diff --git a/src/core/process_gltf/gltf_to_components.rs b/src/core/process_gltf/gltf_to_components.rs index 89e881d..fab219d 100644 --- a/src/core/process_gltf/gltf_to_components.rs +++ b/src/core/process_gltf/gltf_to_components.rs @@ -31,7 +31,7 @@ pub fn gltf_extras_to_components( added_components = reflect_components.len(); debug!("Found components {}", added_components); - // we assign the components specified in entity_data/xxx_components objects to their parent node + // we assign the components specified /xxx_components objects to their parent node let mut target_entity = entity; // if the node contains "components" or ends with "_pa" (ie add to parent), the components will not be added to the entity itself but to its parent // this is mostly used for Blender collections