diff --git a/tools/gltf_auto_export/__init__.py b/tools/gltf_auto_export/__init__.py index 708fe96..716e184 100644 --- a/tools/gltf_auto_export/__init__.py +++ b/tools/gltf_auto_export/__init__.py @@ -57,7 +57,7 @@ This is a workaround needed because of the way the settings are stored , perhaps @persistent def deps_update_handler(scene, depsgraph): if scene.name != "temp_scene": # actually do we care about anything else than the main scene(s) ? - print("depsgraph_update_post", scene.name) + #print("depsgraph_update_post", scene.name) print("-------------") changed = scene.name or "" diff --git a/tools/gltf_auto_export/helpers_collections.py b/tools/gltf_auto_export/helpers_collections.py index 378a263..8280d71 100644 --- a/tools/gltf_auto_export/helpers_collections.py +++ b/tools/gltf_auto_export/helpers_collections.py @@ -2,11 +2,10 @@ import bpy from .helpers import traverse_tree # returns the list of the collections in use for a given scene -# FIXME: this should also look into sub collections def get_used_collections(scene): root_collection = scene.collection - scene_objects = [o for o in root_collection.objects] + scene_objects = [o for o in root_collection.all_objects] collection_names = set() used_collections = [] for object in scene_objects: @@ -117,7 +116,7 @@ def get_exportable_collections(main_scenes, library_scenes, addon_prefs): children_per_collection = {} flatten_collection_tree(root_node, children_per_collection) #print("ROOT NODE", children_per_collection) # - + return (all_collection_names, children_per_collection) def get_collections_per_scene(collection_names, library_scenes): diff --git a/tools/gltf_auto_export/preferences.py b/tools/gltf_auto_export/preferences.py index 9ac72c5..2c11c46 100644 --- a/tools/gltf_auto_export/preferences.py +++ b/tools/gltf_auto_export/preferences.py @@ -128,9 +128,6 @@ class AutoExportGltfAddonPreferences(AddonPreferences): ('GLB', 'glTF Binary (.glb)', 'Exports a single file, with all data packed in binary form. ' 'Most efficient and portable, but more difficult to edit later'), - ('GLTF_EMBEDDED', 'glTF Embedded (.gltf)', - 'Exports a single file, with all data packed in JSON. ' - 'Less efficient than binary, but easier to edit later'), ('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)', 'Exports multiple files, with separate JSON, binary and texture data. ' 'Easiest to edit later')