From 363499a430b26ab36fa8aa3a3f449d0a15bc979d Mon Sep 17 00:00:00 2001 From: Jan Hohenheim Date: Wed, 28 Aug 2024 17:17:20 +0200 Subject: [PATCH] Fix some clippy lints --- README.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 0c5bf1a..7d79fd5 100644 --- a/README.md +++ b/README.md @@ -70,11 +70,11 @@ One crate to rule them all ! you can find all examples, [here](./examples/blenvy) -* [components](./examples/blenvy/components/) use of ```components``` only, to spawn entities with components defined inside gltf files -* [blueprints](./examples/blenvy/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc -* [animation](./examples/blenvy/animation/) how to use and trigger animations from gltf files -* [save_load](./examples/blenvy/save_load/) how to save & load levels -* [demo](./examples/demo/) a full demo showcasing all features , including physics, animation +* [`components`](./examples/blenvy/components/) use of ```components``` only, to spawn entities with components defined inside gltf files +* [`blueprints`](./examples/blenvy/blueprints/) use of ```blueprints``` and ```levels``` to spawn a level and then populate it with entities coming from different gltf files, live (at runtime) spawning of entities etc +* [`animation`](./examples/blenvy/animation/) how to use and trigger animations from gltf files +* [`save_load`](./examples/blenvy/save_load/) how to save & load levels +* [`demo`](./examples/demo/) a full demo showcasing all features , including physics, animation ## Workflow