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chore(): minor clippy tweak
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@ -22,7 +22,8 @@ fn start_game(mut next_app_state: ResMut<NextState<AppState>>) {
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// if the export from Blender worked correctly, we should have animations (simplified here by using AnimationPlayerLink)
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// if the export from Blender worked correctly, we should have animations (simplified here by using AnimationPlayerLink)
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// if the export from Blender worked correctly, we should have an Entity called "Cylinder" that has two components: UnitTest, TupleTestF32
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// if the export from Blender worked correctly, we should have an Entity called "Cylinder" that has two components: UnitTest, TupleTestF32
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// if the export from Blender worked correctly, we should have an Entity called "Blueprint4_nested" that has a child called "Blueprint3" that has a "BlueprintName" component with value Blueprint3
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// if the export from Blender worked correctly, we should have an Entity called "Blueprint4_nested" that has a child called "Blueprint3" that has a "BlueprintName" component with value Blueprint3
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// if the export from Blender worked correctly, we should have a blueprints_list
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#[allow(clippy::too_many_arguments)]
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fn validate_export(
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fn validate_export(
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parents: Query<&Parent>,
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parents: Query<&Parent>,
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children: Query<&Children>,
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children: Query<&Children>,
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