fix(): various Fixes and tweaks (#7)

* fixed license files name typo
* fixed bad links
* fixed typo in the repo name !!
* updated crates to 0.1.1 
* added missing parts in README files
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Mark Moissette 2023-09-28 16:53:21 +02:00 committed by GitHub
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10 changed files with 89 additions and 31 deletions

12
Cargo.lock generated
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@ -721,15 +721,15 @@ dependencies = [
[[package]]
name = "bevy_gltf_blueprints"
version = "0.1.0"
version = "0.1.1"
dependencies = [
"bevy",
"bevy_gltf_components 0.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bevy_gltf_components 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
]
[[package]]
name = "bevy_gltf_components"
version = "0.1.0"
version = "0.1.1"
dependencies = [
"bevy",
"ron",
@ -738,9 +738,9 @@ dependencies = [
[[package]]
name = "bevy_gltf_components"
version = "0.1.0"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "168c88211436e833f6f5104d2f2db8a9f3d705b6c6ae22b921f1be6b80b7d4cb"
checksum = "680276f556c9caf53a32ec0604f9aa4ae336c506bec40d34f6daa33f32a22f13"
dependencies = [
"bevy",
"ron",
@ -755,7 +755,7 @@ dependencies = [
"bevy_asset_loader",
"bevy_editor_pls",
"bevy_gltf_blueprints",
"bevy_gltf_components 0.1.0",
"bevy_gltf_components 0.1.1",
"bevy_rapier3d",
"rand",
"ron",

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@ -1,8 +1,8 @@
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/License.md)
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/LICENSE.md)
# Blender_bevy_components_worklflow
# Blender_bevy_components_workflow
![demo](./docs/blender_gltf_components.png)
@ -28,10 +28,10 @@ It also allows you to setup 'blueprints' in Blender by using collections (the re
## Crates
- [bevy_gltf_components]('./crates/bevy_gltf_components/) This crate allows you to define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
- [bevy_gltf_components](./crates/bevy_gltf_components/) This crate allows you to define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
There is a [video tutorial/explanation](https://youtu.be/-lcScjQCA3c) if you want, or you can read the crate docs/ basic example
- [bevy_gltf_blueprints]('./crates/bevy_gltf_blueprints/) This crate adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning.
- [bevy_gltf_blueprints](./crates/bevy_gltf_blueprints/) This crate adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning.
## Tools

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@ -1,10 +1,10 @@
[package]
name = "bevy_gltf_blueprints"
version = "0.1.0"
version = "0.1.1"
authors = ["Mark 'kaosat-dev' Moissette"]
description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
categories = ["game-development"]
edition = "2021"
@ -14,5 +14,5 @@ license = "MIT OR Apache-2.0"
bevy="0.11.2"
[dependencies]
bevy_gltf_components = "0.1.0"
bevy_gltf_components = "0.1.1"
bevy = { version = "0.11.2", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }

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@ -1,6 +1,6 @@
[![Crates.io](https://img.shields.io/crates/v/bevy_gltf_blueprints)](https://crates.io/crates/bevy_gltf_blueprints)
[![Docs](https://img.shields.io/docsrs/bevy_gltf_blueprints)](https://docs.rs/bevy_gltf_blueprints/latest/bevy_gltf_blueprints/)
[![License](https://img.shields.io/crates/l/bevy_gltf_blueprints)](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/crates/bevy_gltf_blueprints/License.md)
[![License](https://img.shields.io/crates/l/bevy_gltf_blueprints)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/crates/bevy_gltf_blueprints/License.md)
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
# bevy_gltf_blueprints
@ -12,7 +12,7 @@ A blueprint is a set of **overrideable** components + a hierarchy: ie
* just a Gltf file with Gltf_extras specifying components
* a component called BlueprintName
Particularly useful when using [Blender](https://www.blender.org/) as an editor for the [Bevy](https://bevyengine.org/) game engine, combined with the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/tools/gltf_auto_export) that does a lot of the work for you
Particularly useful when using [Blender](https://www.blender.org/) as an editor for the [Bevy](https://bevyengine.org/) game engine, combined with the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/gltf_auto_export) that does a lot of the work for you
## Usage
@ -22,7 +22,8 @@ Here's a minimal usage example:
```toml
# Cargo.toml
[dependencies]
bevy_gltf_blueprints = { version = "0.1.0"}
bevy="0.11.2"
bevy_gltf_blueprints = { version = "0.1.1"}
```
@ -55,10 +56,54 @@ fn spawn_blueprint(
}
```
## Installation
Add the following to your `[dependencies]` section in `Cargo.toml`:
```toml
bevy_gltf_blueprints = "0.1.1"
```
Or use `cargo add`:
```toml
cargo add bevy_gltf_blueprints
```
## Setup
- configure your "library"/"blueprints" path:
advanced/models/library/
```rust no_run
use bevy::prelude::*;
use bevy_gltf_blueprints::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(BlueprintsPlugin)
.run();
}
```
you may want to configure your "library"/"blueprints" path: (defaults to ```assets/models/library```) so the plugin know where to look for the blueprint files
```rust no_run
use bevy::prelude::*;
use bevy_gltf_blueprints::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(
BlueprintsPlugin{
library_folder: "advanced/models/library".into() // replace this with your blueprints library path , relative to the assets folder
}
)
.run();
}
```
## Spawning entities from blueprints
@ -132,11 +177,11 @@ Typically , the order of systems should be
***bevy_gltf_components (GltfComponentsSet::Injection)*** => ***bevy_gltf_blueprints (GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)*** => ***replace_proxies***
see https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/examples/advanced for how to set it up correctly
see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/advanced for how to set it up correctly
## Examples
https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/examples/advanced
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/advanced
## License

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@ -1,10 +1,10 @@
[package]
name = "bevy_gltf_components"
version = "0.1.0"
version = "0.1.1"
authors = ["Mark 'kaosat-dev' Moissette"]
description = "Allows you to define [Bevy](https://bevyengine.org/) components direclty inside gltf files and instanciate the components on the Bevy side."
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
categories = ["game-development"]
edition = "2021"

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@ -1,6 +1,6 @@
[![Crates.io](https://img.shields.io/crates/v/bevy_gltf_components)](https://crates.io/crates/bevy_gltf_components)
[![Docs](https://img.shields.io/docsrs/bevy_gltf_components)](https://docs.rs/bevy_gltf_components/latest/bevy_gltf_components/)
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/crates/bevy_gltf_components/License.md)
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/crates/bevy_gltf_components/License.md)
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
@ -13,9 +13,9 @@ This crate allows you to define [Bevy](https://bevyengine.org/) components direc
***important*** : the plugin for processing gltf files runs in ***update*** , so you cannot use the components directly if you spawn your scene from gltf in ***setup*** (the additional components will not show up)
Please see the
* [example](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/examples/basic)
* [example](https://github.com/kaosat-dev/Blender_bevy_components_workflow/examples/basic)
* or use [```bevy_asset_loader```](https://github.com/NiklasEi/bevy_asset_loader) for a reliable workflow.
* alternatively, use the [```bevy_gltf_blueprints```](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/crates/bevy_gltf_blueprints) crate, build on this crate's features,
* alternatively, use the [```bevy_gltf_blueprints```](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/crates/bevy_gltf_blueprints) crate, build on this crate's features,
that allows you to directly spawn entities from gltf based blueprints.
Here's a minimal usage example:
@ -24,12 +24,12 @@ Here's a minimal usage example:
# Cargo.toml
[dependencies]
bevy="0.11.2"
bevy_gltf_components = { version = "0.1.0"}
bevy_gltf_components = { version = "0.1.1"}
```
```rust no_run
//too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_worklflow/examples/basic for a real example
//too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_workflow/examples/basic for a real example
fn main() {
App::new()
.add_plugins(DefaultPlugins)
@ -55,6 +55,19 @@ bevy_gltf_components = { version = "0.1.0"}
```
## Installation
Add the following to your `[dependencies]` section in `Cargo.toml`:
```toml
bevy_gltf_components = "0.1.1"
```
Or use `cargo add`:
```toml
cargo add bevy_gltf_components
```
## SystemSet
@ -72,7 +85,7 @@ Typically , the order of systems should be
## Examples
https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/examples/basic
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/basic
## License

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@ -20,7 +20,7 @@ use bevy::prelude::{
/// # use bevy::gltf::*;
/// # use bevy_gltf_components::ComponentsFromGltfPlugin;
///
/// //too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_worklflow/examples/basic for a real example
/// //too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_workflow/examples/basic for a real example
/// fn main() {
/// App::new()
/// .add_plugins(DefaultPlugins)