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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(Blender):
* updated version to match Bevy side * added back manifest to do a clean 4.2 extension * removed tmp scene ids
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@ -1,7 +1,7 @@
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bl_info = {
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"name": "blenvy",
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"author": "kaosigh",
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"version": (0, 1, 0),
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"version": (0, 1, 0, "alpha.1"),
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"blender": (3, 4, 0),
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"location": "File > Import-Export",
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"description": "tooling for the Bevy engine",
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@ -13,12 +13,12 @@ import uuid
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def serialize_current(settings):
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# sigh... you need to save & reset the frame otherwise it saves the values AT THE CURRENT FRAME WHICH CAN DIFFER ACROSS SCENES
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current_frames = [scene.frame_current for scene in bpy.data.scenes]
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for scene in bpy.data.scenes:
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"""for scene in bpy.data.scenes:
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scene.frame_set(0)
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if scene.id_test == '':
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print("GENERATE ID")
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scene.id_test = str(uuid.uuid4())
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print("SCENE ID", scene.id_test)
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print("SCENE ID", scene.id_test)"""
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#https://blender.stackexchange.com/questions/216411/whats-the-replacement-for-id-or-hash-on-bpy-objects
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current_scene = bpy.context.window.scene
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@ -1,7 +1,7 @@
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schema_version = "1.0.0"
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id = "Blenvy"
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version = "0.1.0"
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version = "0.1.0-alpha.1"
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name = "Blenvy"
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tagline = "Tools to add/edit components of objects, collections etc & create blueprints & levels for the Bevy Engine in Blender"
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maintainer = "kaosat-dev <https://github.com/kaosat-dev/>"
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