feat(tools:gltf_auto_export): big ux improvements (#28)
* export_main_output_name => export_output_folder & the blueprints folder is now relative to this one * exported main scene gltf file name is now created based on the Blender scene name, not settable * blueprints folder defaults to "library" * the exporter now defaults to enabled blueprints, & enabled change detection in library * added handling of export parameter changes * ie when the gltf parameters (gltf vs glb, compression etc), are changed the next time you save , all the models are re-exported * feat(tools:gltf_auto_export): major overhaul & optimisation of library export * added change detection handling so only the actually changed collections get exported on save * works with actual changes (ie clicks/ selections don't count) * this means "progressive" export of only the changed parts, WAY faster * removed "export_on_library_changes" setting, which was semi redundant with the library toggle itself * also scans for already existing exports on disk (for "first runs" in a Blender session) * many smaller cleanups * added logic to save/load export parameters in operator * parameters are thus now persisted even if the addon is removed & added back * based on standard gltf exporter * operator presets are now fixed as well & can be used normally * added injection of saved parameters in case there is a save attempts after installing the add_on and there where previously saved settings * feat(tools:gltf_auto_export): added support for multiple main & lib scenes * with scene picking & filtering * adding a scene to the list now only works once you selected a scene from the picker * docs(tools/gltf_auto_export): updated docs
This commit is contained in:
parent
921a5ef331
commit
6a40cdfd3f
Binary file not shown.
|
@ -1,5 +1,5 @@
|
||||||
({
|
({
|
||||||
"world":File (path: "advanced/models/world.glb#Scene0"),
|
"world":File (path: "advanced/models/World.glb#Scene0"),
|
||||||
"models": Folder (
|
"models": Folder (
|
||||||
path: "advanced/models/library",
|
path: "advanced/models/library",
|
||||||
),
|
),
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
After Width: | Height: | Size: 29 KiB |
Binary file not shown.
After Width: | Height: | Size: 34 KiB |
Binary file not shown.
After Width: | Height: | Size: 32 KiB |
Binary file not shown.
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 54 KiB |
|
@ -2,7 +2,14 @@
|
||||||
|
|
||||||
For convenience I also added this [Blender addon](./gltf_auto_export.py) that
|
For convenience I also added this [Blender addon](./gltf_auto_export.py) that
|
||||||
- automatically exports your level/world from Blender to gltf whenever you save your Blend file.
|
- automatically exports your level/world from Blender to gltf whenever you save your Blend file.
|
||||||
- it also supports automatical exports of used collections as [Gltf blueprints](../../crates/bevy_gltf_blueprints/README.md) & more !
|
- in Blueprints mode (highly recommended !) :
|
||||||
|
- supports automatic exports of used collections as [Gltf blueprints](../../crates/bevy_gltf_blueprints/README.md)
|
||||||
|
- supports any number of main/level scenes
|
||||||
|
- Blender scenes where you define your levels, and all collection instances are replaced with "pointers" to other gltf files (all automatic)
|
||||||
|
- supports any number of library scenes
|
||||||
|
- Blender scenes where you define the assets that you use in your levels, in the form of collections
|
||||||
|
- automatic export of **changed** objects & collections only ! a sort of "incremental export", where only the changed collections (if in use)
|
||||||
|
get exported when you save your blend file
|
||||||
|
|
||||||
|
|
||||||
## Installation:
|
## Installation:
|
||||||
|
@ -25,9 +32,26 @@ For convenience I also added this [Blender addon](./gltf_auto_export.py) that
|
||||||
|
|
||||||
![blender addon use](../../docs/blender_addon_use.png)
|
![blender addon use](../../docs/blender_addon_use.png)
|
||||||
|
|
||||||
* set the autoexport parameters : output path, name of your main scene etc in the **auto export** panel
|
* set the autoexport parameters in the **auto export** panel:
|
||||||
|
|
||||||
|
![blender addon use3](../../docs/blender_addon_use3.png)
|
||||||
|
|
||||||
|
|
||||||
|
- export folder
|
||||||
|
- pick your main (level) scenes and library scenes (see the chapter about Blueprints below)
|
||||||
|
- click in the scene picker & select your scene
|
||||||
|
|
||||||
|
![select scene](../../docs/blender_addon_add_scene.png)
|
||||||
|
|
||||||
|
- click on the "+" icon
|
||||||
|
|
||||||
|
![select scene2](../../docs/blender_addon_add_scene2.png)
|
||||||
|
|
||||||
|
- your scene is added to the list
|
||||||
|
|
||||||
|
![select scene3](../../docs/blender_addon_add_scene3.png)
|
||||||
|
|
||||||
|
|
||||||
![blender addon use3](../../docs/blender_addon_use3.png)
|
|
||||||
|
|
||||||
* and your standard gltf export parameters in the **gltf** panel
|
* and your standard gltf export parameters in the **gltf** panel
|
||||||
|
|
||||||
|
@ -84,12 +108,6 @@ and what actually gets exported for the main scene/world/level
|
||||||
|
|
||||||
all collections instances replaced with empties, and all those collections exported to gltf files as seen above
|
all collections instances replaced with empties, and all those collections exported to gltf files as seen above
|
||||||
|
|
||||||
|
|
||||||
### TODO:
|
|
||||||
|
|
||||||
- [ ] add ability to have multiple main & library scenes
|
|
||||||
- [ ] detect which objects have been changed to only re-export those
|
|
||||||
|
|
||||||
## License
|
## License
|
||||||
|
|
||||||
This tool, all its code, contents & assets is Dual-licensed under either of
|
This tool, all its code, contents & assets is Dual-licensed under either of
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue