diff --git a/testing/bevy_example/assets/registry.json b/testing/bevy_example/assets/registry.json index 65dea5f..33887c3 100644 --- a/testing/bevy_example/assets/registry.json +++ b/testing/bevy_example/assets/registry.json @@ -3576,6 +3576,22 @@ "type": "array", "typeInfo": "TupleStruct" }, + "bevy_gltf_blueprints::spawn_from_blueprints::BlueprintsList": { + "isComponent": true, + "isResource": false, + "items": false, + "prefixItems": [ + { + "type": { + "$ref": "#/$defs/bevy_utils::hashbrown::HashMap, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>" + } + } + ], + "short_name": "BlueprintsList", + "title": "bevy_gltf_blueprints::spawn_from_blueprints::BlueprintsList", + "type": "array", + "typeInfo": "TupleStruct" + }, "bevy_gltf_blueprints::spawn_from_blueprints::SpawnHere": { "additionalProperties": false, "isComponent": true, @@ -10834,6 +10850,19 @@ "type": "object", "typeInfo": "Value" }, + "bevy_utils::hashbrown::HashMap, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>": { + "additionalProperties": { + "type": { + "$ref": "#/$defs/alloc::vec::Vec" + } + }, + "isComponent": false, + "isResource": false, + "short_name": "HashMap, DefaultHashBuilder>", + "title": "bevy_utils::hashbrown::HashMap, bevy_utils::hashbrown::hash_map::DefaultHashBuilder>", + "type": "object", + "typeInfo": "Map" + }, "bevy_utils::smallvec::SmallVec<[bevy_ecs::entity::Entity; 8]>": { "isComponent": false, "isResource": false, diff --git a/testing/bevy_example/src/game/mod.rs b/testing/bevy_example/src/game/mod.rs index d537091..2cd7144 100644 --- a/testing/bevy_example/src/game/mod.rs +++ b/testing/bevy_example/src/game/mod.rs @@ -99,13 +99,12 @@ impl Plugin for GamePlugin { .add_systems(Update, validate_export) .add_systems(OnEnter(AppState::MenuRunning), start_game) .add_systems(OnEnter(AppState::AppRunning), setup_game) - /* .add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once - + .add_systems(Update, generate_screenshot.run_if(on_timer(Duration::from_secs_f32(0.2)))) // TODO: run once .add_systems( Update, exit_game.run_if(on_timer(Duration::from_secs_f32(0.5))), - ) // shut down the app after this time*/ + ) // shut down the app after this time ; } }