diff --git a/testing/bevy_example/src/game/in_game.rs b/testing/bevy_example/src/game/in_game.rs index ebf572b..6e51c48 100644 --- a/testing/bevy_example/src/game/in_game.rs +++ b/testing/bevy_example/src/game/in_game.rs @@ -15,7 +15,7 @@ pub fn setup_game( ) { // here we actually spawn our game world/level commands.spawn(( - BlueprintInfo::from_path("levels/World.gltf"), + BlueprintInfo::from_path("levels/World.glb"), HideUntilReady, SpawnBlueprint, GameWorldTag, diff --git a/tools/blenvy/tests/test_bevy_integration_prepare.py b/tools/blenvy/tests/test_bevy_integration_prepare.py index fc59799..3508c24 100644 --- a/tools/blenvy/tests/test_bevy_integration_prepare.py +++ b/tools/blenvy/tests/test_bevy_integration_prepare.py @@ -53,7 +53,7 @@ def test_export_external_blueprints(setup_data): blenvy.auto_export.auto_export = True blenvy.auto_export.export_scene_settings = True blenvy.auto_export.export_blueprints = True - blenvy.auto_export.export_materials_library = True + #blenvy.auto_export.export_materials_library = True print("SCENES", bpy.data.scenes) for scene in bpy.data.scenes: diff --git a/tools/blenvy/tests/test_bevy_integration_simple.py b/tools/blenvy/tests/test_bevy_integration_simple.py index 2b0ca14..f3ef057 100644 --- a/tools/blenvy/tests/test_bevy_integration_simple.py +++ b/tools/blenvy/tests/test_bevy_integration_simple.py @@ -123,9 +123,10 @@ def test_export_complex(setup_data): user_asset.path = "audio/fake.mp3"''' # we have to cheat, since we cannot rely on the data injected when saving the library file (since we are not saving it as part of the tests) - '''bpy.data.collections["External_blueprint"]["export_path"] = "blueprints/External_blueprint.glb" + bpy.data.collections["External_blueprint"]["export_path"] = "blueprints/External_blueprint.glb" bpy.data.collections["External_blueprint2"]["export_path"] = "blueprints/External_blueprint2.glb" - bpy.data.collections["External_blueprint3"]["export_path"] = "blueprints/External_blueprint3.glb"''' + bpy.data.collections["External_blueprint3"]["export_path"] = "blueprints/External_blueprint3.glb" + #materials/testing_library_materials.glb # do the actual exporting prepare_and_export()