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feat(Blenvy:Blender): minor UI tweaks
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@ -75,7 +75,7 @@ class AutoExportSettings(PropertyGroup):
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export_materials_library: BoolProperty(
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name='Export materials library',
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description='remove materials from blueprints and use the material library instead',
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default=False,
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default=True,
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update=save_settings
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) # type: ignore
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@ -130,8 +130,8 @@ class BlenvyManager(PropertyGroup):
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auto_export: PointerProperty(type=auto_export_settings.AutoExportSettings) # type: ignore
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components: PointerProperty(type=component_settings.ComponentsSettings) # type: ignore
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level_scene_selector: PointerProperty(type=bpy.types.Scene, name="level scene", description="level_scene_picker", poll=is_scene_already_in_use, update=save_settings)# type: ignore
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library_scene_selector: PointerProperty(type=bpy.types.Scene, name="library scene", description="library_scene_picker", poll=is_scene_already_in_use, update=save_settings)# type: ignore
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level_scene_selector: PointerProperty(type=bpy.types.Scene, name="level scene", description="level scene picker", poll=is_scene_already_in_use, update=save_settings)# type: ignore
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library_scene_selector: PointerProperty(type=bpy.types.Scene, name="library scene", description="library scene picker", poll=is_scene_already_in_use, update=save_settings)# type: ignore
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@property
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def level_scenes(self):
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@ -129,7 +129,7 @@ def draw_common_settings_ui(layout, settings):
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layout.alert = True
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row.label(text="NO library or level scenes specified! at least one level scene or library scene is required!")
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row = layout.row()
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row.label(text="Please select and add one using the UI below")
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row.label(text="Please select and add at least one:")
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section = layout
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rows = 2
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