mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
feat(bevy_gltf_blueprints): added back materials handling ,removing clutter
* removed format, materials library path, & library path from blueprints, obsoleted through "blueprints_path" * related cleanups * added back materials library support but using the assets path
This commit is contained in:
parent
ed0c85b66e
commit
2f7f3024d9
@ -101,11 +101,8 @@ fn main() {
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App::new()
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App::new()
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.add_plugins((
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.add_plugins((
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BlueprintsPlugin{
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BlueprintsPlugin{
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library_folder: "advanced/models/library".into() // replace this with your blueprints library path , relative to the assets folder,
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format: GltfFormat::GLB,// optional, use either format: GltfFormat::GLB, or format: GltfFormat::GLTF, or ..Default::default() if you want to keep the default .glb extension, this sets what extensions/ gltf files will be looked for by the library
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aabbs: true, // defaults to false, enable this to automatically calculate aabb for the scene/blueprint
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aabbs: true, // defaults to false, enable this to automatically calculate aabb for the scene/blueprint
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material_library: true, // defaults to false, enable this to enable automatic injection of materials from material library files
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material_library: true, // defaults to false, enable this to enable automatic injection of materials from material library files
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material_library_folder: "materials".into() //defaults to "materials" the folder to look for for the material files
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..Default::default()
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..Default::default()
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}
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}
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))
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))
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@ -294,7 +291,6 @@ Ie for example without this option, 56 different blueprints using the same mater
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you can configure this with the settings:
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you can configure this with the settings:
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```rust
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```rust
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material_library: true // defaults to false, enable this to enable automatic injection of materials from material library files
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material_library: true // defaults to false, enable this to enable automatic injection of materials from material library files
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material_library_folder: "materials".into() //defaults to "materials" the folder to look for for the material files
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```
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```
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> Important! you must take care of preloading your material librairy gltf files in advance, using for example ```bevy_asset_loader```since
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> Important! you must take care of preloading your material librairy gltf files in advance, using for example ```bevy_asset_loader```since
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@ -51,12 +51,10 @@ impl Default for BluePrintBundle {
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#[derive(Clone, Resource)]
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#[derive(Clone, Resource)]
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pub struct BluePrintsConfig {
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pub struct BluePrintsConfig {
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pub(crate) format: GltfFormat,
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pub(crate) format: GltfFormat,
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pub(crate) library_folder: PathBuf,
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pub(crate) aabbs: bool,
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pub(crate) aabbs: bool,
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pub(crate) aabb_cache: HashMap<String, Aabb>, // cache for aabbs
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pub(crate) aabb_cache: HashMap<String, Aabb>, // cache for aabbs
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pub(crate) material_library: bool,
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pub(crate) material_library: bool,
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pub(crate) material_library_folder: PathBuf,
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pub(crate) material_library_cache: HashMap<String, Handle<StandardMaterial>>,
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pub(crate) material_library_cache: HashMap<String, Handle<StandardMaterial>>,
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}
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}
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@ -84,23 +82,18 @@ impl fmt::Display for GltfFormat {
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/// Plugin for gltf blueprints
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/// Plugin for gltf blueprints
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pub struct BlueprintsPlugin {
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pub struct BlueprintsPlugin {
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pub format: GltfFormat,
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pub format: GltfFormat,
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/// The base folder where library/blueprints assets are loaded from, relative to the executable.
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pub library_folder: PathBuf,
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/// Automatically generate aabbs for the blueprints root objects
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/// Automatically generate aabbs for the blueprints root objects
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pub aabbs: bool,
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pub aabbs: bool,
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///
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///
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pub material_library: bool,
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pub material_library: bool,
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pub material_library_folder: PathBuf,
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}
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}
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impl Default for BlueprintsPlugin {
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impl Default for BlueprintsPlugin {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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format: GltfFormat::GLB,
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format: GltfFormat::GLB,
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library_folder: PathBuf::from("models/library"),
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aabbs: false,
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aabbs: false,
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material_library: false,
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material_library: false
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material_library_folder: PathBuf::from("materials"),
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}
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}
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}
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}
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}
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}
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@ -139,13 +132,11 @@ impl Plugin for BlueprintsPlugin {
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.register_type::<HashMap<String, Vec<String>>>()
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.register_type::<HashMap<String, Vec<String>>>()
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.insert_resource(BluePrintsConfig {
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.insert_resource(BluePrintsConfig {
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format: self.format,
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format: self.format,
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library_folder: self.library_folder.clone(),
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aabbs: self.aabbs,
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aabbs: self.aabbs,
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aabb_cache: HashMap::new(),
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aabb_cache: HashMap::new(),
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material_library: self.material_library,
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material_library: self.material_library,
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material_library_folder: self.material_library_folder.clone(),
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material_library_cache: HashMap::new(),
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material_library_cache: HashMap::new(),
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})
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})
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.configure_sets(
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.configure_sets(
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@ -174,7 +165,7 @@ impl Plugin for BlueprintsPlugin {
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apply_deferred,
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apply_deferred,
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(
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(
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materials_inject,
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materials_inject,
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// check_for_material_loaded,
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check_for_material_loaded,
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materials_inject2,
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materials_inject2,
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)
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)
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.chain()
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.chain()
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@ -37,21 +37,16 @@ pub(crate) struct BlueprintMaterialAssetsNotLoaded;
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/// system that injects / replaces materials from material library
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/// system that injects / replaces materials from material library
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pub(crate) fn materials_inject(
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pub(crate) fn materials_inject(
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blueprints_config: ResMut<BluePrintsConfig>,
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blueprints_config: ResMut<BluePrintsConfig>,
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material_infos: Query<(Entity, &MaterialInfo), Added<MaterialInfo>>,
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ready_blueprints: Query<(Entity, &Children), (With<BlueprintInstanceReady>)>,
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material_infos: Query<(Entity, &MaterialInfo, &Parent), Added<MaterialInfo>>,
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asset_server: Res<AssetServer>,
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asset_server: Res<AssetServer>,
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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/*for(entity, children) in ready_blueprints.iter() {
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println!("Blueprint ready !");
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for (entity, material_info) in material_infos.iter() {
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} */
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for (entity, material_info, parent) in material_infos.iter() {
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println!("Entity with material info {:?} {:?}", entity, material_info);
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println!("Entity with material info {:?} {:?}", entity, material_info);
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let parent_blueprint = ready_blueprints.get(parent.get());
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let material_full_path = format!("{}#{}", material_info.path, material_info.name);
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println!("Parent blueprint {:?}", parent_blueprint)
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if blueprints_config
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/*if blueprints_config
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.material_library_cache
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.material_library_cache
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.contains_key(&material_full_path)
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.contains_key(&material_full_path)
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{
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{
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@ -64,12 +59,11 @@ pub(crate) fn materials_inject(
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.entity(entity)
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.entity(entity)
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.insert(BlueprintMaterialAssetsLoaded);
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.insert(BlueprintMaterialAssetsLoaded);
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} else {
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} else {
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let material_file_handle: Handle<Gltf> = asset_server.load(materials_path.clone());
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let material_file_handle = asset_server.load_untyped(&material_info.path.clone()); // : Handle<Gltf>
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let material_file_id = material_file_handle.id();
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let material_file_id = material_file_handle.id();
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// FIXME: fix this stuff
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let asset_infos: Vec<AssetLoadTracker> = vec![AssetLoadTracker {
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let asset_infos: Vec<AssetLoadTracker> = vec![AssetLoadTracker {
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name: material_full_path,
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name: material_info.name.clone(),
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id: material_file_id,
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id: material_file_id,
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loaded: false,
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loaded: false,
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handle: material_file_handle.clone(),
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handle: material_file_handle.clone(),
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@ -84,13 +78,11 @@ pub(crate) fn materials_inject(
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})
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})
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.insert(BlueprintMaterialAssetsNotLoaded);
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.insert(BlueprintMaterialAssetsNotLoaded);
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} */
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}
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}
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}
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}
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}
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// TODO, merge with check_for_loaded, make generic ?
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// TODO, merge with check_for_loaded, make generic ?
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// FIXME: fix this:
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pub(crate) fn check_for_material_loaded(
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pub(crate) fn check_for_material_loaded(
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mut blueprint_assets_to_load: Query<
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mut blueprint_assets_to_load: Query<
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(Entity, &mut AssetsToLoad),
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(Entity, &mut AssetsToLoad),
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@ -150,15 +142,7 @@ pub(crate) fn materials_inject2(
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mut commands: Commands,
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mut commands: Commands,
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) {
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) {
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for (material_info, children) in material_infos.iter() {
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for (material_info, children) in material_infos.iter() {
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let model_file_name = format!(
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let material_full_path = format!("{}#{}", material_info.path, material_info.name);
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"{}_materials_library.{}",
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&material_info.path, &blueprints_config.format
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);
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let materials_path = Path::new(&blueprints_config.material_library_folder)
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.join(Path::new(model_file_name.as_str()));
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let material_name = &material_info.name;
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let material_full_path = materials_path.to_str().unwrap().to_string() + "#" + material_name; // TODO: yikes, cleanup
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let mut material_found: Option<&Handle<StandardMaterial>> = None;
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let mut material_found: Option<&Handle<StandardMaterial>> = None;
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if blueprints_config
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if blueprints_config
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@ -172,14 +156,14 @@ pub(crate) fn materials_inject2(
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.expect("we should have the material available");
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.expect("we should have the material available");
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material_found = Some(material);
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material_found = Some(material);
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} else {
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} else {
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let model_handle: Handle<Gltf> = asset_server.load(materials_path.clone()); // FIXME: kinda weird now
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let model_handle: Handle<Gltf> = asset_server.load(material_info.path.clone()); // FIXME: kinda weird now
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let mat_gltf = assets_gltf
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let mat_gltf = assets_gltf
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.get(model_handle.id())
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.get(model_handle.id())
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.expect("material should have been preloaded");
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.expect("material should have been preloaded");
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if mat_gltf.named_materials.contains_key(material_name) {
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if mat_gltf.named_materials.contains_key(&material_info.name) {
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let material = mat_gltf
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let material = mat_gltf
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.named_materials
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.named_materials
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.get(material_name)
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.get(&material_info.name)
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.expect("this material should have been loaded");
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.expect("this material should have been loaded");
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blueprints_config
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blueprints_config
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.material_library_cache
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.material_library_cache
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@ -193,8 +177,8 @@ pub(crate) fn materials_inject2(
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if with_materials_and_meshes.contains(*child) {
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if with_materials_and_meshes.contains(*child) {
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debug!(
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debug!(
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"injecting material {}, path: {:?}",
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"injecting material {}, path: {:?}",
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material_name,
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material_info.name,
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materials_path.clone()
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material_info.path.clone()
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);
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);
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commands.entity(*child).insert(material.clone());
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commands.entity(*child).insert(material.clone());
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@ -264,9 +264,6 @@ pub(crate) fn spawn_from_blueprints2(
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blupeprint_name.0, name, entity, original_parent
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blupeprint_name.0, name, entity, original_parent
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);
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);
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let what = &blupeprint_name.0;
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let model_file_name = format!("{}.{}", &what, &blueprints_config.format);
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// info!("attempting to spawn {:?}", model_path);
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// info!("attempting to spawn {:?}", model_path);
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let model_handle: Handle<Gltf> = asset_server.load(blueprint_path.0.clone()); // FIXME: kinda weird now
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let model_handle: Handle<Gltf> = asset_server.load(blueprint_path.0.clone()); // FIXME: kinda weird now
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@ -191,7 +191,6 @@ fn main() {
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},
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},
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// you need to configure the blueprints plugin as well (might be pre_configured in the future, but for now you need to do it manually)
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// you need to configure the blueprints plugin as well (might be pre_configured in the future, but for now you need to do it manually)
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BlueprintsPlugin {
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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format: GltfFormat::GLB,
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aabbs: true,
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aabbs: true,
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..Default::default()
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..Default::default()
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@ -5,8 +5,6 @@ pub struct CorePlugin;
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impl Plugin for CorePlugin {
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impl Plugin for CorePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins((BlueprintsPlugin {
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app.add_plugins((BlueprintsPlugin {
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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aabbs: true,
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aabbs: true,
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..Default::default()
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..Default::default()
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},));
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},));
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@ -5,7 +5,6 @@ pub struct CorePlugin;
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impl Plugin for CorePlugin {
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impl Plugin for CorePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins((BlueprintsPlugin {
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app.add_plugins((BlueprintsPlugin {
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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format: GltfFormat::GLB,
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aabbs: true,
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aabbs: true,
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..Default::default()
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..Default::default()
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@ -5,7 +5,6 @@ pub struct CorePlugin;
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impl Plugin for CorePlugin {
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impl Plugin for CorePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins((BlueprintsPlugin {
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app.add_plugins((BlueprintsPlugin {
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library_folder: "models/library".into(),
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..Default::default()
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..Default::default()
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},));
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},));
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}
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}
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@ -5,7 +5,6 @@ pub struct CorePlugin;
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impl Plugin for CorePlugin {
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impl Plugin for CorePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins((BlueprintsPlugin {
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app.add_plugins((BlueprintsPlugin {
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library_folder: "models/library".into(),
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material_library: true,
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material_library: true,
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..Default::default()
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..Default::default()
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},));
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},));
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@ -5,7 +5,6 @@ pub struct CorePlugin;
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impl Plugin for CorePlugin {
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impl Plugin for CorePlugin {
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fn build(&self, app: &mut App) {
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fn build(&self, app: &mut App) {
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app.add_plugins((BlueprintsPlugin {
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app.add_plugins((BlueprintsPlugin {
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library_folder: "models/library".into(),
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material_library: true,
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material_library: true,
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..Default::default()
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..Default::default()
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},));
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},));
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@ -35,8 +35,6 @@ impl Plugin for CorePlugin {
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..Default::default()
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..Default::default()
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},
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},
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BlueprintsPlugin {
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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aabbs: true,
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aabbs: true,
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..Default::default()
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..Default::default()
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},
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},
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@ -11,8 +11,6 @@ impl Plugin for CorePlugin {
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..Default::default()
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..Default::default()
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},
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},
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BlueprintsPlugin {
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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aabbs: true,
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aabbs: true,
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..Default::default()
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..Default::default()
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},
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},
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Block a user