mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(blenvy): reorganising & upgrade of auto_export change detection
* added new helpers to detect changes to project & settings * updated storage names * not using operator anymore * lots of related changes
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@ -9,6 +9,7 @@ Auto export
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- root path => relative to blend file path
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- asset path => relative to root path
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- blueprints/levels/blueprints path => relative to assets path
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- [ ] add error handling for de/serialization of project, so that in case of error, the previous saved serialized project is thrown away
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- move out some parameters from auto export to a higher level (as they are now used in multiple places)
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@ -82,3 +83,4 @@ General issues:
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- "parents" can only be blueprints
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- they normally need/have unique export paths (otherwise, user error, perhaps show it ?)
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- perhaps a simple hashing of the parent's path would be enought
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- addon-prefs => settings
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@ -200,12 +200,11 @@ class OT_test_bevy_assets(Operator):
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def execute(self, context):
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blenvy = context.window_manager.blenvy
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settings = blenvy
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blueprints_registry = context.window_manager.blueprints_registry
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blueprints_registry.add_blueprints_data()
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blueprints_data = blueprints_registry.blueprints_data
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settings = {"blueprints_path": "blueprints", "export_gltf_extension": ".glb"}
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settings = SimpleNamespace(**settings)
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for scene in blenvy.main_scenes:
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assets_hierarchy = get_main_scene_assets_tree(scene, blueprints_data, settings)
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scene["assets"] = json.dumps(assets_hierarchy)
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@ -13,9 +13,10 @@ def cleanup_file():
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def gltf_post_export_callback(data):
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#print("post_export", data)
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blenvy = bpy.context.window_manager.blenvy
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bpy.context.window_manager.auto_export_tracker.export_finished()
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gltf_settings_backup = bpy.context.window_manager.gltf_settings_backup
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gltf_settings_backup = blenvy.auto_export.gltf_settings_backup
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gltf_filepath = data["gltf_filepath"]
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gltf_export_id = data['gltf_export_id']
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if gltf_export_id == "gltf_auto_export":
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@ -30,7 +31,7 @@ def gltf_post_export_callback(data):
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scene = bpy.context.scene
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if "glTF2ExportSettings" in scene:
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settings = scene["glTF2ExportSettings"]
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export_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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export_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
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# now write new settings
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export_settings.clear()
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@ -42,7 +43,7 @@ def gltf_post_export_callback(data):
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else:
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if "glTF2ExportSettings" in scene:
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del scene["glTF2ExportSettings"]
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bpy.context.window_manager.gltf_settings_backup = ""
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blenvy.auto_export.gltf_settings_backup = ""
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# the absurd length one has to go through to RESET THE OPERATOR because it has global state !!!!! AAAAAHHH
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last_operator = bpy.context.window_manager.auto_export_tracker.last_operator
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@ -2,7 +2,7 @@ import bpy
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import json
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def get_standard_exporter_settings():
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standard_gltf_exporter_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else None
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standard_gltf_exporter_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else None
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if standard_gltf_exporter_settings != None:
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try:
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standard_gltf_exporter_settings = json.loads(standard_gltf_exporter_settings.as_string())
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@ -135,10 +135,10 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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return True
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# compare both the auto export settings & the gltf settings
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else None
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previous_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings_previous"] if ".gltf_auto_export_gltf_settings_previous" in bpy.data.texts else None
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previous_gltf_settings = bpy.data.texts[".blenvy_gltf_settings_previous"] if ".blenvy_gltf_settings_previous" in bpy.data.texts else None
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current_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else None
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current_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else None
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current_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else None
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#check if params have changed
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@ -149,10 +149,10 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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changed = True
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elif previous_gltf_settings == None:
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#print("previous gltf settings missing, exporting")
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previous_gltf_settings = bpy.data.texts.new(".gltf_auto_export_gltf_settings_previous")
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previous_gltf_settings = bpy.data.texts.new(".blenvy_gltf_settings_previous")
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previous_gltf_settings.write(json.dumps({}))
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if current_gltf_settings == None:
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current_gltf_settings = bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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current_gltf_settings = bpy.data.texts.new(".blenvy_gltf_settings")
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current_gltf_settings.write(json.dumps({}))
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changed = True
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@ -177,7 +177,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
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previous_auto_settings.write(current_auto_settings.as_string()) # TODO : check if this is always valid
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if current_gltf_settings != None:
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previous_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings_previous"] if ".gltf_auto_export_gltf_settings_previous" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings_previous")
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previous_gltf_settings = bpy.data.texts[".blenvy_gltf_settings_previous"] if ".blenvy_gltf_settings_previous" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings_previous")
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previous_gltf_settings.clear()
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previous_gltf_settings.write(current_gltf_settings.as_string())
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@ -1,27 +1,26 @@
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import bpy
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from . import project_diff
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from .project_diff import get_changes_per_scene, project_diff, serialize_current
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from ...settings import are_settings_identical
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from . import auto_export
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from .auto_export import auto_export
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from .settings_diff import get_setting_changes
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# prepare export by gather the changes to the scenes & settings
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def prepare_export():
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def prepare_and_export():
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blenvy = bpy.context.window_manager.blenvy
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bpy.context.window_manager.auto_export_tracker.disable_change_detection()
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auto_export_settings = blenvy.auto_export
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if auto_export_settings.auto_export: # only do the actual exporting if auto export is actually enabled
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# determine changed objects
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previous_serialized_scene = None
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current_serialized_scene = None
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changes_per_scene = project_diff(previous_serialized_scene, current_serialized_scene)
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per_scene_changes = get_changes_per_scene()
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# determine changed parameters
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previous_settings = None
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current_settings = None
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params_changed = are_settings_identical(previous_settings, current_settings)
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setting_changes = get_setting_changes()
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# do the actual export
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auto_export(changes_per_scene, params_changed, blenvy)
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auto_export(per_scene_changes, setting_changes, blenvy)
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# cleanup
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# TODO: these are likely obsolete
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# reset the list of changes in the tracker
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bpy.context.window_manager.auto_export_tracker.clear_changes()
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print("AUTO EXPORT DONE")
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@ -22,7 +22,8 @@ def foo():
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previous_stored.clear()
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previous_stored.write(json.dumps(current))
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def project_diff(previous, current):
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def serialize_current():
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# sigh... you need to save & reset the frame otherwise it saves the values AT THE CURRENT FRAME WHICH CAN DIFFER ACROSS SCENES
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current_frames = [scene.frame_current for scene in bpy.data.scenes]
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for scene in bpy.data.scenes:
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@ -40,10 +41,35 @@ def project_diff(previous, current):
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for (index, scene) in enumerate(bpy.data.scenes):
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scene.frame_set(int(current_frames[index]))
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return current
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def get_changes_per_scene():
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current = serialize_current()
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previous_stored = bpy.data.texts[".blenvy.project.serialized"] if ".blenvy.project.serialized" in bpy.data.texts else None
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if previous_stored == None:
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previous_stored = bpy.data.texts.new(".blenvy.project.serialized")
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previous_stored.write(json.dumps(current))
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return {}
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previous = json.loads(previous_stored.as_string())
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# determin changes
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changes_per_scene = project_diff(previous, current)
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# save the current project as previous
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previous_stored.clear()
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previous_stored.write(json.dumps(current))
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return changes_per_scene
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def project_diff(previous, current):
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changes_per_scene = {}
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# TODO : how do we deal with changed scene names ???
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for scene in current:
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print("SCENE", scene)
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previous_object_names = list(previous[scene].keys())
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current_object_names =list(current[scene].keys())
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added = list(set(current_object_names) - set(previous_object_names))
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85
tools/blenvy/gltf_auto_export/auto_export/settings_diff.py
Normal file
85
tools/blenvy/gltf_auto_export/auto_export/settings_diff.py
Normal file
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import bpy
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from ...settings import are_settings_identical, load_settings
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# which settings are specific to auto_export # TODO: can we infer this ?
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auto_export_parameter_names = [
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'project_root_path',
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'assets_path',
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'blueprints_path',
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'levels_path',
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'materials_path',
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#'main_scene_names',
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#'library_scene_names',
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'export_scene_settings',
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'export_blueprints',
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'export_separate_dynamic_and_static_objects',
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'export_materials_library',
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'collection_instances_combine_mode',
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'export_marked_assets'
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]
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def get_setting_changes():
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previous_gltf_settings = load_settings(".blenvy_gltf_settings_previous")
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current_gltf_settings = load_settings(".blenvy_gltf_settings")
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gltf_settings_changed = not are_settings_identical(previous_gltf_settings, current_gltf_settings)
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previous_export_settings = load_settings(".blenvy_export_settings_previous")
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current_export_settings = load_settings(".blenvy_export_settings")
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auto_export_settings_changed = not are_settings_identical(previous_export_settings, current_export_settings)
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return {}
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def did_export_settings_change(self):
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return True
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# compare both the auto export settings & the gltf settings
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else None
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previous_gltf_settings = bpy.data.texts[".blenvy_gltf_settings_previous"] if ".blenvy_gltf_settings_previous" in bpy.data.texts else None
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current_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else None
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current_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else None
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#check if params have changed
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# if there were no setting before, it is new, we need export
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changed = False
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if previous_auto_settings == None:
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#print("previous settings missing, exporting")
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changed = True
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elif previous_gltf_settings == None:
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#print("previous gltf settings missing, exporting")
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previous_gltf_settings = bpy.data.texts.new(".blenvy_gltf_settings_previous")
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previous_gltf_settings.write(json.dumps({}))
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if current_gltf_settings == None:
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current_gltf_settings = bpy.data.texts.new(".blenvy_gltf_settings")
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current_gltf_settings.write(json.dumps({}))
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changed = True
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else:
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auto_settings_changed = sorted(json.loads(previous_auto_settings.as_string()).items()) != sorted(json.loads(current_auto_settings.as_string()).items()) if current_auto_settings != None else False
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gltf_settings_changed = sorted(json.loads(previous_gltf_settings.as_string()).items()) != sorted(json.loads(current_gltf_settings.as_string()).items()) if current_gltf_settings != None else False
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"""print("auto settings previous", sorted(json.loads(previous_auto_settings.as_string()).items()))
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print("auto settings current", sorted(json.loads(current_auto_settings.as_string()).items()))
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print("auto_settings_changed", auto_settings_changed)
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print("gltf settings previous", sorted(json.loads(previous_gltf_settings.as_string()).items()))
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print("gltf settings current", sorted(json.loads(current_gltf_settings.as_string()).items()))
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print("gltf_settings_changed", gltf_settings_changed)"""
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changed = auto_settings_changed or gltf_settings_changed
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# now write the current settings to the "previous settings"
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if current_auto_settings != None:
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings_previous")
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previous_auto_settings.clear()
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previous_auto_settings.write(current_auto_settings.as_string()) # TODO : check if this is always valid
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if current_gltf_settings != None:
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previous_gltf_settings = bpy.data.texts[".blenvy_gltf_settings_previous"] if ".blenvy_gltf_settings_previous" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings_previous")
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previous_gltf_settings.clear()
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previous_gltf_settings.write(current_gltf_settings.as_string())
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return changed
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@ -4,6 +4,8 @@ import bpy
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from bpy.types import (PropertyGroup)
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from bpy.props import (PointerProperty, IntProperty, StringProperty)
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from .prepare_and_export import prepare_and_export
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from ..constants import TEMPSCENE_PREFIX
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class AutoExportTracker(PropertyGroup):
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@ -51,9 +53,7 @@ class AutoExportTracker(PropertyGroup):
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def save_handler(cls, scene, depsgraph):
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print("-------------")
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print("saved", bpy.data.filepath)
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# auto_export(changes_per_scene, export_parameters_changed)
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bpy.ops.export_scenes.auto_gltf(direct_mode= True)
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prepare_and_export()
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# (re)set a few things after exporting
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# reset wether the gltf export paramters were changed since the last save
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cls.export_params_changed = False
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@ -228,6 +228,6 @@ def serialize_scene():
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print("")
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print("data json", json.dumps(data))"""
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return json.dumps(data)
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return data # json.dumps(data)
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@ -296,7 +296,7 @@ def duplicate_object2(object, original_name):
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settings = scene["glTF2ExportSettings"]
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formatted_settings = dict(settings)
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export_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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export_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
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#check if params have changed
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bpy.context.window_manager.gltf_settings_changed = sorted(json.loads(export_settings.as_string()).items()) != sorted(formatted_settings.items())
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description='Collections that have been marked as assets will be systematically exported, even if not in use in another scene',
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default=True
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) # type: ignore
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# special property for gltf settings
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gltf_settings_backup: StringProperty(
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name="gltf settings backup",
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description="backup for existing gltf settings so that we can restore them"
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) # type: ignore
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stored_auto_settings.write(json.dumps(export_props))
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# and store settings for the gltf part
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stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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stored_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
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stored_gltf_settings.clear()
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stored_gltf_settings.write(json.dumps(gltf_settings))
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stored_auto_settings.write(json.dumps(export_props))
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# and store settings for the gltf part
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stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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stored_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
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stored_gltf_settings.clear()
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stored_gltf_settings.write(json.dumps(gltf_settings))
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@ -133,7 +133,7 @@ def test_export_changed_parameters(setup_data):
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"export_optimize_animation_size": False
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}
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# and store settings for the gltf part
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stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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stored_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
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stored_gltf_settings.clear()
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stored_gltf_settings.write(json.dumps(gltf_settings))
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@ -177,7 +177,7 @@ def test_export_changed_parameters(setup_data):
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"export_optimize_animation_size": True
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}
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stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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stored_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
|
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stored_gltf_settings.clear()
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stored_gltf_settings.write(json.dumps(gltf_settings))
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|
@ -20,7 +20,7 @@ def prepare_auto_export(auto_export_overrides={}, gltf_export_settings = {"expor
|
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gltf_settings = gltf_export_settings
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# and store settings for the gltf part
|
||||
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
stored_gltf_settings = bpy.data.texts[".blenvy_gltf_settings"] if ".blenvy_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".blenvy_gltf_settings")
|
||||
stored_gltf_settings.clear()
|
||||
stored_gltf_settings.write(json.dumps(gltf_settings))
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user