mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-22 23:54:10 +00:00
feat(bevy_gltf_blueprints): added back materials handling ,removing clutter
* removed format, materials library path, & library path from blueprints, obsoleted through "blueprints_path" * related cleanups * added back materials library support but using the assets path
This commit is contained in:
parent
ed0c85b66e
commit
2f7f3024d9
@ -101,11 +101,8 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
BlueprintsPlugin{
|
||||
library_folder: "advanced/models/library".into() // replace this with your blueprints library path , relative to the assets folder,
|
||||
format: GltfFormat::GLB,// optional, use either format: GltfFormat::GLB, or format: GltfFormat::GLTF, or ..Default::default() if you want to keep the default .glb extension, this sets what extensions/ gltf files will be looked for by the library
|
||||
aabbs: true, // defaults to false, enable this to automatically calculate aabb for the scene/blueprint
|
||||
material_library: true, // defaults to false, enable this to enable automatic injection of materials from material library files
|
||||
material_library_folder: "materials".into() //defaults to "materials" the folder to look for for the material files
|
||||
..Default::default()
|
||||
}
|
||||
))
|
||||
@ -294,7 +291,6 @@ Ie for example without this option, 56 different blueprints using the same mater
|
||||
you can configure this with the settings:
|
||||
```rust
|
||||
material_library: true // defaults to false, enable this to enable automatic injection of materials from material library files
|
||||
material_library_folder: "materials".into() //defaults to "materials" the folder to look for for the material files
|
||||
```
|
||||
|
||||
> Important! you must take care of preloading your material librairy gltf files in advance, using for example ```bevy_asset_loader```since
|
||||
|
@ -51,12 +51,10 @@ impl Default for BluePrintBundle {
|
||||
#[derive(Clone, Resource)]
|
||||
pub struct BluePrintsConfig {
|
||||
pub(crate) format: GltfFormat,
|
||||
pub(crate) library_folder: PathBuf,
|
||||
pub(crate) aabbs: bool,
|
||||
pub(crate) aabb_cache: HashMap<String, Aabb>, // cache for aabbs
|
||||
|
||||
pub(crate) material_library: bool,
|
||||
pub(crate) material_library_folder: PathBuf,
|
||||
pub(crate) material_library_cache: HashMap<String, Handle<StandardMaterial>>,
|
||||
}
|
||||
|
||||
@ -84,23 +82,18 @@ impl fmt::Display for GltfFormat {
|
||||
/// Plugin for gltf blueprints
|
||||
pub struct BlueprintsPlugin {
|
||||
pub format: GltfFormat,
|
||||
/// The base folder where library/blueprints assets are loaded from, relative to the executable.
|
||||
pub library_folder: PathBuf,
|
||||
/// Automatically generate aabbs for the blueprints root objects
|
||||
pub aabbs: bool,
|
||||
///
|
||||
pub material_library: bool,
|
||||
pub material_library_folder: PathBuf,
|
||||
}
|
||||
|
||||
impl Default for BlueprintsPlugin {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
format: GltfFormat::GLB,
|
||||
library_folder: PathBuf::from("models/library"),
|
||||
aabbs: false,
|
||||
material_library: false,
|
||||
material_library_folder: PathBuf::from("materials"),
|
||||
material_library: false
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -139,13 +132,11 @@ impl Plugin for BlueprintsPlugin {
|
||||
.register_type::<HashMap<String, Vec<String>>>()
|
||||
.insert_resource(BluePrintsConfig {
|
||||
format: self.format,
|
||||
library_folder: self.library_folder.clone(),
|
||||
|
||||
aabbs: self.aabbs,
|
||||
aabb_cache: HashMap::new(),
|
||||
|
||||
material_library: self.material_library,
|
||||
material_library_folder: self.material_library_folder.clone(),
|
||||
material_library_cache: HashMap::new(),
|
||||
})
|
||||
.configure_sets(
|
||||
@ -174,7 +165,7 @@ impl Plugin for BlueprintsPlugin {
|
||||
apply_deferred,
|
||||
(
|
||||
materials_inject,
|
||||
// check_for_material_loaded,
|
||||
check_for_material_loaded,
|
||||
materials_inject2,
|
||||
)
|
||||
.chain()
|
||||
|
@ -37,21 +37,16 @@ pub(crate) struct BlueprintMaterialAssetsNotLoaded;
|
||||
/// system that injects / replaces materials from material library
|
||||
pub(crate) fn materials_inject(
|
||||
blueprints_config: ResMut<BluePrintsConfig>,
|
||||
|
||||
ready_blueprints: Query<(Entity, &Children), (With<BlueprintInstanceReady>)>,
|
||||
material_infos: Query<(Entity, &MaterialInfo, &Parent), Added<MaterialInfo>>,
|
||||
material_infos: Query<(Entity, &MaterialInfo), Added<MaterialInfo>>,
|
||||
asset_server: Res<AssetServer>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
|
||||
/*for(entity, children) in ready_blueprints.iter() {
|
||||
println!("Blueprint ready !");
|
||||
} */
|
||||
for (entity, material_info, parent) in material_infos.iter() {
|
||||
|
||||
for (entity, material_info) in material_infos.iter() {
|
||||
println!("Entity with material info {:?} {:?}", entity, material_info);
|
||||
let parent_blueprint = ready_blueprints.get(parent.get());
|
||||
println!("Parent blueprint {:?}", parent_blueprint)
|
||||
/*if blueprints_config
|
||||
let material_full_path = format!("{}#{}", material_info.path, material_info.name);
|
||||
if blueprints_config
|
||||
.material_library_cache
|
||||
.contains_key(&material_full_path)
|
||||
{
|
||||
@ -64,12 +59,11 @@ pub(crate) fn materials_inject(
|
||||
.entity(entity)
|
||||
.insert(BlueprintMaterialAssetsLoaded);
|
||||
} else {
|
||||
let material_file_handle: Handle<Gltf> = asset_server.load(materials_path.clone());
|
||||
let material_file_handle = asset_server.load_untyped(&material_info.path.clone()); // : Handle<Gltf>
|
||||
let material_file_id = material_file_handle.id();
|
||||
|
||||
// FIXME: fix this stuff
|
||||
let asset_infos: Vec<AssetLoadTracker> = vec![AssetLoadTracker {
|
||||
name: material_full_path,
|
||||
name: material_info.name.clone(),
|
||||
id: material_file_id,
|
||||
loaded: false,
|
||||
handle: material_file_handle.clone(),
|
||||
@ -84,13 +78,11 @@ pub(crate) fn materials_inject(
|
||||
})
|
||||
.insert(BlueprintMaterialAssetsNotLoaded);
|
||||
|
||||
} */
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO, merge with check_for_loaded, make generic ?
|
||||
// FIXME: fix this:
|
||||
|
||||
pub(crate) fn check_for_material_loaded(
|
||||
mut blueprint_assets_to_load: Query<
|
||||
(Entity, &mut AssetsToLoad),
|
||||
@ -150,15 +142,7 @@ pub(crate) fn materials_inject2(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (material_info, children) in material_infos.iter() {
|
||||
let model_file_name = format!(
|
||||
"{}_materials_library.{}",
|
||||
&material_info.path, &blueprints_config.format
|
||||
);
|
||||
let materials_path = Path::new(&blueprints_config.material_library_folder)
|
||||
.join(Path::new(model_file_name.as_str()));
|
||||
let material_name = &material_info.name;
|
||||
|
||||
let material_full_path = materials_path.to_str().unwrap().to_string() + "#" + material_name; // TODO: yikes, cleanup
|
||||
let material_full_path = format!("{}#{}", material_info.path, material_info.name);
|
||||
let mut material_found: Option<&Handle<StandardMaterial>> = None;
|
||||
|
||||
if blueprints_config
|
||||
@ -172,14 +156,14 @@ pub(crate) fn materials_inject2(
|
||||
.expect("we should have the material available");
|
||||
material_found = Some(material);
|
||||
} else {
|
||||
let model_handle: Handle<Gltf> = asset_server.load(materials_path.clone()); // FIXME: kinda weird now
|
||||
let model_handle: Handle<Gltf> = asset_server.load(material_info.path.clone()); // FIXME: kinda weird now
|
||||
let mat_gltf = assets_gltf
|
||||
.get(model_handle.id())
|
||||
.expect("material should have been preloaded");
|
||||
if mat_gltf.named_materials.contains_key(material_name) {
|
||||
if mat_gltf.named_materials.contains_key(&material_info.name) {
|
||||
let material = mat_gltf
|
||||
.named_materials
|
||||
.get(material_name)
|
||||
.get(&material_info.name)
|
||||
.expect("this material should have been loaded");
|
||||
blueprints_config
|
||||
.material_library_cache
|
||||
@ -193,8 +177,8 @@ pub(crate) fn materials_inject2(
|
||||
if with_materials_and_meshes.contains(*child) {
|
||||
debug!(
|
||||
"injecting material {}, path: {:?}",
|
||||
material_name,
|
||||
materials_path.clone()
|
||||
material_info.name,
|
||||
material_info.path.clone()
|
||||
);
|
||||
|
||||
commands.entity(*child).insert(material.clone());
|
||||
|
@ -264,9 +264,6 @@ pub(crate) fn spawn_from_blueprints2(
|
||||
blupeprint_name.0, name, entity, original_parent
|
||||
);
|
||||
|
||||
let what = &blupeprint_name.0;
|
||||
let model_file_name = format!("{}.{}", &what, &blueprints_config.format);
|
||||
|
||||
// info!("attempting to spawn {:?}", model_path);
|
||||
let model_handle: Handle<Gltf> = asset_server.load(blueprint_path.0.clone()); // FIXME: kinda weird now
|
||||
|
||||
|
@ -191,7 +191,6 @@ fn main() {
|
||||
},
|
||||
// you need to configure the blueprints plugin as well (might be pre_configured in the future, but for now you need to do it manually)
|
||||
BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
format: GltfFormat::GLB,
|
||||
aabbs: true,
|
||||
..Default::default()
|
||||
|
@ -5,8 +5,6 @@ pub struct CorePlugin;
|
||||
impl Plugin for CorePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
format: GltfFormat::GLB,
|
||||
aabbs: true,
|
||||
..Default::default()
|
||||
},));
|
||||
|
@ -5,7 +5,6 @@ pub struct CorePlugin;
|
||||
impl Plugin for CorePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
format: GltfFormat::GLB,
|
||||
aabbs: true,
|
||||
..Default::default()
|
||||
|
@ -5,7 +5,6 @@ pub struct CorePlugin;
|
||||
impl Plugin for CorePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
..Default::default()
|
||||
},));
|
||||
}
|
||||
|
@ -5,7 +5,6 @@ pub struct CorePlugin;
|
||||
impl Plugin for CorePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
material_library: true,
|
||||
..Default::default()
|
||||
},));
|
||||
|
@ -5,7 +5,6 @@ pub struct CorePlugin;
|
||||
impl Plugin for CorePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_plugins((BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
material_library: true,
|
||||
..Default::default()
|
||||
},));
|
||||
|
@ -35,8 +35,6 @@ impl Plugin for CorePlugin {
|
||||
..Default::default()
|
||||
},
|
||||
BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
format: GltfFormat::GLB,
|
||||
aabbs: true,
|
||||
..Default::default()
|
||||
},
|
||||
|
@ -11,8 +11,6 @@ impl Plugin for CorePlugin {
|
||||
..Default::default()
|
||||
},
|
||||
BlueprintsPlugin {
|
||||
library_folder: "models/library".into(),
|
||||
format: GltfFormat::GLB,
|
||||
aabbs: true,
|
||||
..Default::default()
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user