names)
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level_scene_names = list(filter(lambda name: name in bpy.data.scenes, level_scene_names))
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level_scene_names = list(filter(lambda name: name in bpy.data.scenes, level_scene_names))
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library_scene_names = list(filter(lambda name: name in bpy.data.scenes, library_scene_names))
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library_scene_names = list(filter(lambda name: name in bpy.data.scenes, library_scene_names))
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