Replace number with selector field

This commit is contained in:
DasLixou 2024-08-12 16:12:09 +02:00
parent 12bf1e5bab
commit 6b39b5f2b1
3 changed files with 23 additions and 11 deletions

View File

@ -171,7 +171,7 @@ type_mappings = {
"bevy_color::linear_rgba::LinearRgba": lambda value: parse_color_rgba(value, float, "LinearRgba"),
"bevy_color::hsva::Hsva": lambda value: parse_color_hsva(value, float, "Hsva"),
'bevy_ecs::entity::Entity': lambda value: int(value),
'bevy_ecs::entity::Entity': lambda value: int(value), # TODO: whatdafuq do we do here?
}
def is_def_value_type(definition, registry):

View File

@ -20,14 +20,16 @@ def process_tupples(registry, definition, prefixItems, update, nesting_long_name
if ref_name in type_infos:
original = type_infos[ref_name]
original_long_name = original["long_name"]
is_value_type = original_long_name in value_types_defaults
value = value_types_defaults[original_long_name] if is_value_type else None
is_value_type = original_long_name in blender_property_mapping
has_default_value = original_long_name in value_types_defaults
value = value_types_defaults[original_long_name] if has_default_value else None
default_values.append(value)
prefix_infos.append(original)
if is_value_type:
if original_long_name in blender_property_mapping:
if has_default_value:
blender_property_def = blender_property_mapping[original_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
@ -36,6 +38,15 @@ def process_tupples(registry, definition, prefixItems, update, nesting_long_name
update= update
)
__annotations__[property_name] = blender_property
else:
blender_property_def = blender_property_mapping[original_long_name]
blender_property = blender_property_def["type"](
**blender_property_def["presets"],# we inject presets first
name = property_name,
update= update
)
__annotations__[property_name] = blender_property
else:
original_long_name = original["long_name"]

View File

@ -25,6 +25,9 @@ def property_group_from_infos(property_group_name, property_group_parameters):
return (property_group_pointer, property_group_class)
def is_entity_poll(self, object):
return True # TODO: only select `object.type`s that get converted to entities
# this is where we store the information for all available components
class ComponentsRegistry(PropertyGroup):
registry: bpy.props. StringProperty(
@ -50,7 +53,6 @@ class ComponentsRegistry(PropertyGroup):
"u32": dict(type=IntProperty, presets=dict(min=0)),
"u64": dict(type=IntProperty, presets=dict(min=0)),
"u128": dict(type=IntProperty, presets=dict(min=0)),
"u64": dict(type=IntProperty, presets=dict(min=0)),
"usize": dict(type=IntProperty, presets=dict(min=0)),
"i8": dict(type=IntProperty, presets=dict()),
@ -90,19 +92,19 @@ class ComponentsRegistry(PropertyGroup):
"enum": dict(type=EnumProperty, presets=dict()),
'bevy_ecs::entity::Entity': {"type": IntProperty, "presets": {"min":0} },
'bevy_utils::Uuid': dict(type=StringProperty, presets=dict()),
"bevy_ecs::entity::Entity": dict(type = PointerProperty, presets=dict(type = bpy.types.Object, poll = is_entity_poll)),
"bevy_utils::Uuid": dict(type = StringProperty, presets=dict()),
}
value_types_defaults = {
"string":" ",
"boolean": True,
"boolean": False,
"float": 0.0,
"uint": 0,
"int":0,
# todo : we are re-doing the work of the bevy /rust side here, but it seems more pratical to alway look for the same field name on the blender side for matches
"bool": True,
"bool": False,
"u8": 0,
"u16":0,
@ -144,8 +146,7 @@ class ComponentsRegistry(PropertyGroup):
"bevy_color::linear_rgba::LinearRgba": [1.0, 1.0, 0.0, 1.0],
"bevy_color::hsva::Hsva": [1.0, 1.0, 0.0, 1.0],
'bevy_ecs::entity::Entity': 0,#4294967295, # this is the same as Bevy's Entity::Placeholder, too big for Blender..sigh
'bevy_utils::Uuid': '"'+str(uuid.uuid4())+'"'
"bevy_utils::Uuid": '"'+str(uuid.uuid4())+'"'
}