mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(auto_export): continued refactoring & internal improvements
* continued restructure of auto_export internals * split out get_levels_to_export * simplified, cleaned up & made get_collections_to_export more efficient (skipping useless computations based on settings) * moved more settings to addon_prefs, created boilerplate to create copies & inject additional params * modified tracker's use of the above, so that the actual list of future exports is displayed * a lot of other tweaks & cleanups
This commit is contained in:
parent
c2dc0324c3
commit
6a1594188e
@ -1,9 +1,15 @@
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import copy
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import json
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import os
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from types import SimpleNamespace
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import bpy
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import traceback
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from .preferences import AutoExportGltfAddonPreferences
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from .get_collections_to_export import get_collections_to_export
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from .get_levels_to_export import get_levels_to_export
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from .get_standard_exporter_settings import get_standard_exporter_settings
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from .export_main_scenes import export_main_scene
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from .export_blueprints import check_if_blueprint_on_disk, check_if_blueprints_exist, export_blueprints_from_collections
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@ -29,10 +35,37 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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export_blueprints = getattr(addon_prefs,"export_blueprints")
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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export_models_path = os.path.join(folder_path, export_output_folder)
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export_materials_library = getattr(addon_prefs,"export_materials_library")
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export_scene_settings = getattr(addon_prefs,"export_scene_settings")
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# standard gltf export settings are stored differently
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
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gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
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# here we do a bit of workaround by creating an override # TODO: do this at the "UI" level
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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#print('addon_prefs', AutoExportGltfAddonPreferences.__annotations__)#)addon_prefs.__annotations__)
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if hasattr(addon_prefs, "__annotations__") :
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tmp = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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print("tutu",k, item.keywords.get('default', None) )
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default = item.keywords.get('default', None)
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tmp[k] = default
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for (k, v) in addon_prefs.properties.items():
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tmp[k] = v
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addon_prefs = SimpleNamespace(**tmp) #copy.deepcopy(addon_prefs)
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addon_prefs.__annotations__ = tmp
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addon_prefs.export_blueprints_path = export_blueprints_path
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addon_prefs.export_gltf_extension = gltf_extension
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addon_prefs.export_models_path = export_models_path
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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print("main scenes", main_scene_names, "library_scenes", library_scene_names)
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@ -49,14 +82,34 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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# export
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if export_blueprints:
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print("EXPORTING")
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# create parent relations for all collections
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(collections, collections_to_export, main_scenes_to_export, library_collections, collections_per_scene, blueprint_hierarchy, export_levels_path, gltf_extension) = get_collections_to_export(folder_path, export_output_folder, changes_per_scene, changed_export_parameters, addon_prefs)
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# get blueprints/collections infos
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(collections, collections_to_export, library_collections, collections_per_scene) = get_collections_to_export(changes_per_scene, changed_export_parameters, addon_prefs)
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# get level/main scenes infos
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(main_scenes_to_export) = get_levels_to_export(changes_per_scene, changed_export_parameters, addon_prefs)
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# since materials export adds components we need to call this before blueprints are exported
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# export materials & inject materials components into relevant objects
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if export_materials_library:
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export_materials(collections, library_scenes, folder_path, addon_prefs)
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# update the list of tracked exports
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exports_total = len(collections_to_export) + len(main_scenes_to_export) + (1 if export_materials_library else 0)
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bpy.context.window_manager.auto_export_tracker.exports_total = exports_total
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bpy.context.window_manager.auto_export_tracker.exports_count = exports_total
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print("-------------------------------")
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#print("collections: all:", collections)
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#print("collections: changed:", changed_collections)
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#print("collections: not found on disk:", collections_not_on_disk)
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print("collections: in library:", library_collections)
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print("collections: to export:", collections_to_export)
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print("collections: per_scene:", collections_per_scene)
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print("-------------------------------")
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print("BLUEPRINTS: to export:", collections_to_export)
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print("-------------------------------")
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print("MAIN SCENES: to export:", main_scenes_to_export)
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print("-------------------------------")
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# backup current active scene
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old_current_scene = bpy.context.scene
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# backup current selections
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@ -65,24 +118,19 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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# first export any main/level/world scenes
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if len(main_scenes_to_export) > 0:
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print("export MAIN scenes")
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for scene_name in main_scene_names:
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# we have more relaxed rules to determine if the main scenes have changed : any change is ok, (allows easier handling of changes, render settings etc)
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do_export_main_scene = not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or not check_if_blueprint_on_disk(scene_name, export_levels_path, gltf_extension)
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if do_export_main_scene:
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for scene_name in main_scenes_to_export:
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print(" exporting scene:", scene_name)
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export_main_scene(bpy.data.scenes[scene_name], folder_path, addon_prefs, library_collections)
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# now deal with blueprints/collections
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do_export_library_scene = not export_change_detection or changed_export_parameters or len(collections_to_export) > 0 # export_library_scene_name in changes_per_scene.keys()
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do_export_library_scene = not export_change_detection or changed_export_parameters or len(collections_to_export) > 0
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if do_export_library_scene:
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print("export LIBRARY")
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# we only want to go through the library scenes where our collections to export are present
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for (scene_name, collections_to_export) in collections_per_scene.items():
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print(" exporting collections from scene:", scene_name)
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print(" collections to export", collections_to_export)
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library_scene = bpy.data.scenes[scene_name]
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export_blueprints_from_collections(collections_to_export, library_scene, folder_path, addon_prefs, blueprint_hierarchy, collections)
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export_blueprints_from_collections(collections_to_export, folder_path, addon_prefs, collections)
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# reset current scene from backup
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bpy.context.window.scene = old_current_scene
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@ -7,7 +7,7 @@ from .export_gltf import (generate_gltf_export_preferences)
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from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collection_into
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# export collections: all the collections that have an instance in the main scene AND any marked collections, even if they do not have instances
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def export_collections(collections, folder_path, library_scene, addon_prefs, gltf_export_preferences, blueprint_hierarchy, library_collections):
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def export_collections(collections, folder_path, addon_prefs, gltf_export_preferences, library_collections):
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# save current active collection
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active_collection = bpy.context.view_layer.active_layer_collection
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@ -35,13 +35,13 @@ def export_collections(collections, folder_path, library_scene, addon_prefs, glt
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bpy.context.view_layer.active_layer_collection = active_collection
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def export_blueprints_from_collections(collections, library_scene, folder_path, addon_prefs, blueprint_hierarchy, library_collections):
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def export_blueprints_from_collections(collections, folder_path, addon_prefs, library_collections):
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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try:
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export_collections(collections, export_blueprints_path, library_scene, addon_prefs, gltf_export_preferences, blueprint_hierarchy, library_collections)
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export_collections(collections, export_blueprints_path, addon_prefs, gltf_export_preferences, library_collections)
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except Exception as error:
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print("failed to export collections to gltf: ", error)
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raise error
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@ -1,20 +1,33 @@
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import os
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import bpy
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from .get_standard_exporter_settings import get_standard_exporter_settings
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from .export_blueprints import check_if_blueprint_on_disk, check_if_blueprints_exist, export_blueprints_from_collections
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from ..helpers.helpers_collections import get_exportable_collections
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from ..helpers.helpers_collections import (get_collections_in_library, get_exportable_collections, get_collections_per_scene, find_collection_ascendant_target_collection)
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from ..helpers.helpers_scenes import (get_scenes, )
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def get_collections_to_export(folder_path, export_output_folder, changes_per_scene, changed_export_parameters, addon_prefs):
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def get_collections_to_export(changes_per_scene, changed_export_parameters, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_materials_library = getattr(addon_prefs,"export_materials_library")
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export_gltf_extension = getattr(addon_prefs, "export_gltf_extension", ".glb")
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export_blueprints_path = getattr(addon_prefs,"export_blueprints_path", "")
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# standard gltf export settings are stored differently
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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# get a list of all collections actually in use
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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collections_to_export = collections # just for clarity
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print("export_change_detection", export_change_detection, export_gltf_extension, export_blueprints_path)
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# if the export parameters have changed, bail out early
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# we need to re_export everything if the export parameters have been changed
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if export_change_detection and not changed_export_parameters:
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changed_collections = []
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# first check if all collections have already been exported before (if this is the first time the exporter is run
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# in your current Blender session for example)
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collections_not_on_disk = check_if_blueprints_exist(collections, export_blueprints_path, export_gltf_extension)
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# create parent relations for all collections # TODO: optimise this
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collection_parents = dict()
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for collection in bpy.data.collections:
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collection_parents[collection.name] = None
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@ -22,19 +35,7 @@ def get_collections_to_export(folder_path, export_output_folder, changes_per_sce
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for ch in collection.children:
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collection_parents[ch.name] = collection.name
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# get a list of all collections actually in use
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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# first check if all collections have already been exported before (if this is the first time the exporter is run
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# in your current Blender session for example)
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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export_levels_path = os.path.join(folder_path, export_output_folder)
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gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
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gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
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collections_not_on_disk = check_if_blueprints_exist(collections, export_blueprints_path, gltf_extension)
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changed_collections = []
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# determine which collections have changed
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for scene, objects in changes_per_scene.items():
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print(" changed scene", scene)
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for obj_name, obj in objects.items():
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@ -50,10 +51,9 @@ def get_collections_to_export(folder_path, export_output_folder, changes_per_sce
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if matching_collection is not None:
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changed_collections.append(matching_collection)
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collections_to_export = list(set(changed_collections + collections_not_on_disk)) if export_change_detection else collections
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collections_to_export = list(set(changed_collections + collections_not_on_disk))
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# we need to re_export everything if the export parameters have been changed # TODO: perhaps do this BEFORE the rest above for better perfs
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collections_to_export = collections if changed_export_parameters else collections_to_export
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# this needs to be done based on all previously collected collections, not the ones that we filter out based on their presence in the library scenes
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collections_per_scene = get_collections_per_scene(collections_to_export, library_scenes)
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# collections that do not come from a library should not be exported as seperate blueprints
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@ -61,27 +61,5 @@ def get_collections_to_export(folder_path, export_output_folder, changes_per_sce
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library_collections = get_collections_in_library(library_scenes)
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collections_to_export = list(set(collections_to_export).intersection(set(library_collections)))
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or not check_if_blueprint_on_disk(scene_name, export_levels_path, gltf_extension)]
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# update the list of tracked exports
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exports_total = len(collections_to_export) + len(main_scenes_to_export) + (1 if export_materials_library else 0)
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bpy.context.window_manager.auto_export_tracker.exports_total = exports_total
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bpy.context.window_manager.auto_export_tracker.exports_count = exports_total
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print("-------------------------------")
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print("collections: all:", collections)
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print("collections: changed:", changed_collections)
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print("collections: not found on disk:", collections_not_on_disk)
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print("collections: in library:", library_collections)
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print("collections: to export:", collections_to_export)
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print("collections: per_scene:", collections_per_scene)
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print("-------------------------------")
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print("BLUEPRINTS: to export:", collections_to_export)
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print("-------------------------------")
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print("MAIN SCENES: to export:", main_scenes_to_export)
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print("-------------------------------")
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return (collections, collections_to_export, main_scenes_to_export, library_collections, collections_per_scene, blueprint_hierarchy, export_levels_path, gltf_extension)
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# all collections, collections to export
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return (collections, collections_to_export, library_collections, collections_per_scene)
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15
tools/gltf_auto_export/auto_export/get_levels_to_export.py
Normal file
15
tools/gltf_auto_export/auto_export/get_levels_to_export.py
Normal file
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import bpy
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from .export_blueprints import check_if_blueprint_on_disk
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from ..helpers.helpers_scenes import (get_scenes, )
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def get_levels_to_export(changes_per_scene, changed_export_parameters, addon_prefs):
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export_change_detection = getattr(addon_prefs, "export_change_detection")
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export_gltf_extension = getattr(addon_prefs, "export_gltf_extension")
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export_models_path = getattr(addon_prefs, "export_models_path")
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[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
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# determine list of main scenes to export
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# we have more relaxed rules to determine if the main scenes have changed : any change is ok, (allows easier handling of changes, render settings etc)
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main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or not check_if_blueprint_on_disk(scene_name, export_models_path, export_gltf_extension)]
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return (main_scenes_to_export)
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import json
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import os
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from types import SimpleNamespace
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import bpy
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from bpy.types import (PropertyGroup)
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from bpy.props import (PointerProperty, IntProperty, StringProperty)
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from .get_collections_to_export import get_collections_to_export
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from ..constants import TEMPSCENE_PREFIX
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from .internals import CollectionsToExport
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from ..helpers.helpers_scenes import (get_scenes)
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from ..helpers.helpers_collections import (get_exportable_collections)
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from .preferences import AutoExportGltfAddonPreferences
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class AutoExportTracker(PropertyGroup):
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@ -135,16 +140,44 @@ class AutoExportTracker(PropertyGroup):
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# get a list of exportable collections for display
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# keep it simple, just use Simplenamespace for compatibility with the rest of our code
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addon_prefs = SimpleNamespace(**get_auto_exporter_settings())
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print("addon prefs", addon_prefs)
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addon_prefs.export_marked_assets = True
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[_, level_scenes, _, library_scenes] = get_scenes(addon_prefs)
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(collections, _) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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tmp = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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print("tutu",k, item.keywords.get('default', None) )
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default = item.keywords.get('default', None)
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tmp[k] = default
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auto_settings = get_auto_exporter_settings()
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for k in auto_settings:
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print("k", k, auto_settings[k])
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tmp[k] = auto_settings[k]
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tmp['__annotations__'] = tmp
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# path to the current blend file
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file_path = bpy.data.filepath
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# Get the folder
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folder_path = os.path.dirname(file_path)
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export_output_folder =tmp["export_output_folder"]
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export_models_path = os.path.join(folder_path, export_output_folder)
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export_blueprints_path = os.path.join(folder_path, export_output_folder, tmp["export_blueprints_path"]) if tmp["export_blueprints_path"] != '' else folder_path
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tmp["export_blueprints_path"] = export_blueprints_path
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tmp["export_models_path"] = export_models_path
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addon_prefs = SimpleNamespace(**tmp)
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#
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#addon_prefs.export_blueprints_path = export_blueprints_path
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#addon_prefs.export_gltf_extension = gltf_extension
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#addon_prefs.export_models_path = export_models_path
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(collections, collections_to_export, library_collections, collections_per_scene) = get_collections_to_export(cls.changed_objects_per_scene, False, addon_prefs)
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print("collections to export", collections_to_export)
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try:
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# we save this list of collections in the context
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bpy.context.window_manager.exportedCollections.clear()
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#TODO: add error handling for this
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for collection_name in collections:
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for collection_name in collections_to_export:
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ui_info = bpy.context.window_manager.exportedCollections.add()
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ui_info.name = collection_name
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except Exception as error:
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@ -138,25 +138,16 @@ def get_collections_per_scene(collection_names, library_scenes):
|
||||
return collections_per_scene
|
||||
|
||||
def get_collections_in_library(library_scenes):
|
||||
"""all_collections = []
|
||||
all_collection_names = []
|
||||
for main_scene in main_scenes:
|
||||
(collection_names, collections) = get_used_collections(main_scene)
|
||||
all_collection_names = all_collection_names + list(collection_names)
|
||||
all_collections = all_collections + collections"""
|
||||
|
||||
# now that we have the collections that are in use by collection instances, check if those collections are actully present in the library scenes
|
||||
collections = []
|
||||
collection_names = []
|
||||
for library_scene in library_scenes:
|
||||
root_collection = library_scene.collection
|
||||
|
||||
for collection in traverse_tree(root_collection):
|
||||
collections.append(collection)
|
||||
collection_names.append(collection.name)
|
||||
return collection_names
|
||||
|
||||
|
||||
def get_collection_hierarchy(root_col, levels=1):
|
||||
"""Read hierarchy of the collections in the scene"""
|
||||
level_lookup = {}
|
||||
|
Loading…
Reference in New Issue
Block a user