mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-21 19:44:18 +00:00
docs(bevy_gltf_components): added barebones info about lights & shadows handling
This commit is contained in:
parent
43267b7aa6
commit
6514ceff63
@ -104,6 +104,16 @@ Typically , the order of systems should be
|
|||||||
|
|
||||||
***bevy_gltf_components (GltfComponentsSet::Injection)*** => ***replace_proxies***
|
***bevy_gltf_components (GltfComponentsSet::Injection)*** => ***replace_proxies***
|
||||||
|
|
||||||
|
## Additional features
|
||||||
|
|
||||||
|
- as of version 0.5 , this crate also includes automatic handling of lights in gltf files, to attempt to match Blender's eevee rendering as close as possible:
|
||||||
|
* **BlenderLightShadows** (automatically generated by the gltf_auto_export Blender add-on) allows you to toggle light's shadows on/off in Blender and have matching
|
||||||
|
behaviour in Bevy
|
||||||
|
* **BlenderBackgroundShader** aka background color is also automatically set on the Bevy side
|
||||||
|
* **BlenderShadowSettings** sets the cascade_size on the bevy side to match the one configured in Blender
|
||||||
|
|
||||||
|
If these components are present in your gltf file, they will be handled automatically by this crate, will be ignored otherwise.
|
||||||
|
|
||||||
## Examples
|
## Examples
|
||||||
|
|
||||||
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/basic
|
https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/basic
|
||||||
|
Loading…
Reference in New Issue
Block a user