fix(): various Fixes and tweaks (#7)
* fixed license files name typo * fixed bad links * fixed typo in the repo name !! * updated crates to 0.1.1 * added missing parts in README files
This commit is contained in:
parent
528e13a250
commit
4d09d17614
|
@ -721,15 +721,15 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "bevy_gltf_blueprints"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
dependencies = [
|
||||
"bevy",
|
||||
"bevy_gltf_components 0.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
"bevy_gltf_components 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "bevy_gltf_components"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
dependencies = [
|
||||
"bevy",
|
||||
"ron",
|
||||
|
@ -738,9 +738,9 @@ dependencies = [
|
|||
|
||||
[[package]]
|
||||
name = "bevy_gltf_components"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "168c88211436e833f6f5104d2f2db8a9f3d705b6c6ae22b921f1be6b80b7d4cb"
|
||||
checksum = "680276f556c9caf53a32ec0604f9aa4ae336c506bec40d34f6daa33f32a22f13"
|
||||
dependencies = [
|
||||
"bevy",
|
||||
"ron",
|
||||
|
@ -755,7 +755,7 @@ dependencies = [
|
|||
"bevy_asset_loader",
|
||||
"bevy_editor_pls",
|
||||
"bevy_gltf_blueprints",
|
||||
"bevy_gltf_components 0.1.0",
|
||||
"bevy_gltf_components 0.1.1",
|
||||
"bevy_rapier3d",
|
||||
"rand",
|
||||
"ron",
|
||||
|
|
|
@ -1,8 +1,8 @@
|
|||
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
|
||||
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/License.md)
|
||||
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/LICENSE.md)
|
||||
|
||||
|
||||
# Blender_bevy_components_worklflow
|
||||
# Blender_bevy_components_workflow
|
||||
|
||||
![demo](./docs/blender_gltf_components.png)
|
||||
|
||||
|
@ -28,10 +28,10 @@ It also allows you to setup 'blueprints' in Blender by using collections (the re
|
|||
|
||||
## Crates
|
||||
|
||||
- [bevy_gltf_components]('./crates/bevy_gltf_components/) This crate allows you to define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
|
||||
- [bevy_gltf_components](./crates/bevy_gltf_components/) This crate allows you to define components direclty inside gltf files and instanciate/inject the components on the Bevy side.
|
||||
There is a [video tutorial/explanation](https://youtu.be/-lcScjQCA3c) if you want, or you can read the crate docs/ basic example
|
||||
|
||||
- [bevy_gltf_blueprints]('./crates/bevy_gltf_blueprints/) This crate adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning.
|
||||
- [bevy_gltf_blueprints](./crates/bevy_gltf_blueprints/) This crate adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy. With the ability to override and add components when spawning.
|
||||
|
||||
|
||||
## Tools
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
[package]
|
||||
name = "bevy_gltf_blueprints"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
authors = ["Mark 'kaosat-dev' Moissette"]
|
||||
description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
|
||||
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
|
||||
repository = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
|
||||
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||
keywords = ["gamedev", "bevy", "gltf", "blueprint", "prefab"]
|
||||
categories = ["game-development"]
|
||||
edition = "2021"
|
||||
|
@ -14,5 +14,5 @@ license = "MIT OR Apache-2.0"
|
|||
bevy="0.11.2"
|
||||
|
||||
[dependencies]
|
||||
bevy_gltf_components = "0.1.0"
|
||||
bevy_gltf_components = "0.1.1"
|
||||
bevy = { version = "0.11.2", default-features = false, features = ["bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation"] }
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[![Crates.io](https://img.shields.io/crates/v/bevy_gltf_blueprints)](https://crates.io/crates/bevy_gltf_blueprints)
|
||||
[![Docs](https://img.shields.io/docsrs/bevy_gltf_blueprints)](https://docs.rs/bevy_gltf_blueprints/latest/bevy_gltf_blueprints/)
|
||||
[![License](https://img.shields.io/crates/l/bevy_gltf_blueprints)](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/crates/bevy_gltf_blueprints/License.md)
|
||||
[![License](https://img.shields.io/crates/l/bevy_gltf_blueprints)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/crates/bevy_gltf_blueprints/License.md)
|
||||
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
|
||||
|
||||
# bevy_gltf_blueprints
|
||||
|
@ -12,7 +12,7 @@ A blueprint is a set of **overrideable** components + a hierarchy: ie
|
|||
* just a Gltf file with Gltf_extras specifying components
|
||||
* a component called BlueprintName
|
||||
|
||||
Particularly useful when using [Blender](https://www.blender.org/) as an editor for the [Bevy](https://bevyengine.org/) game engine, combined with the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/tools/gltf_auto_export) that does a lot of the work for you
|
||||
Particularly useful when using [Blender](https://www.blender.org/) as an editor for the [Bevy](https://bevyengine.org/) game engine, combined with the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/gltf_auto_export) that does a lot of the work for you
|
||||
|
||||
|
||||
## Usage
|
||||
|
@ -22,7 +22,8 @@ Here's a minimal usage example:
|
|||
```toml
|
||||
# Cargo.toml
|
||||
[dependencies]
|
||||
bevy_gltf_blueprints = { version = "0.1.0"}
|
||||
bevy="0.11.2"
|
||||
bevy_gltf_blueprints = { version = "0.1.1"}
|
||||
|
||||
```
|
||||
|
||||
|
@ -55,10 +56,54 @@ fn spawn_blueprint(
|
|||
}
|
||||
```
|
||||
|
||||
## Installation
|
||||
|
||||
Add the following to your `[dependencies]` section in `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
bevy_gltf_blueprints = "0.1.1"
|
||||
```
|
||||
|
||||
Or use `cargo add`:
|
||||
|
||||
```toml
|
||||
cargo add bevy_gltf_blueprints
|
||||
```
|
||||
|
||||
## Setup
|
||||
|
||||
- configure your "library"/"blueprints" path:
|
||||
advanced/models/library/
|
||||
```rust no_run
|
||||
use bevy::prelude::*;
|
||||
use bevy_gltf_blueprints::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(BlueprintsPlugin)
|
||||
|
||||
.run();
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
you may want to configure your "library"/"blueprints" path: (defaults to ```assets/models/library```) so the plugin know where to look for the blueprint files
|
||||
|
||||
```rust no_run
|
||||
use bevy::prelude::*;
|
||||
use bevy_gltf_blueprints::*;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(
|
||||
BlueprintsPlugin{
|
||||
library_folder: "advanced/models/library".into() // replace this with your blueprints library path , relative to the assets folder
|
||||
}
|
||||
)
|
||||
.run();
|
||||
}
|
||||
|
||||
```
|
||||
|
||||
## Spawning entities from blueprints
|
||||
|
||||
|
@ -132,11 +177,11 @@ Typically , the order of systems should be
|
|||
|
||||
***bevy_gltf_components (GltfComponentsSet::Injection)*** => ***bevy_gltf_blueprints (GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)*** => ***replace_proxies***
|
||||
|
||||
see https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/examples/advanced for how to set it up correctly
|
||||
see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/advanced for how to set it up correctly
|
||||
|
||||
## Examples
|
||||
|
||||
https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/examples/advanced
|
||||
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/advanced
|
||||
|
||||
## License
|
||||
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
[package]
|
||||
name = "bevy_gltf_components"
|
||||
version = "0.1.0"
|
||||
version = "0.1.1"
|
||||
authors = ["Mark 'kaosat-dev' Moissette"]
|
||||
description = "Allows you to define [Bevy](https://bevyengine.org/) components direclty inside gltf files and instanciate the components on the Bevy side."
|
||||
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
|
||||
repository = "https://github.com/kaosat-dev/Blender_bevy_components_worklflow"
|
||||
homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||
repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
|
||||
keywords = ["gamedev", "bevy", "assets", "gltf", "components"]
|
||||
categories = ["game-development"]
|
||||
edition = "2021"
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
[![Crates.io](https://img.shields.io/crates/v/bevy_gltf_components)](https://crates.io/crates/bevy_gltf_components)
|
||||
[![Docs](https://img.shields.io/docsrs/bevy_gltf_components)](https://docs.rs/bevy_gltf_components/latest/bevy_gltf_components/)
|
||||
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/crates/bevy_gltf_components/License.md)
|
||||
[![License](https://img.shields.io/crates/l/bevy_gltf_components)](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/crates/bevy_gltf_components/License.md)
|
||||
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)
|
||||
|
||||
|
||||
|
@ -13,9 +13,9 @@ This crate allows you to define [Bevy](https://bevyengine.org/) components direc
|
|||
***important*** : the plugin for processing gltf files runs in ***update*** , so you cannot use the components directly if you spawn your scene from gltf in ***setup*** (the additional components will not show up)
|
||||
|
||||
Please see the
|
||||
* [example](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/examples/basic)
|
||||
* [example](https://github.com/kaosat-dev/Blender_bevy_components_workflow/examples/basic)
|
||||
* or use [```bevy_asset_loader```](https://github.com/NiklasEi/bevy_asset_loader) for a reliable workflow.
|
||||
* alternatively, use the [```bevy_gltf_blueprints```](https://github.com/kaosat-dev/Blender_bevy_components_worklflow/blob/main/crates/bevy_gltf_blueprints) crate, build on this crate's features,
|
||||
* alternatively, use the [```bevy_gltf_blueprints```](https://github.com/kaosat-dev/Blender_bevy_components_workflow/blob/main/crates/bevy_gltf_blueprints) crate, build on this crate's features,
|
||||
that allows you to directly spawn entities from gltf based blueprints.
|
||||
|
||||
Here's a minimal usage example:
|
||||
|
@ -24,12 +24,12 @@ Here's a minimal usage example:
|
|||
# Cargo.toml
|
||||
[dependencies]
|
||||
bevy="0.11.2"
|
||||
bevy_gltf_components = { version = "0.1.0"}
|
||||
bevy_gltf_components = { version = "0.1.1"}
|
||||
|
||||
```
|
||||
|
||||
```rust no_run
|
||||
//too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_worklflow/examples/basic for a real example
|
||||
//too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_workflow/examples/basic for a real example
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
|
@ -55,6 +55,19 @@ bevy_gltf_components = { version = "0.1.0"}
|
|||
|
||||
```
|
||||
|
||||
## Installation
|
||||
|
||||
Add the following to your `[dependencies]` section in `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
bevy_gltf_components = "0.1.1"
|
||||
```
|
||||
|
||||
Or use `cargo add`:
|
||||
|
||||
```toml
|
||||
cargo add bevy_gltf_components
|
||||
```
|
||||
|
||||
## SystemSet
|
||||
|
||||
|
@ -72,7 +85,7 @@ Typically , the order of systems should be
|
|||
|
||||
## Examples
|
||||
|
||||
https://github.com/kaosat-dev/Blender_bevy_components_worklflow/tree/main/examples/basic
|
||||
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/basic
|
||||
|
||||
|
||||
## License
|
||||
|
|
|
@ -20,7 +20,7 @@ use bevy::prelude::{
|
|||
/// # use bevy::gltf::*;
|
||||
/// # use bevy_gltf_components::ComponentsFromGltfPlugin;
|
||||
///
|
||||
/// //too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_worklflow/examples/basic for a real example
|
||||
/// //too barebones of an example to be meaningfull, please see https://github.com/kaosat-dev/Blender_bevy_components_workflow/examples/basic for a real example
|
||||
/// fn main() {
|
||||
/// App::new()
|
||||
/// .add_plugins(DefaultPlugins)
|
||||
|
|
Loading…
Reference in New Issue