This commit is contained in:
Mark Moissette 2024-03-20 11:33:16 +00:00 committed by GitHub
commit 733628ec9f
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 112 additions and 68 deletions

View File

@ -14,3 +14,7 @@ pub struct Animations {
/// this is for convenience, because currently , Bevy's gltf parsing inserts `AnimationPlayers` "one level down"
/// ie armature/root for animated models, which means more complex queries to trigger animations that we want to avoid
pub struct AnimationPlayerLink(pub Entity);
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub struct Animated;

View File

@ -120,6 +120,7 @@ impl Plugin for BlueprintsPlugin {
.register_type::<MaterialInfo>()
.register_type::<SpawnHere>()
.register_type::<Animations>()
.register_type::<Animated>()
.register_type::<BlueprintsList>()
.register_type::<Vec<String>>()
.register_type::<HashMap<String, Vec<String>>>()

View File

@ -20,87 +20,113 @@ def remove_unwanted_custom_properties(object):
for component_name in object.keys():
if not is_component_valid(object, component_name):
to_remove.append(component_name)
for cp in custom_properties_to_filter_out + to_remove:
if cp in object:
del object[cp]
def duplicate_object(object):
obj_copy = object.copy()
if object.data:
# TODO: rename actions ?
def copy_animation_data(source, target):
"""if source.data:
data = source.data.copy()
target.data = data"""
if source.animation_data and source.animation_data:
#print("copying animation data from", source.name, "to", target.name)
"""print("I have animation data")
ad = source.animation_data
if ad.action:
print(source.name,'uses',ad.action.name)
for t in ad.nla_tracks:
for s in t.strips:
print(source.name,'uses',s.action.name)"""
"""if target.animation_data == None:
target.animation_data_create()
target.animation_data.action = source.animation_data.action.copy()"""
# alternative method, using the build in link animation operator
with bpy.context.temp_override(active_object=source, selected_editable_objects=[target]):
bpy.ops.object.make_links_data(type='ANIMATION')
# we add an "animated" flag component
target['Animated'] = '()'
"""print("copying animation data for", source.name, target.animation_data)
properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
for prop in properties:
print("copying stuff", prop)
setattr(target.animation_data, prop, getattr(source.animation_data, prop))"""
def duplicate_object(object, parent, combine_mode, destination_collection, library_collections, legacy_mode, nester=""):
copy = None
if object.instance_type == 'COLLECTION' and (combine_mode == 'Split' or (combine_mode == 'EmbedExternal' and (object.instance_collection.name in library_collections)) ):
#print("creating empty for", object.name, object.instance_collection.name, library_collections, combine_mode)
collection_name = object.instance_collection.name
original_name = object.name
object.name = original_name + "____bak"
empty_obj = make_empty(original_name, object.location, object.rotation_euler, object.scale, destination_collection)
"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
empty_obj['SpawnHere'] = '()'
# we also inject a list of all sub blueprints, so that the bevy side can preload them
if not legacy_mode:
root_node = CollectionNode()
root_node.name = "root"
children_per_collection = {}
get_sub_collections([object.instance_collection], root_node, children_per_collection)
empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
# we copy custom properties over from our original object to our empty
for component_name, component_value in object.items():
if component_name not in custom_properties_to_filter_out and is_component_valid(object, component_name): #copy only valid properties
empty_obj[component_name] = component_value
copy = empty_obj
else:
# for objects which are NOT collection instances
# we create a copy of our object and its children, to leave the original one as it is
original_name = object.name
object.name = original_name + "____bak"
copy = object.copy()
copy.name = original_name
# FIXME: orphan data comes from this one, not even sure if this copying is needed at all
"""if object.data:
data = object.data.copy()
obj_copy.data = data
if object.animation_data and object.animation_data.action:
obj_copy.animation_data.action = object.animation_data.action.copy()
return obj_copy
obj_copy.data = data"""
#also removes unwanted custom_properties for all objects in hiearchy
def duplicate_object_recursive(object, parent, collection):
original_name = object.name
object.name = original_name + "____bak"
copy = duplicate_object(object)
copy.name = original_name
collection.objects.link(copy)
destination_collection.objects.link(copy)
remove_unwanted_custom_properties(copy)
"""if object.parent == None:
if parent_empty is not None:
copy.parent = parent_empty
if object.animation_data:
copy['Animated'] = '()'"""
if parent:
print(nester, "copy", copy)
# do this both for empty replacements & normal copies
if parent is not None:
copy.parent = parent
remove_unwanted_custom_properties(copy)
copy_animation_data(object, copy)
for child in object.children:
duplicate_object_recursive(child, copy, collection)
return copy
duplicate_object(child, copy, combine_mode, destination_collection, library_collections, legacy_mode, nester+" ")
# copies the contents of a collection into another one while replacing library instances with empties
def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, library_collections=[], addon_prefs={}):
collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
legacy_mode = getattr(addon_prefs, "export_legacy_mode")
collection_instances_combine_mode= collection_instances_combine_mode
for object in source_collection.objects:
if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
continue
if filter is not None and filter(object) is False:
continue
#check if a specific collection instance does not have an ovveride for combine_mode
combine_mode = object['_combine'] if '_combine' in object else collection_instances_combine_mode
if object.instance_type == 'COLLECTION' and (combine_mode == 'Split' or (combine_mode == 'EmbedExternal' and (object.instance_collection.name in library_collections)) ):
#print("creating empty for", object.name, object.instance_collection.name, library_collections, combine_mode)
collection_name = object.instance_collection.name
original_name = object.name
object.name = original_name + "____bak"
empty_obj = make_empty(original_name, object.location, object.rotation_euler, object.scale, destination_collection)
"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
empty_obj['SpawnHere'] = '()'
# we also inject a list of all sub blueprints, so that the bevy side can preload them
if not legacy_mode:
root_node = CollectionNode()
root_node.name = "root"
children_per_collection = {}
print("collection stuff", original_name)
get_sub_collections([object.instance_collection], root_node, children_per_collection)
empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
# we copy custom properties over from our original object to our empty
for component_name, component_value in object.items():
if component_name not in custom_properties_to_filter_out and is_component_valid(object, component_name): #copy only valid properties
empty_obj[component_name] = component_value
if parent_empty is not None:
empty_obj.parent = parent_empty
else:
# we create a copy of our object and its children, to leave the original one as it is
if object.parent == None:
copy = duplicate_object_recursive(object, None, destination_collection)
if parent_empty is not None:
copy.parent = parent_empty
# for every sub-collection of the source, copy its content into a new sub-collection of the destination
parent = parent_empty
duplicate_object(object, parent, combine_mode, destination_collection, library_collections, legacy_mode)
# for every child-collection of the source, copy its content into a new sub-collection of the destination
for collection in source_collection.children:
original_name = collection.name
collection.name = original_name + "____bak"
@ -108,7 +134,6 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
if parent_empty is not None:
collection_placeholder.parent = parent_empty
copy_hollowed_collection_into(
source_collection = collection,
destination_collection = destination_collection,
@ -117,6 +142,8 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
library_collections = library_collections,
addon_prefs=addon_prefs
)
return {}
@ -138,14 +165,14 @@ def clear_hollow_scene(temp_scene, original_root_collection):
# reset original names
restore_original_names(original_root_collection)
# remove empties (only needed when we go via ops ????)
# remove any data we created
temp_root_collection = temp_scene.collection
temp_scene_objects = [o for o in temp_root_collection.objects]
temp_scene_objects = [o for o in temp_root_collection.all_objects]
for object in temp_scene_objects:
print("removing", object.name)
bpy.data.objects.remove(object, do_unlink=True)
# remove the temporary scene
bpy.data.scenes.remove(temp_scene)
bpy.data.scenes.remove(temp_scene, do_unlink=True)
# convenience utility to get lists of scenes
def get_scenes(addon_prefs):

View File

@ -19,7 +19,6 @@ def setup_data(request):
def finalizer():
print("\nPerforming teardown...")
get_orphan_data()
if os.path.exists(models_path):
shutil.rmtree(models_path)
@ -38,7 +37,10 @@ def setup_data(request):
def get_orphan_data():
orphan_meshes = [m.name for m in bpy.data.meshes if m.users == 0]
# print("orphan meshes before", orphan_meshes)
orphan_objects = [m.name for m in bpy.data.objects if m.users == 0]
#print("orphan meshes before", orphan_meshes)
return orphan_meshes + orphan_objects
def test_export_do_not_export_blueprints(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
@ -61,6 +63,9 @@ def test_export_do_not_export_blueprints(setup_data):
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == False
orphan_data = get_orphan_data()
assert len(orphan_data) == 0
def test_export_custom_blueprints_path(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
@ -83,6 +88,7 @@ def test_export_custom_blueprints_path(setup_data):
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "another_library_path", "Blueprint1.glb")) == True
assert len(get_orphan_data()) == 0
def test_export_materials_library(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
@ -107,7 +113,7 @@ def test_export_materials_library(setup_data):
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["materials_path"], "testing_materials_library.glb")) == True
assert len(get_orphan_data()) == 0
def test_export_materials_library_custom_path(setup_data):
auto_export_operator = bpy.ops.export_scenes.auto_gltf
@ -134,6 +140,7 @@ def test_export_materials_library_custom_path(setup_data):
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == True
assert os.path.exists(os.path.join(setup_data["materials_path"], "testing_materials_library.glb")) == False
assert os.path.exists(os.path.join(setup_data["other_materials_path"], "testing_materials_library.glb")) == True
assert len(get_orphan_data()) == 0
def test_export_collection_instances_combine_mode(setup_data): # TODO: change & check this
auto_export_operator = bpy.ops.export_scenes.auto_gltf
@ -160,6 +167,7 @@ def test_export_collection_instances_combine_mode(setup_data): # TODO: change &
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "World_dynamic.glb")) == False
assert len(get_orphan_data()) == 0
def test_export_do_not_export_marked_assets(setup_data):
@ -188,6 +196,7 @@ def test_export_do_not_export_marked_assets(setup_data):
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint3.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint4_nested.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint5.glb")) == False
assert len(get_orphan_data()) == 0
def test_export_separate_dynamic_and_static_objects(setup_data):
@ -216,6 +225,7 @@ def test_export_separate_dynamic_and_static_objects(setup_data):
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "World_dynamic.glb")) == True
assert len(get_orphan_data()) == 0
def test_export_should_not_generate_orphan_data(setup_data):
@ -239,4 +249,5 @@ def test_export_should_not_generate_orphan_data(setup_data):
)
assert os.path.exists(os.path.join(setup_data["models_path"], "World.glb")) == True
assert os.path.exists(os.path.join(setup_data["models_path"], "library", "Blueprint1.glb")) == False
assert len(get_orphan_data()) == 0

View File

@ -56,7 +56,8 @@ def test_export_complex(setup_data):
# we use the global settings for that
export_props = {
"main_scene_names" : ['World'],
"library_scene_names": ['Library']
"library_scene_names": ['Library'],
# "export_format":'GLTF_SEPARATE'
}
stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
stored_settings.clear()