mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-22 15:44:11 +00:00
chore(examples): updated examples for bevy 0.13
* updated dependencies * updated code where relevant * temporary removed editor * attempting to tweak lighting/camera proxies to match Bevy's new defaults * updated assets where relevant * still wip, as bevy_xpbd is not yet updated for 0.13 * all work except the above & save/load
This commit is contained in:
parent
cc2718ffd2
commit
3bc1a87d1e
@ -5,11 +5,8 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
rand = "0.8.5"
|
||||
|
@ -43,12 +43,12 @@ pub fn setup_game(
|
||||
}
|
||||
|
||||
pub fn spawn_test(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::T) {
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
@ -165,11 +165,11 @@ pub fn animation_control(
|
||||
|
||||
mut animation_players: Query<&mut AnimationPlayer>,
|
||||
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
// mut entities_with_animations : Query<(&mut AnimationPlayer, &mut Animations)>,
|
||||
) {
|
||||
// robots
|
||||
if keycode.just_pressed(KeyCode::B) {
|
||||
if keycode.just_pressed(KeyCode::KeyB) {
|
||||
for (link, animations) in animated_enemies.iter() {
|
||||
let mut animation_player = animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Scan";
|
||||
@ -187,7 +187,7 @@ pub fn animation_control(
|
||||
}
|
||||
|
||||
// foxes
|
||||
if keycode.just_pressed(KeyCode::W) {
|
||||
if keycode.just_pressed(KeyCode::KeyW) {
|
||||
for (link, animations) in animated_foxes.iter() {
|
||||
let mut animation_player = animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Walk";
|
||||
@ -204,7 +204,7 @@ pub fn animation_control(
|
||||
}
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::X) {
|
||||
if keycode.just_pressed(KeyCode::KeyX) {
|
||||
for (link, animations) in animated_foxes.iter() {
|
||||
let mut animation_player = animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Run";
|
||||
@ -221,7 +221,7 @@ pub fn animation_control(
|
||||
}
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::C) {
|
||||
if keycode.just_pressed(KeyCode::KeyC) {
|
||||
for (link, animations) in animated_foxes.iter() {
|
||||
let mut animation_player = animation_players.get_mut(link.0).unwrap();
|
||||
let anim_name = "Survey";
|
||||
|
@ -89,22 +89,10 @@ pub fn teardown_main_menu(bla: Query<Entity, With<InMainMenu>>, mut commands: Co
|
||||
}
|
||||
|
||||
pub fn main_menu(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut next_app_state: ResMut<NextState<AppState>>,
|
||||
// mut next_game_state: ResMut<NextState<GameState>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::Return) {
|
||||
if keycode.just_pressed(KeyCode::Enter) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// next_game_state.set(GameState::None);
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::L) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// load_requested_events.send(LoadRequest { path: "toto".into() })
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::S) {
|
||||
// save_requested_events.send(SaveRequest { path: "toto".into() })
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -5,11 +5,8 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
rand = "0.8.5"
|
||||
|
@ -1,7 +1,6 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_gltf_blueprints::{BluePrintBundle, BlueprintName, GameWorldTag};
|
||||
use bevy_gltf_worlflow_examples_common::{assets::GameAssets, GameState, InAppRunning};
|
||||
|
||||
use bevy_rapier3d::prelude::Velocity;
|
||||
use rand::Rng;
|
||||
|
||||
@ -40,12 +39,12 @@ pub fn setup_game(
|
||||
struct UnregisteredComponent;
|
||||
|
||||
pub fn spawn_test(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::T) {
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
@ -83,12 +82,12 @@ pub fn spawn_test(
|
||||
}
|
||||
|
||||
pub fn spawn_test_unregisted_components(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::U) {
|
||||
if keycode.just_pressed(KeyCode::KeyU) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
|
@ -89,24 +89,24 @@ pub fn teardown_main_menu(bla: Query<Entity, With<InMainMenu>>, mut commands: Co
|
||||
}
|
||||
|
||||
pub fn main_menu(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
|
||||
mut next_app_state: ResMut<NextState<AppState>>,
|
||||
// mut next_game_state: ResMut<NextState<GameState>>,
|
||||
// mut save_requested_events: EventWriter<SaveRequest>,
|
||||
// mut load_requested_events: EventWriter<LoadRequest>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::Return) {
|
||||
if keycode.just_pressed(KeyCode::Enter) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// next_game_state.set(GameState::None);
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::L) {
|
||||
if keycode.just_pressed(KeyCode::KeyL) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// load_requested_events.send(LoadRequest { path: "toto".into() })
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::S) {
|
||||
if keycode.just_pressed(KeyCode::KeyS) {
|
||||
// save_requested_events.send(SaveRequest { path: "toto".into() })
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -5,11 +5,6 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_xpbd_3d = "0.3"
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
rand = "0.8.5"
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
@ -5,11 +5,8 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
rand = "0.8.5"
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
rand = "0.8.5"
|
@ -41,12 +41,12 @@ pub fn setup_game(
|
||||
struct UnregisteredComponent;
|
||||
|
||||
pub fn spawn_test(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::T) {
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
@ -66,7 +66,7 @@ pub fn spawn_test(
|
||||
let new_entity = commands
|
||||
.spawn((
|
||||
BluePrintBundle {
|
||||
blueprint: BlueprintName("Health_Pickup".to_string()),
|
||||
blueprint: BlueprintName("Watermelon2".to_string()),
|
||||
..Default::default()
|
||||
},
|
||||
bevy::prelude::Name::from(format!("test{}", name_index)),
|
||||
@ -81,48 +81,4 @@ pub fn spawn_test(
|
||||
.id();
|
||||
commands.entity(world).add_child(new_entity);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_test_unregisted_components(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::U) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 5.5;
|
||||
let x: f32 = rng.gen_range(-range..range);
|
||||
let y: f32 = rng.gen_range(-range..range);
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 0.8;
|
||||
let vel_x: f32 = rng.gen_range(-range..range);
|
||||
let vel_y: f32 = rng.gen_range(2.0..2.5);
|
||||
let vel_z: f32 = rng.gen_range(-range..range);
|
||||
|
||||
let name_index: u64 = rng.gen();
|
||||
|
||||
let new_entity = commands
|
||||
.spawn((
|
||||
BluePrintBundle {
|
||||
blueprint: BlueprintName("Health_Pickup".to_string()),
|
||||
..Default::default()
|
||||
},
|
||||
bevy::prelude::Name::from(format!("test{}", name_index)),
|
||||
// BlueprintName("Health_Pickup".to_string()),
|
||||
// SpawnHere,
|
||||
TransformBundle::from_transform(Transform::from_xyz(x, 2.0, y)),
|
||||
Velocity {
|
||||
linvel: Vec3::new(vel_x, vel_y, vel_z),
|
||||
angvel: Vec3::new(0.0, 0.0, 0.0),
|
||||
},
|
||||
UnregisteredComponent,
|
||||
))
|
||||
.id();
|
||||
commands.entity(world).add_child(new_entity);
|
||||
}
|
||||
}
|
||||
}
|
@ -89,24 +89,11 @@ pub fn teardown_main_menu(bla: Query<Entity, With<InMainMenu>>, mut commands: Co
|
||||
}
|
||||
|
||||
pub fn main_menu(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut next_app_state: ResMut<NextState<AppState>>,
|
||||
// mut next_game_state: ResMut<NextState<GameState>>,
|
||||
// mut save_requested_events: EventWriter<SaveRequest>,
|
||||
// mut load_requested_events: EventWriter<LoadRequest>,
|
||||
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::Return) {
|
||||
if keycode.just_pressed(KeyCode::Enter) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// next_game_state.set(GameState::None);
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::L) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// load_requested_events.send(LoadRequest { path: "toto".into() })
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::S) {
|
||||
// save_requested_events.send(SaveRequest { path: "toto".into() })
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(spawn_test, spawn_test_unregisted_components).run_if(in_state(GameState::InGame)),
|
||||
(spawn_test).run_if(in_state(GameState::InGame)),
|
||||
)
|
||||
.add_systems(OnEnter(AppState::MenuRunning), setup_main_menu)
|
||||
.add_systems(OnExit(AppState::MenuRunning), teardown_main_menu)
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -5,11 +5,8 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
rand = "0.8.5"
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
rand = "0.8.5"
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -41,12 +41,12 @@ pub fn setup_game(
|
||||
struct UnregisteredComponent;
|
||||
|
||||
pub fn spawn_test(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::T) {
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
@ -82,47 +82,3 @@ pub fn spawn_test(
|
||||
commands.entity(world).add_child(new_entity);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_test_unregisted_components(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::U) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 5.5;
|
||||
let x: f32 = rng.gen_range(-range..range);
|
||||
let y: f32 = rng.gen_range(-range..range);
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 0.8;
|
||||
let vel_x: f32 = rng.gen_range(-range..range);
|
||||
let vel_y: f32 = rng.gen_range(2.0..2.5);
|
||||
let vel_z: f32 = rng.gen_range(-range..range);
|
||||
|
||||
let name_index: u64 = rng.gen();
|
||||
|
||||
let new_entity = commands
|
||||
.spawn((
|
||||
BluePrintBundle {
|
||||
blueprint: BlueprintName("Health_Pickup".to_string()),
|
||||
..Default::default()
|
||||
},
|
||||
bevy::prelude::Name::from(format!("test{}", name_index)),
|
||||
// BlueprintName("Health_Pickup".to_string()),
|
||||
// SpawnHere,
|
||||
TransformBundle::from_transform(Transform::from_xyz(x, 2.0, y)),
|
||||
Velocity {
|
||||
linvel: Vec3::new(vel_x, vel_y, vel_z),
|
||||
angvel: Vec3::new(0.0, 0.0, 0.0),
|
||||
},
|
||||
UnregisteredComponent,
|
||||
))
|
||||
.id();
|
||||
commands.entity(world).add_child(new_entity);
|
||||
}
|
||||
}
|
||||
|
@ -89,24 +89,10 @@ pub fn teardown_main_menu(bla: Query<Entity, With<InMainMenu>>, mut commands: Co
|
||||
}
|
||||
|
||||
pub fn main_menu(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut next_app_state: ResMut<NextState<AppState>>,
|
||||
// mut next_game_state: ResMut<NextState<GameState>>,
|
||||
// mut save_requested_events: EventWriter<SaveRequest>,
|
||||
// mut load_requested_events: EventWriter<LoadRequest>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::Return) {
|
||||
if keycode.just_pressed(KeyCode::Enter) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// next_game_state.set(GameState::None);
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::L) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// load_requested_events.send(LoadRequest { path: "toto".into() })
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::S) {
|
||||
// save_requested_events.send(SaveRequest { path: "toto".into() })
|
||||
}
|
||||
}
|
||||
|
@ -103,7 +103,9 @@ pub fn trigger_level_transition(
|
||||
pub struct LevelsPlugin;
|
||||
impl Plugin for LevelsPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.register_type::<LevelTransition>().add_systems(
|
||||
app
|
||||
.register_type::<LevelTransition>()
|
||||
.add_systems(
|
||||
Update,
|
||||
(trigger_level_transition,).run_if(in_state(GameState::InGame)),
|
||||
);
|
||||
|
@ -16,7 +16,7 @@ impl Plugin for GamePlugin {
|
||||
app.add_plugins(LevelsPlugin)
|
||||
.add_systems(
|
||||
Update,
|
||||
(spawn_test, spawn_test_unregisted_components).run_if(in_state(GameState::InGame)),
|
||||
(spawn_test).run_if(in_state(GameState::InGame)),
|
||||
)
|
||||
.add_systems(OnEnter(AppState::MenuRunning), setup_main_menu)
|
||||
.add_systems(OnExit(AppState::MenuRunning), teardown_main_menu)
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -5,9 +5,6 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_components = { path = "../../../crates/bevy_gltf_components" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::{gltf::Gltf, prelude::*};
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_components::ComponentsFromGltfPlugin;
|
||||
use bevy_gltf_worlflow_examples_common::CorePlugin;
|
||||
|
||||
@ -61,14 +60,14 @@ fn main() {
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// EditorPlugin::default(),
|
||||
// physics
|
||||
// our custom plugins
|
||||
ComponentsFromGltfPlugin::default(),
|
||||
CorePlugin, // reusable plugins
|
||||
ComponentsTestPlugin, // Showcases different type of components /structs
|
||||
))
|
||||
.add_state::<AppState>()
|
||||
.init_state::<AppState>()
|
||||
.add_systems(Startup, setup)
|
||||
.add_systems(Update, (spawn_level.run_if(in_state(AppState::Loading)),))
|
||||
.run();
|
||||
|
@ -5,14 +5,13 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy_gltf_blueprints = "0.7"
|
||||
bevy="0.13"
|
||||
#bevy_gltf_blueprints = "0.7"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_gltf_save_load = { path = "../../../crates/bevy_gltf_save_load" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
rand = "0.8.5"
|
||||
serde_json="1.0.108"
|
||||
serde="1.0.193"
|
||||
serde="1.0.193"
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
rand = "0.8.5"
|
@ -60,16 +60,16 @@ pub fn unload_world(mut commands: Commands, gameworlds: Query<Entity, With<GameW
|
||||
}
|
||||
}
|
||||
|
||||
pub fn should_reset(keycode: Res<Input<KeyCode>>) -> bool {
|
||||
keycode.just_pressed(KeyCode::N)
|
||||
pub fn should_reset(keycode: Res<ButtonInput<KeyCode>>) -> bool {
|
||||
keycode.just_pressed(KeyCode::KeyN)
|
||||
}
|
||||
|
||||
pub fn spawn_test(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut dynamic_entities_world: Query<Entity, With<DynamicEntitiesRoot>>,
|
||||
mut commands: Commands,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::T) {
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
let world = dynamic_entities_world.single_mut();
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
@ -109,12 +109,12 @@ pub fn spawn_test(
|
||||
struct UnregisteredComponent;
|
||||
|
||||
pub fn spawn_test_unregisted_components(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut dynamic_entities_world: Query<Entity, With<DynamicEntitiesRoot>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::U) {
|
||||
if keycode.just_pressed(KeyCode::KeyU) {
|
||||
let world = dynamic_entities_world.single_mut();
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
@ -152,13 +152,13 @@ pub fn spawn_test_unregisted_components(
|
||||
}
|
||||
|
||||
pub fn spawn_test_parenting(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
players: Query<Entity, With<Player>>,
|
||||
mut commands: Commands,
|
||||
|
||||
names: Query<(Entity, &Name)>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::P) {
|
||||
if keycode.just_pressed(KeyCode::KeyP) {
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 5.5;
|
||||
let x: f32 = rng.gen_range(-range..range);
|
||||
|
@ -1,13 +1,11 @@
|
||||
use bevy::{core_pipeline::clear_color::ClearColorConfig, prelude::*};
|
||||
use bevy::{prelude::*};
|
||||
use bevy_gltf_worlflow_examples_common::InGameLoading;
|
||||
|
||||
pub fn setup_loading_screen(mut commands: Commands) {
|
||||
commands.spawn((
|
||||
Camera2dBundle {
|
||||
camera_2d: Camera2d {
|
||||
clear_color: ClearColorConfig::Custom(Color::BLACK),
|
||||
},
|
||||
camera: Camera {
|
||||
clear_color: ClearColorConfig::Custom(Color::BLACK),
|
||||
// renders after / on top of the main camera
|
||||
order: 2,
|
||||
..default()
|
||||
|
@ -92,24 +92,15 @@ pub fn teardown_main_menu(in_main_menu: Query<Entity, With<InMainMenu>>, mut com
|
||||
}
|
||||
|
||||
pub fn main_menu(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut next_app_state: ResMut<NextState<AppState>>,
|
||||
// mut next_game_state: ResMut<NextState<GameState>>,
|
||||
// mut save_requested_events: EventWriter<SaveRequest>,
|
||||
// mut load_requested_events: EventWriter<LoadRequest>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::Return) {
|
||||
if keycode.just_pressed(KeyCode::Enter) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// next_game_state.set(GameState::None);
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::L) {
|
||||
if keycode.just_pressed(KeyCode::KeyL) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// load_requested_events.send(LoadRequest { path: "toto".into() })
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::S) {
|
||||
// save_requested_events.send(SaveRequest { path: "toto".into() })
|
||||
}
|
||||
}
|
||||
|
@ -16,19 +16,19 @@ use bevy_gltf_save_load::{LoadRequest, LoadingFinished, SaveRequest, SavingFinis
|
||||
|
||||
pub fn request_save(
|
||||
mut save_requests: EventWriter<SaveRequest>,
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
|
||||
current_state: Res<State<GameState>>,
|
||||
mut next_game_state: ResMut<NextState<GameState>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::S)
|
||||
if keycode.just_pressed(KeyCode::KeyS)
|
||||
&& (current_state.get() != &GameState::InLoading)
|
||||
&& (current_state.get() != &GameState::InSaving)
|
||||
{
|
||||
next_game_state.set(GameState::InSaving);
|
||||
save_requests.send(SaveRequest {
|
||||
path: "save.scn.ron".into(),
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -43,18 +43,18 @@ pub fn on_saving_finished(
|
||||
|
||||
pub fn request_load(
|
||||
mut load_requests: EventWriter<LoadRequest>,
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
current_state: Res<State<GameState>>,
|
||||
mut next_game_state: ResMut<NextState<GameState>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::L)
|
||||
if keycode.just_pressed(KeyCode::KeyL)
|
||||
&& (current_state.get() != &GameState::InLoading)
|
||||
&& (current_state.get() != &GameState::InSaving)
|
||||
{
|
||||
next_game_state.set(GameState::InLoading);
|
||||
load_requests.send(LoadRequest {
|
||||
path: "save.scn.ron".into(),
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -5,12 +5,9 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../../crates/bevy_gltf_blueprints" }
|
||||
bevy_registry_export = { path = "../../../crates/bevy_registry_export" }
|
||||
bevy_gltf_worlflow_examples_common = { path = "../../common" }
|
||||
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
rand = "0.8.5"
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
rand = "0.8.5"
|
File diff suppressed because it is too large
Load Diff
@ -41,12 +41,12 @@ pub fn setup_game(
|
||||
struct UnregisteredComponent;
|
||||
|
||||
pub fn spawn_test(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::T) {
|
||||
if keycode.just_pressed(KeyCode::KeyT) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
@ -81,48 +81,4 @@ pub fn spawn_test(
|
||||
.id();
|
||||
commands.entity(world).add_child(new_entity);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn spawn_test_unregisted_components(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
mut commands: Commands,
|
||||
|
||||
mut game_world: Query<(Entity, &Children), With<GameWorldTag>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::U) {
|
||||
let world = game_world.single_mut();
|
||||
let world = world.1[0];
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 5.5;
|
||||
let x: f32 = rng.gen_range(-range..range);
|
||||
let y: f32 = rng.gen_range(-range..range);
|
||||
|
||||
let mut rng = rand::thread_rng();
|
||||
let range = 0.8;
|
||||
let vel_x: f32 = rng.gen_range(-range..range);
|
||||
let vel_y: f32 = rng.gen_range(2.0..2.5);
|
||||
let vel_z: f32 = rng.gen_range(-range..range);
|
||||
|
||||
let name_index: u64 = rng.gen();
|
||||
|
||||
let new_entity = commands
|
||||
.spawn((
|
||||
BluePrintBundle {
|
||||
blueprint: BlueprintName("Health_Pickup".to_string()),
|
||||
..Default::default()
|
||||
},
|
||||
bevy::prelude::Name::from(format!("test{}", name_index)),
|
||||
// BlueprintName("Health_Pickup".to_string()),
|
||||
// SpawnHere,
|
||||
TransformBundle::from_transform(Transform::from_xyz(x, 2.0, y)),
|
||||
Velocity {
|
||||
linvel: Vec3::new(vel_x, vel_y, vel_z),
|
||||
angvel: Vec3::new(0.0, 0.0, 0.0),
|
||||
},
|
||||
UnregisteredComponent,
|
||||
))
|
||||
.id();
|
||||
commands.entity(world).add_child(new_entity);
|
||||
}
|
||||
}
|
||||
}
|
@ -89,24 +89,10 @@ pub fn teardown_main_menu(bla: Query<Entity, With<InMainMenu>>, mut commands: Co
|
||||
}
|
||||
|
||||
pub fn main_menu(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut next_app_state: ResMut<NextState<AppState>>,
|
||||
// mut next_game_state: ResMut<NextState<GameState>>,
|
||||
// mut save_requested_events: EventWriter<SaveRequest>,
|
||||
// mut load_requested_events: EventWriter<LoadRequest>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::Return) {
|
||||
if keycode.just_pressed(KeyCode::Enter) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// next_game_state.set(GameState::None);
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::L) {
|
||||
next_app_state.set(AppState::AppLoading);
|
||||
// load_requested_events.send(LoadRequest { path: "toto".into() })
|
||||
}
|
||||
|
||||
if keycode.just_pressed(KeyCode::S) {
|
||||
// save_requested_events.send(SaveRequest { path: "toto".into() })
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ impl Plugin for GamePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_systems(
|
||||
Update,
|
||||
(spawn_test, spawn_test_unregisted_components).run_if(in_state(GameState::InGame)),
|
||||
(spawn_test).run_if(in_state(GameState::InGame)),
|
||||
)
|
||||
.add_systems(OnEnter(AppState::MenuRunning), setup_main_menu)
|
||||
.add_systems(OnExit(AppState::MenuRunning), teardown_main_menu)
|
||||
|
@ -1,5 +1,4 @@
|
||||
use bevy::prelude::*;
|
||||
use bevy_editor_pls::prelude::*;
|
||||
use bevy_gltf_worlflow_examples_common::CommonPlugin;
|
||||
|
||||
mod core;
|
||||
@ -15,8 +14,6 @@ fn main() {
|
||||
App::new()
|
||||
.add_plugins((
|
||||
DefaultPlugins.set(AssetPlugin::default()),
|
||||
// editor
|
||||
EditorPlugin::default(),
|
||||
// our custom plugins
|
||||
CommonPlugin,
|
||||
CorePlugin, // reusable plugins
|
||||
|
@ -5,9 +5,9 @@ edition = "2021"
|
||||
license = "MIT OR Apache-2.0"
|
||||
|
||||
[dependencies]
|
||||
bevy="0.12"
|
||||
bevy="0.13"
|
||||
bevy_gltf_blueprints = { path = "../../crates/bevy_gltf_blueprints" }
|
||||
bevy_rapier3d = { version = "0.23.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.18", features = ["standard_dynamic_assets" ]}
|
||||
bevy_editor_pls = { version = "0.6" }
|
||||
bevy_rapier3d = { version = "0.25.0", features = [ "serde-serialize", "debug-render-3d", "enhanced-determinism"] }
|
||||
bevy_asset_loader = { version = "0.20", features = ["standard_dynamic_assets" ]}
|
||||
#bevy_editor_pls = { version = "0.6" }
|
||||
rand = "0.8.5"
|
||||
|
@ -2,6 +2,7 @@ use bevy::core_pipeline::bloom::{BloomCompositeMode, BloomSettings};
|
||||
use bevy::core_pipeline::experimental::taa::TemporalAntiAliasBundle;
|
||||
use bevy::core_pipeline::tonemapping::{DebandDither, Tonemapping};
|
||||
use bevy::pbr::ScreenSpaceAmbientOcclusionBundle;
|
||||
use bevy::render::camera::Exposure;
|
||||
use bevy::prelude::*;
|
||||
|
||||
use super::CameraTrackingOffset;
|
||||
@ -17,6 +18,7 @@ pub fn camera_replace_proxies(
|
||||
(
|
||||
Entity,
|
||||
&mut Camera,
|
||||
&mut Exposure,
|
||||
Option<&BloomSettings>,
|
||||
Option<&SSAOSettings>,
|
||||
),
|
||||
@ -26,9 +28,10 @@ pub fn camera_replace_proxies(
|
||||
added_bloom_settings: Query<&BloomSettings, Added<BloomSettings>>,
|
||||
added_ssao_settings: Query<&SSAOSettings, Added<SSAOSettings>>, // Move to camera
|
||||
) {
|
||||
for (entity, mut camera, bloom_settings, ssao_setting) in added_cameras.iter_mut() {
|
||||
for (entity, mut camera, mut exposure, bloom_settings, ssao_setting) in added_cameras.iter_mut() {
|
||||
info!("detected added camera, updating proxy");
|
||||
camera.hdr = true;
|
||||
// exposure.ev100 *= 0.8;
|
||||
commands
|
||||
.entity(entity)
|
||||
.insert(DebandDither::Enabled)
|
||||
|
@ -26,7 +26,7 @@ pub fn lighting_replace_proxies(
|
||||
mut commands: Commands,
|
||||
) {
|
||||
for (entity, mut light) in added_dirights.iter_mut() {
|
||||
light.illuminance *= 5.0;
|
||||
// light.illuminance *= 5.0; // arbitrary/ eyeballed to match the levels of Blender
|
||||
light.shadows_enabled = true;
|
||||
let shadow_config: CascadeShadowConfig = CascadeShadowConfigBuilder {
|
||||
first_cascade_far_bound: 15.0,
|
||||
@ -41,7 +41,7 @@ pub fn lighting_replace_proxies(
|
||||
}
|
||||
|
||||
for mut light in added_pointlights.iter_mut() {
|
||||
light.intensity *= 0.001; // arbitrary/ eyeballed to match the levels of Blender
|
||||
// light.intensity *= 0.001; // arbitrary/ eyeballed to match the levels of Blender
|
||||
light.shadows_enabled = true;
|
||||
}
|
||||
|
||||
@ -50,9 +50,10 @@ pub fn lighting_replace_proxies(
|
||||
}
|
||||
|
||||
for ambient in added_ambient_proxies.iter() {
|
||||
println!("AMBIENT {:?} {}", ambient.color, ambient.brightness);
|
||||
commands.insert_resource(AmbientLight {
|
||||
color: ambient.color,
|
||||
brightness: ambient.brightness,
|
||||
brightness: ambient.brightness,// * 4000.,
|
||||
});
|
||||
// FIXME: does this belong here ?
|
||||
commands.insert_resource(ClearColor(ambient.color * ambient.brightness));
|
||||
|
@ -1,6 +1,6 @@
|
||||
use bevy::{
|
||||
ecs::system::Res,
|
||||
input::{keyboard::KeyCode, Input},
|
||||
input::{keyboard::KeyCode, ButtonInput},
|
||||
log::info,
|
||||
prelude::ResMut,
|
||||
};
|
||||
@ -18,9 +18,9 @@ pub fn resume_physics(mut physics_config: ResMut<RapierConfiguration>) {
|
||||
|
||||
pub fn toggle_physics_debug(
|
||||
mut debug_config: ResMut<DebugRenderContext>,
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
) {
|
||||
if keycode.just_pressed(KeyCode::D) {
|
||||
if keycode.just_pressed(KeyCode::KeyD) {
|
||||
debug_config.enabled = !debug_config.enabled;
|
||||
}
|
||||
}
|
||||
|
@ -8,22 +8,22 @@ use crate::GameState;
|
||||
pub struct Player;
|
||||
|
||||
fn player_move_demo(
|
||||
keycode: Res<Input<KeyCode>>,
|
||||
keycode: Res<ButtonInput<KeyCode>>,
|
||||
mut players: Query<&mut Transform, With<Player>>,
|
||||
) {
|
||||
let speed = 0.2;
|
||||
if let Ok(mut player) = players.get_single_mut() {
|
||||
if keycode.pressed(KeyCode::Left) {
|
||||
if keycode.pressed(KeyCode::ArrowLeft) {
|
||||
player.translation.x += speed;
|
||||
}
|
||||
if keycode.pressed(KeyCode::Right) {
|
||||
if keycode.pressed(KeyCode::ArrowRight) {
|
||||
player.translation.x -= speed;
|
||||
}
|
||||
|
||||
if keycode.pressed(KeyCode::Up) {
|
||||
if keycode.pressed(KeyCode::ArrowUp) {
|
||||
player.translation.z += speed;
|
||||
}
|
||||
if keycode.pressed(KeyCode::Down) {
|
||||
if keycode.pressed(KeyCode::ArrowDown) {
|
||||
player.translation.z -= speed;
|
||||
}
|
||||
}
|
||||
|
@ -11,6 +11,7 @@ pub mod game;
|
||||
pub use game::*;
|
||||
|
||||
use bevy::prelude::*;
|
||||
// use bevy_editor_pls::prelude::*;
|
||||
|
||||
pub struct CommonPlugin;
|
||||
impl Plugin for CommonPlugin {
|
||||
|
@ -52,6 +52,6 @@ pub struct InGameLoading;
|
||||
pub struct StatePlugin;
|
||||
impl Plugin for StatePlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_state::<AppState>().add_state::<GameState>();
|
||||
app.init_state::<AppState>().init_state::<GameState>();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user