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https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-27 05:46:59 +00:00
feat(bevy_components): added progress indicators for from/to custom properties
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7cf8007b18
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@ -42,11 +42,26 @@ class COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL(Operator):
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bl_label = "Apply Registry to all objects"
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bl_options = {"UNDO"}
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@classmethod
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def register(cls):
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bpy.types.WindowManager.custom_properties_from_components_progress_all = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
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@classmethod
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def unregister(cls):
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del bpy.types.WindowManager.custom_properties_from_components_progress_all
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def execute(self, context):
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print("apply registry to all")
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#context.window_manager.components_registry.load_schema()
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for object in bpy.data.objects:
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total = len(bpy.data.objects)
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for index, object in enumerate(bpy.data.objects):
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apply_propertyGroup_values_to_object_customProperties(object)
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progress = index / total
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context.window_manager.custom_properties_from_components_progress_all = progress
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# now force refresh the ui
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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context.window_manager.custom_properties_from_components_progress_all = -1.0
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return {'FINISHED'}
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@ -56,10 +71,23 @@ class COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT(Operator):
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bl_label = "Apply Registry to current object"
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bl_options = {"UNDO"}
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@classmethod
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def register(cls):
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bpy.types.WindowManager.custom_properties_from_components_progress = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
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@classmethod
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def unregister(cls):
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del bpy.types.WindowManager.custom_properties_from_components_progress
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def execute(self, context):
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print("apply registry to current object")
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object = context.object
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context.window_manager.custom_properties_from_components_progress = 0.5
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# now force refresh the ui
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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apply_propertyGroup_values_to_object_customProperties(object)
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context.window_manager.custom_properties_from_components_progress = -1.0
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return {'FINISHED'}
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@ -69,44 +97,77 @@ class COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT(Operator):
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bl_label = "Apply custom_properties to current object"
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bl_options = {"UNDO"}
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@classmethod
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def register(cls):
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bpy.types.WindowManager.components_from_custom_properties_progress = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
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@classmethod
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def unregister(cls):
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del bpy.types.WindowManager.components_from_custom_properties_progress
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def execute(self, context):
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print("apply custom properties to current object")
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object = context.object
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error = False
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try:
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apply_customProperty_values_to_object_propertyGroups(object)
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progress = 0.5
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context.window_manager.components_from_custom_properties_progress = progress
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# now force refresh the ui
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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except Exception as error:
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del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
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error = True
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self.report({'ERROR'}, "Failed to update propertyGroup values from custom property: Error:" + str(error))
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if not error:
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self.report({'INFO'}, "Sucessfully generated UI values for custom properties for selected object")
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context.window_manager.components_from_custom_properties_progress = -1.0
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return {'FINISHED'}
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class COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL(Operator):
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"""Update UI values from custom properties to ALL object"""
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bl_idname = "object.refresh_ui_from_custom_properties_all"
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bl_label = "Apply custom_properties to all objects"
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bl_options = {"UNDO"}
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@classmethod
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def register(cls):
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bpy.types.WindowManager.components_from_custom_properties_progress_all = bpy.props.FloatProperty(default=-1.0) #bpy.props.PointerProperty(type=RenameHelper)
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@classmethod
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def unregister(cls):
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del bpy.types.WindowManager.components_from_custom_properties_progress_all
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def execute(self, context):
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print("apply custom properties to all object")
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bpy.context.window_manager.components_registry.disable_all_object_updates = True
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errors = []
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for object in bpy.data.objects:
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total = len(bpy.data.objects)
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for index, object in enumerate(bpy.data.objects):
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try:
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apply_customProperty_values_to_object_propertyGroups(object)
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except Exception as error:
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del object["__disable__update"] # make sure custom properties are updateable afterwards, even in the case of failure
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errors.append( "object: '" + object.name + "', error: " + str(error))
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progress = index / total
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context.window_manager.components_from_custom_properties_progress_all = progress
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# now force refresh the ui
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bpy.ops.wm.redraw_timer(type='DRAW_WIN_SWAP', iterations=1)
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if len(errors) > 0:
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self.report({'ERROR'}, "Failed to update propertyGroup values from custom property: Errors:" + str(errors))
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else:
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self.report({'INFO'}, "Sucessfully generated UI values for custom properties for all objects")
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bpy.context.window_manager.components_registry.disable_all_object_updates = False
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context.window_manager.components_from_custom_properties_progress_all = -1.0
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return {'FINISHED'}
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class OT_OpenFilebrowser(Operator, ImportHelper):
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@ -169,27 +169,54 @@ class BEVY_COMPONENTS_PT_AdvancedToolsPanel(bpy.types.Panel):
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row.label(text="WARNING ! The following operations will overwrite your existing custom properties if they have matching types on the bevy side !")
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row.alert = True
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##
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row = layout.row()
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row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update custom properties of current object" , icon="LOOP_FORWARDS")
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row.enabled = registry_has_type_infos and selected_object is not None
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custom_properties_from_components_progress_current = context.window_manager.custom_properties_from_components_progress
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if custom_properties_from_components_progress_current == -1.0:
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row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update custom properties of current object" , icon="LOOP_FORWARDS")
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row.enabled = registry_has_type_infos and selected_object is not None
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else:
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if hasattr(layout,"progress") : # only for Blender > 4.0
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layout.progress(factor = custom_properties_from_components_progress_current, text=f"updating {custom_properties_from_components_progress_current * 100.0:.2f}%")
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layout.separator()
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row = layout.row()
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row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL.bl_idname, text="update custom properties of ALL objects" , icon="LOOP_FORWARDS")
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row.enabled = registry_has_type_infos
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custom_properties_from_components_progress_all = context.window_manager.custom_properties_from_components_progress_all
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if custom_properties_from_components_progress_all == -1.0:
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row.operator(COMPONENTS_OT_REFRESH_CUSTOM_PROPERTIES_ALL.bl_idname, text="update custom properties of ALL objects" , icon="LOOP_FORWARDS")
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row.enabled = registry_has_type_infos
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else:
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if hasattr(layout,"progress") : # only for Blender > 4.0
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layout.progress(factor = custom_properties_from_components_progress_all, text=f"updating {custom_properties_from_components_progress_all * 100.0:.2f}%")
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########################
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row = layout.row()
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row.label(text="WARNING ! The following operations will try to overwrite your existing ui values if they have matching types on the bevy side !")
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row.alert = True
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components_from_custom_properties_progress_current = context.window_manager.components_from_custom_properties_progress
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row = layout.row()
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row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update UI FROM custom properties of current object" , icon="LOOP_BACK")
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row.enabled = registry_has_type_infos and selected_object is not None
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if components_from_custom_properties_progress_current == -1.0:
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row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_CURRENT.bl_idname, text="update UI FROM custom properties of current object" , icon="LOOP_BACK")
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row.enabled = registry_has_type_infos and selected_object is not None
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else:
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if hasattr(layout,"progress") : # only for Blender > 4.0
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layout.progress(factor = components_from_custom_properties_progress_current, text=f"updating {components_from_custom_properties_progress_current * 100.0:.2f}%")
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layout.separator()
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row = layout.row()
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row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL.bl_idname, text="update UI FROM custom properties of ALL objects" , icon="LOOP_BACK")
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row.enabled = registry_has_type_infos
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components_from_custom_properties_progress_all = context.window_manager.components_from_custom_properties_progress_all
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if components_from_custom_properties_progress_all == -1.0:
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row.operator(COMPONENTS_OT_REFRESH_PROPGROUPS_FROM_CUSTOM_PROPERTIES_ALL.bl_idname, text="update UI FROM custom properties of ALL objects" , icon="LOOP_BACK")
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row.enabled = registry_has_type_infos
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else:
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if hasattr(layout,"progress") : # only for Blender > 4.0
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layout.progress(factor = components_from_custom_properties_progress_all, text=f"updating {components_from_custom_properties_progress_all * 100.0:.2f}%")
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class BEVY_COMPONENTS_PT_MissingTypesPanel(bpy.types.Panel):
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