mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(auto_export): continued cleaning up overhaul
* added both gltf exporter button AND auto export button to side bar * added storage of gltf settings * auto_export now uses stored gltf settings * updated override strategies of defaults vs gltf settings * removed all gltf specific (not auto export) parameters from preferences * updated auto export operator params changed logic to use updated system * updated bevy integration test * ui improvements * various tweaks
This commit is contained in:
parent
4a0479fbf0
commit
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@ -1,173 +1,192 @@
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import bpy
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from bpy.props import (BoolProperty,
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IntProperty,
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StringProperty,
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EnumProperty,
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CollectionProperty
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)
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bl_info = {
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"name": "auto_export",
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"category": "Generic",
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"version": (1, 0, 0),
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"blender": (2, 80, 0),
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'location': 'File > Export > glTF 2.0',
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'description': 'Example addon to add a custom extension to an exported glTF file.',
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'tracker_url': "https://github.com/KhronosGroup/glTF-Blender-IO/issues/", # Replace with your issue tracker
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'isDraft': False,
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'developer': "(Your name here)", # Replace this
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'url': 'https://your_url_here', # Replace this
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"name": "gltf_auto_export",
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"author": "kaosigh",
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"version": (0, 16, 0),
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"blender": (3, 4, 0),
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"location": "File > Import-Export",
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"description": "glTF/glb auto-export",
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"warning": "",
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"wiki_url": "https://github.com/kaosat-dev/Blender_bevy_components_workflow",
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"tracker_url": "https://github.com/kaosat-dev/Blender_bevy_components_workflow/issues/new",
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"category": "Import-Export"
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}
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import bpy
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from bpy.types import Context
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from bpy.props import (StringProperty, BoolProperty, PointerProperty)
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# glTF extensions are named following a convention with known prefixes.
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# See: https://github.com/KhronosGroup/glTF/tree/main/extensions#about-gltf-extensions
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# also: https://github.com/KhronosGroup/glTF/blob/main/extensions/Prefixes.md
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glTF_extension_name = "EXT_auto_export"
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# from .extension import ExampleExtensionProperties, GLTF_PT_UserExtensionPanel, unregister_panel
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# Support for an extension is "required" if a typical glTF viewer cannot be expected
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# to load a given model without understanding the contents of the extension.
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# For example, a compression scheme or new image format (with no fallback included)
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# would be "required", but physics metadata or app-specific settings could be optional.
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extension_is_required = False
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from io_scene_gltf2 import (GLTF_PT_export_main, GLTF_PT_export_include)
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from .auto_export.operators import AutoExportGLTF
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from .auto_export.tracker import AutoExportTracker
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from .auto_export.preferences import (AutoExportGltfAddonPreferences)
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class ExampleExtensionProperties(bpy.types.PropertyGroup):
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enabled: bpy.props.BoolProperty(
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name=bl_info["name"],
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description='Include this extension in the exported glTF file.',
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default=True
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)
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from .auto_export.internals import (SceneLink,
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SceneLinks,
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CollectionToExport,
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CollectionsToExport,
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CUSTOM_PG_sceneName
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)
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from .ui.main import (GLTF_PT_auto_export_main,
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GLTF_PT_auto_export_root,
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GLTF_PT_auto_export_general,
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GLTF_PT_auto_export_scenes,
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GLTF_PT_auto_export_blueprints,
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GLTF_PT_auto_export_collections_list,
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GLTF_PT_auto_export_gltf,
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SCENE_UL_GLTF_auto_export,
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auto_export_main_scene_name: StringProperty(
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name='Main scene',
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description='The name of the main scene/level/world to auto export',
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default='Scene'
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)
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auto_export_output_folder: StringProperty(
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name='Export folder (relative)',
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description='The root folder for all exports(relative to current file) Defaults to current folder',
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default=''
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)
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auto_export_library_scene_name: StringProperty(
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name='Library scene',
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description='The name of the library scene to auto export',
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default='Library'
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)
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# scene components
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auto_export_scene_settings: BoolProperty(
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name='Export scene settings',
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description='Export scene settings ie AmbientLighting, Bloom, AO etc',
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default=False
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)
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# blueprint settings
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auto_export_blueprints: BoolProperty(
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name='Export Blueprints',
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description='Replaces collection instances with an Empty with a BlueprintName custom property',
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default=True
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)
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auto_export_blueprints_path: StringProperty(
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name='Blueprints path',
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description='path to export the blueprints to (relative to the Export folder)',
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default='library'
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)
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auto_export_materials_library: BoolProperty(
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name='Export materials library',
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description='remove materials from blueprints and use the material library instead',
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default=False
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)
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auto_export_materials_path: StringProperty(
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name='Materials path',
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description='path to export the materials libraries to (relative to the root folder)',
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default='materials'
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)
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def register():
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bpy.utils.register_class(ExampleExtensionProperties)
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bpy.types.Scene.ExampleExtensionProperties = bpy.props.PointerProperty(type=ExampleExtensionProperties)
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def register_panel():
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# Register the panel on demand, we need to be sure to only register it once
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# This is necessary because the panel is a child of the extensions panel,
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# which may not be registered when we try to register this extension
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try:
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bpy.utils.register_class(GLTF_PT_UserExtensionPanel)
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except Exception:
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pass
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# If the glTF exporter is disabled, we need to unregister the extension panel
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# Just return a function to the exporter so it can unregister the panel
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return unregister_panel
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HelloWorldOperator,
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def unregister_panel():
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# Since panel is registered on demand, it is possible it is not registered
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try:
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bpy.utils.unregister_class(GLTF_PT_UserExtensionPanel)
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except Exception:
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pass
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#GLTF_PT_export_data,
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#GLTF_PT_export_data_scene
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)
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from .ui.operators import (SCENES_LIST_OT_actions)
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def unregister():
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unregister_panel()
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bpy.utils.unregister_class(ExampleExtensionProperties)
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del bpy.types.Scene.ExampleExtensionProperties
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######################################################
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""" there are two places where we load settings for auto_export from:
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- in ui/main AutoExportGLTF -> invoke
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- in auto_export.py -> auto_export
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This is a workaround needed because of the way the settings are stored , perhaps there is a better way to deal with it ? ie by calling the AutoExportGLTF operator from the auto_export function ?
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"""
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from io_scene_gltf2 import (ExportGLTF2, GLTF_PT_export_main, GLTF_PT_export_include)
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class GLTF_PT_UserExtensionPanel(bpy.types.Panel):
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bl_space_type = 'FILE_BROWSER'
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bl_region_type = 'TOOL_PROPS'
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bl_label = "Enabled"
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bl_parent_id = "GLTF_PT_export_user_extensions"
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bl_options = {'DEFAULT_CLOSED'}
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class Testing_PT_MainPanel(bpy.types.Panel):
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bl_idname = "Testing_PT_MainPanel"
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bl_label = ""
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bl_space_type = 'VIEW_3D'
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bl_region_type = 'UI'
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bl_category = "Gltf auto_export"
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bl_context = "objectmode"
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@classmethod
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def poll(cls, context):
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sfile = context.space_data
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operator = sfile.active_operator
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return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
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def draw_header(self, context):
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props = bpy.context.scene.ExampleExtensionProperties
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self.layout.prop(props, 'enabled')
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layout = self.layout
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layout.label(text="Gltf auto export ")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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layout.use_property_decorate = False # No animation.
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props = bpy.context.scene.ExampleExtensionProperties
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layout.active = props.enabled
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props = bpy.context.scene.ExampleExtensionProperties
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for bla in props.__annotations__:
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layout.prop(props, bla)
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layout.label(text="MAKE SURE TO KEEP 'REMEMBER EXPORT SETTINGS' !!")
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op = layout.operator("EXPORT_SCENE_OT_gltf", text='Gltf Settings')#'glTF 2.0 (.glb/.gltf)')
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#op.export_format = 'GLTF_SEPARATE'
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op.use_selection=True
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op.will_save_settings=True
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op.use_visible=True # Export visible and hidden objects. See Object/Batch Export to skip.
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op.use_renderable=True
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op.use_active_collection = True
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op.use_active_collection_with_nested=True
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op.use_active_scene = True
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op.filepath="dummy"
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class glTF2ExportUserExtension:
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op = layout.operator("EXPORT_SCENES_OT_auto_gltf", text="Auto Export Settings")
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op.will_save_settings=True
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def __init__(self):
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# We need to wait until we create the gltf2UserExtension to import the gltf2 modules
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# Otherwise, it may fail because the gltf2 may not be loaded yet
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from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
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self.Extension = Extension
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self.properties = bpy.context.scene.ExampleExtensionProperties
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#print("GLTF_PT_export_main", GLTF_PT_export_main.bl_parent_id)
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def gather_node_hook(self, gltf2_object, blender_object, export_settings):
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if self.properties.enabled:
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if gltf2_object.extensions is None:
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gltf2_object.extensions = {}
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print("bla bla")
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gltf2_object.extensions[glTF_extension_name] = self.Extension(
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name=glTF_extension_name,
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extension={"auto_export_blueprints": self.properties.auto_export_blueprints},
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required=extension_is_required
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)
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def pre_export_hook(self):
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print("pre export callback")
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def glTF2_pre_export_callback(data):
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print("pre_export", data)
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#see here for original gltf exporter infos https://github.com/KhronosGroup/glTF-Blender-IO/blob/main/addons/io_scene_gltf2/__init__.py
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classes = [
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SceneLink,
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SceneLinks,
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CUSTOM_PG_sceneName,
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SCENE_UL_GLTF_auto_export,
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SCENES_LIST_OT_actions,
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def glTF2_post_export_callback(data):
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print("post_export", data)
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AutoExportGLTF,
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#AutoExportGltfAddonPreferences,
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HelloWorldOperator,
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CollectionToExport,
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CollectionsToExport,
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GLTF_PT_auto_export_main,
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GLTF_PT_auto_export_root,
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GLTF_PT_auto_export_general,
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GLTF_PT_auto_export_scenes,
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GLTF_PT_auto_export_blueprints,
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#GLTF_PT_auto_export_collections_list,
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#GLTF_PT_auto_export_gltf,
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#GLTF_PT_export_data,
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#GLTF_PT_export_data_scene,
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AutoExportTracker,
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Testing_PT_MainPanel,
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]
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def menu_func_import(self, context):
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self.layout.operator(AutoExportGLTF.bl_idname, text="glTF auto Export (.glb/gltf)")
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from bpy.app.handlers import persistent
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@persistent
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def post_update(scene, depsgraph):
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bpy.context.window_manager.auto_export_tracker.deps_update_handler( scene, depsgraph)
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@persistent
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def post_save(scene, depsgraph):
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bpy.context.window_manager.auto_export_tracker.save_handler( scene, depsgraph)
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def invoke_override(self, context, event):
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settings = context.scene.get(self.scene_key)
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self.will_save_settings = False
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if settings:
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try:
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for (k, v) in settings.items():
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setattr(self, k, v)
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self.will_save_settings = True
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# Update filter if user saved settings
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if hasattr(self, 'export_format'):
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self.filter_glob = '*.glb' if self.export_format == 'GLB' else '*.gltf'
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except (AttributeError, TypeError):
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self.report({"ERROR"}, "Loading export settings failed. Removed corrupted settings")
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del context.scene[self.scene_key]
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import sys
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preferences = bpy.context.preferences
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for addon_name in preferences.addons.keys():
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try:
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if hasattr(sys.modules[addon_name], 'glTF2ExportUserExtension') or hasattr(sys.modules[addon_name], 'glTF2ExportUserExtensions'):
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pass #exporter_extension_panel_unregister_functors.append(sys.modules[addon_name].register_panel())
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except Exception:
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pass
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# self.has_active_exporter_extensions = len(exporter_extension_panel_unregister_functors) > 0
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print("ovverride")
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wm = context.window_manager
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wm.fileselect_add(self)
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return {'RUNNING_MODAL'}
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def register():
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for cls in classes:
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bpy.utils.register_class(cls)
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# for some reason, adding these directly to the tracker class in register() do not work reliably
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bpy.app.handlers.depsgraph_update_post.append(post_update)
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bpy.app.handlers.save_post.append(post_save)
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# add our addon to the toolbar
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bpy.types.TOPBAR_MT_file_export.append(menu_func_import)
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bpy.types.WindowManager.gltf_exporter_running = BoolProperty(default=False)
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bpy.types.WindowManager.gltf_settings_changed = BoolProperty(default=False)
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def unregister():
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for cls in classes:
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bpy.utils.unregister_class(cls)
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bpy.types.TOPBAR_MT_file_export.remove(menu_func_import)
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bpy.app.handlers.depsgraph_update_post.remove(post_update)
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bpy.app.handlers.save_post.remove(post_save)
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del bpy.types.WindowManager.gltf_exporter_running
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if "gltf_auto_export" == "__main__":
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register()
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173
tools/gltf_auto_export/__init___extension.py
Normal file
173
tools/gltf_auto_export/__init___extension.py
Normal file
@ -0,0 +1,173 @@
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import bpy
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from bpy.props import (BoolProperty,
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IntProperty,
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StringProperty,
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EnumProperty,
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CollectionProperty
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)
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bl_info = {
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"name": "auto_export",
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"category": "Generic",
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"version": (1, 0, 0),
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"blender": (2, 80, 0),
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'location': 'File > Export > glTF 2.0',
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'description': 'Example addon to add a custom extension to an exported glTF file.',
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'tracker_url': "https://github.com/KhronosGroup/glTF-Blender-IO/issues/", # Replace with your issue tracker
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'isDraft': False,
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'developer': "(Your name here)", # Replace this
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'url': 'https://your_url_here', # Replace this
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}
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# glTF extensions are named following a convention with known prefixes.
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# See: https://github.com/KhronosGroup/glTF/tree/main/extensions#about-gltf-extensions
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# also: https://github.com/KhronosGroup/glTF/blob/main/extensions/Prefixes.md
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glTF_extension_name = "EXT_auto_export"
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# Support for an extension is "required" if a typical glTF viewer cannot be expected
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# to load a given model without understanding the contents of the extension.
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# For example, a compression scheme or new image format (with no fallback included)
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# would be "required", but physics metadata or app-specific settings could be optional.
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extension_is_required = False
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from io_scene_gltf2 import (GLTF_PT_export_main, GLTF_PT_export_include)
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class ExampleExtensionProperties(bpy.types.PropertyGroup):
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enabled: bpy.props.BoolProperty(
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name=bl_info["name"],
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description='Include this extension in the exported glTF file.',
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default=True
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)
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auto_export_main_scene_name: StringProperty(
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name='Main scene',
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description='The name of the main scene/level/world to auto export',
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default='Scene'
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)
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auto_export_output_folder: StringProperty(
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name='Export folder (relative)',
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description='The root folder for all exports(relative to current file) Defaults to current folder',
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default=''
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)
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auto_export_library_scene_name: StringProperty(
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name='Library scene',
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description='The name of the library scene to auto export',
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default='Library'
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)
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# scene components
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auto_export_scene_settings: BoolProperty(
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name='Export scene settings',
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description='Export scene settings ie AmbientLighting, Bloom, AO etc',
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default=False
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)
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# blueprint settings
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auto_export_blueprints: BoolProperty(
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name='Export Blueprints',
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description='Replaces collection instances with an Empty with a BlueprintName custom property',
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default=True
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)
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auto_export_blueprints_path: StringProperty(
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name='Blueprints path',
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description='path to export the blueprints to (relative to the Export folder)',
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default='library'
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)
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auto_export_materials_library: BoolProperty(
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name='Export materials library',
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description='remove materials from blueprints and use the material library instead',
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default=False
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)
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auto_export_materials_path: StringProperty(
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name='Materials path',
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description='path to export the materials libraries to (relative to the root folder)',
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default='materials'
|
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)
|
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def register():
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bpy.utils.register_class(ExampleExtensionProperties)
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bpy.types.Scene.ExampleExtensionProperties = bpy.props.PointerProperty(type=ExampleExtensionProperties)
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|
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def register_panel():
|
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# Register the panel on demand, we need to be sure to only register it once
|
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# This is necessary because the panel is a child of the extensions panel,
|
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# which may not be registered when we try to register this extension
|
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try:
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bpy.utils.register_class(GLTF_PT_UserExtensionPanel)
|
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except Exception:
|
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pass
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# If the glTF exporter is disabled, we need to unregister the extension panel
|
||||
# Just return a function to the exporter so it can unregister the panel
|
||||
return unregister_panel
|
||||
|
||||
|
||||
def unregister_panel():
|
||||
# Since panel is registered on demand, it is possible it is not registered
|
||||
try:
|
||||
bpy.utils.unregister_class(GLTF_PT_UserExtensionPanel)
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
def unregister():
|
||||
unregister_panel()
|
||||
bpy.utils.unregister_class(ExampleExtensionProperties)
|
||||
del bpy.types.Scene.ExampleExtensionProperties
|
||||
|
||||
class GLTF_PT_UserExtensionPanel(bpy.types.Panel):
|
||||
|
||||
bl_space_type = 'FILE_BROWSER'
|
||||
bl_region_type = 'TOOL_PROPS'
|
||||
bl_label = "Enabled"
|
||||
bl_parent_id = "GLTF_PT_export_user_extensions"
|
||||
bl_options = {'DEFAULT_CLOSED'}
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
|
||||
|
||||
def draw_header(self, context):
|
||||
props = bpy.context.scene.ExampleExtensionProperties
|
||||
self.layout.prop(props, 'enabled')
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
props = bpy.context.scene.ExampleExtensionProperties
|
||||
layout.active = props.enabled
|
||||
|
||||
props = bpy.context.scene.ExampleExtensionProperties
|
||||
for bla in props.__annotations__:
|
||||
layout.prop(props, bla)
|
||||
|
||||
|
||||
class glTF2ExportUserExtension:
|
||||
|
||||
def __init__(self):
|
||||
# We need to wait until we create the gltf2UserExtension to import the gltf2 modules
|
||||
# Otherwise, it may fail because the gltf2 may not be loaded yet
|
||||
from io_scene_gltf2.io.com.gltf2_io_extensions import Extension
|
||||
self.Extension = Extension
|
||||
self.properties = bpy.context.scene.ExampleExtensionProperties
|
||||
|
||||
def gather_node_hook(self, gltf2_object, blender_object, export_settings):
|
||||
if self.properties.enabled:
|
||||
if gltf2_object.extensions is None:
|
||||
gltf2_object.extensions = {}
|
||||
print("bla bla")
|
||||
gltf2_object.extensions[glTF_extension_name] = self.Extension(
|
||||
name=glTF_extension_name,
|
||||
extension={"auto_export_blueprints": self.properties.auto_export_blueprints},
|
||||
required=extension_is_required
|
||||
)
|
||||
def pre_export_hook(self):
|
||||
print("pre export callback")
|
||||
|
||||
def glTF2_pre_export_callback(data):
|
||||
print("pre_export", data)
|
||||
|
||||
def glTF2_post_export_callback(data):
|
||||
print("post_export", data)
|
@ -1,189 +0,0 @@
|
||||
bl_info = {
|
||||
"name": "gltf_auto_export",
|
||||
"author": "kaosigh",
|
||||
"version": (0, 16, 0),
|
||||
"blender": (3, 4, 0),
|
||||
"location": "File > Import-Export",
|
||||
"description": "glTF/glb auto-export",
|
||||
"warning": "",
|
||||
"wiki_url": "https://github.com/kaosat-dev/Blender_bevy_components_workflow",
|
||||
"tracker_url": "https://github.com/kaosat-dev/Blender_bevy_components_workflow/issues/new",
|
||||
"category": "Import-Export"
|
||||
}
|
||||
import bpy
|
||||
from bpy.types import Context
|
||||
from bpy.props import (StringProperty, BoolProperty, PointerProperty)
|
||||
|
||||
from .extension import ExampleExtensionProperties, GLTF_PT_UserExtensionPanel, unregister_panel
|
||||
|
||||
from .auto_export.operators import AutoExportGLTF
|
||||
from .auto_export.tracker import AutoExportTracker
|
||||
from .auto_export.preferences import (AutoExportGltfAddonPreferences)
|
||||
|
||||
from .auto_export.internals import (SceneLink,
|
||||
SceneLinks,
|
||||
CollectionToExport,
|
||||
CollectionsToExport,
|
||||
CUSTOM_PG_sceneName
|
||||
)
|
||||
from .ui.main import (GLTF_PT_auto_export_main,
|
||||
GLTF_PT_auto_export_root,
|
||||
GLTF_PT_auto_export_blueprints,
|
||||
GLTF_PT_auto_export_collections_list,
|
||||
GLTF_PT_auto_export_gltf,
|
||||
SCENE_UL_GLTF_auto_export,
|
||||
|
||||
|
||||
#GLTF_PT_export_data,
|
||||
#GLTF_PT_export_data_scene
|
||||
)
|
||||
from .ui.operators import (SCENES_LIST_OT_actions)
|
||||
|
||||
|
||||
######################################################
|
||||
""" there are two places where we load settings for auto_export from:
|
||||
- in ui/main AutoExportGLTF -> invoke
|
||||
- in auto_export.py -> auto_export
|
||||
This is a workaround needed because of the way the settings are stored , perhaps there is a better way to deal with it ? ie by calling the AutoExportGLTF operator from the auto_export function ?
|
||||
"""
|
||||
from io_scene_gltf2 import (ExportGLTF2, GLTF_PT_export_main, GLTF_PT_export_include)
|
||||
|
||||
|
||||
class Testing_PT_MainPanel(bpy.types.Panel):
|
||||
bl_idname = "Testing_PT_MainPanel"
|
||||
bl_label = ""
|
||||
bl_space_type = 'VIEW_3D'
|
||||
bl_region_type = 'UI'
|
||||
bl_category = "Gltf auto_export"
|
||||
bl_context = "objectmode"
|
||||
|
||||
|
||||
def draw_header(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text="Gltf auto export ")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.label(text="MAKE SURE TO KEEP 'REMEMBER EXPORT SETTINGS' !!")
|
||||
op = layout.operator("EXPORT_SCENE_OT_gltf", text='Gltf settings')#'glTF 2.0 (.glb/.gltf)')
|
||||
#op.export_format = 'GLTF_SEPARATE'
|
||||
op.use_selection=True
|
||||
op.will_save_settings=True
|
||||
op.use_visible=True # Export visible and hidden objects. See Object/Batch Export to skip.
|
||||
op.use_renderable=True
|
||||
op.use_active_collection = True
|
||||
op.use_active_collection_with_nested=True
|
||||
op.use_active_scene = True
|
||||
op.filepath="dummy"
|
||||
#print("GLTF_PT_export_main", GLTF_PT_export_main.bl_parent_id)
|
||||
|
||||
|
||||
#see here for original gltf exporter infos https://github.com/KhronosGroup/glTF-Blender-IO/blob/main/addons/io_scene_gltf2/__init__.py
|
||||
classes = [
|
||||
SceneLink,
|
||||
SceneLinks,
|
||||
CUSTOM_PG_sceneName,
|
||||
SCENE_UL_GLTF_auto_export,
|
||||
SCENES_LIST_OT_actions,
|
||||
|
||||
AutoExportGLTF,
|
||||
#AutoExportGltfAddonPreferences,
|
||||
|
||||
CollectionToExport,
|
||||
CollectionsToExport,
|
||||
|
||||
GLTF_PT_auto_export_main,
|
||||
GLTF_PT_auto_export_root,
|
||||
GLTF_PT_auto_export_blueprints,
|
||||
#GLTF_PT_auto_export_collections_list,
|
||||
GLTF_PT_auto_export_gltf,
|
||||
#GLTF_PT_export_data,
|
||||
#GLTF_PT_export_data_scene,
|
||||
|
||||
AutoExportTracker,
|
||||
|
||||
#Testing_PT_MainPanel,
|
||||
]
|
||||
|
||||
def menu_func_import(self, context):
|
||||
self.layout.operator(AutoExportGLTF.bl_idname, text="glTF auto Export (.glb/gltf)")
|
||||
from bpy.app.handlers import persistent
|
||||
|
||||
@persistent
|
||||
def post_update(scene, depsgraph):
|
||||
bpy.context.window_manager.auto_export_tracker.deps_update_handler( scene, depsgraph)
|
||||
|
||||
@persistent
|
||||
def post_save(scene, depsgraph):
|
||||
bpy.context.window_manager.auto_export_tracker.save_handler( scene, depsgraph)
|
||||
|
||||
|
||||
def invoke_override(self, context, event):
|
||||
settings = context.scene.get(self.scene_key)
|
||||
self.will_save_settings = False
|
||||
if settings:
|
||||
try:
|
||||
for (k, v) in settings.items():
|
||||
setattr(self, k, v)
|
||||
self.will_save_settings = True
|
||||
|
||||
# Update filter if user saved settings
|
||||
if hasattr(self, 'export_format'):
|
||||
self.filter_glob = '*.glb' if self.export_format == 'GLB' else '*.gltf'
|
||||
|
||||
except (AttributeError, TypeError):
|
||||
self.report({"ERROR"}, "Loading export settings failed. Removed corrupted settings")
|
||||
del context.scene[self.scene_key]
|
||||
|
||||
import sys
|
||||
preferences = bpy.context.preferences
|
||||
for addon_name in preferences.addons.keys():
|
||||
try:
|
||||
if hasattr(sys.modules[addon_name], 'glTF2ExportUserExtension') or hasattr(sys.modules[addon_name], 'glTF2ExportUserExtensions'):
|
||||
pass #exporter_extension_panel_unregister_functors.append(sys.modules[addon_name].register_panel())
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
# self.has_active_exporter_extensions = len(exporter_extension_panel_unregister_functors) > 0
|
||||
print("ovverride")
|
||||
wm = context.window_manager
|
||||
wm.fileselect_add(self)
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def register():
|
||||
for cls in classes:
|
||||
bpy.utils.register_class(cls)
|
||||
# for some reason, adding these directly to the tracker class in register() do not work reliably
|
||||
bpy.app.handlers.depsgraph_update_post.append(post_update)
|
||||
bpy.app.handlers.save_post.append(post_save)
|
||||
|
||||
# add our addon to the toolbar
|
||||
bpy.types.TOPBAR_MT_file_export.append(menu_func_import)
|
||||
|
||||
bpy.types.WindowManager.was_good_operator = BoolProperty(default=False)
|
||||
bpy.types.Scene.was_good_operator = BoolProperty(default=False)
|
||||
|
||||
|
||||
# ExportGLTF2.invoke = invoke_override
|
||||
GLTF_PT_export_main.bl_parent_id = "GLTF_PT_auto_export_root"
|
||||
|
||||
bpy.utils.register_class(ExampleExtensionProperties)
|
||||
bpy.utils.register_class(GLTF_PT_UserExtensionPanel)
|
||||
|
||||
bpy.types.Scene.ExampleExtensionProperties = bpy.props.PointerProperty(type=ExampleExtensionProperties)
|
||||
|
||||
def unregister():
|
||||
for cls in classes:
|
||||
bpy.utils.unregister_class(cls)
|
||||
bpy.types.TOPBAR_MT_file_export.remove(menu_func_import)
|
||||
|
||||
bpy.app.handlers.depsgraph_update_post.remove(post_update)
|
||||
bpy.app.handlers.save_post.remove(post_save)
|
||||
|
||||
unregister_panel()
|
||||
bpy.utils.unregister_class(ExampleExtensionProperties)
|
||||
del bpy.types.Scene.ExampleExtensionProperties
|
||||
|
||||
if "gltf_auto_export" == "__main__":
|
||||
register()
|
@ -1,3 +1,4 @@
|
||||
import json
|
||||
import os
|
||||
import bpy
|
||||
import traceback
|
||||
@ -33,6 +34,11 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
|
||||
|
||||
[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
|
||||
|
||||
# standard gltf export settings are stored differently
|
||||
standard_gltf_exporter_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
print("standard_gltf_exporter_settings", standard_gltf_exporter_settings.as_string())
|
||||
standard_gltf_exporter_settings = json.loads(standard_gltf_exporter_settings.as_string())
|
||||
|
||||
print("main scenes", main_scene_names, "library_scenes", library_scene_names)
|
||||
print("export_output_folder", export_output_folder)
|
||||
|
||||
@ -63,7 +69,8 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
|
||||
export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
|
||||
export_levels_path = os.path.join(folder_path, export_output_folder)
|
||||
|
||||
gltf_extension = getattr(addon_prefs, "export_format")
|
||||
|
||||
gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
|
||||
gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
|
||||
collections_not_on_disk = check_if_blueprints_exist(collections, export_blueprints_path, gltf_extension)
|
||||
changed_collections = []
|
||||
|
@ -1,3 +1,4 @@
|
||||
import json
|
||||
import os
|
||||
import bpy
|
||||
|
||||
@ -7,7 +8,7 @@ from .preferences import (AutoExportGltfPreferenceNames)
|
||||
def generate_gltf_export_preferences(addon_prefs):
|
||||
# default values
|
||||
gltf_export_preferences = dict(
|
||||
export_format= 'GLB', #'GLB', 'GLTF_SEPARATE', 'GLTF_EMBEDDED'
|
||||
# export_format= 'GLB', #'GLB', 'GLTF_SEPARATE', 'GLTF_EMBEDDED'
|
||||
check_existing=False,
|
||||
|
||||
use_selection=False,
|
||||
@ -17,41 +18,48 @@ def generate_gltf_export_preferences(addon_prefs):
|
||||
use_active_collection_with_nested=False,
|
||||
use_active_scene = False,
|
||||
|
||||
export_texcoords=True,
|
||||
export_normals=True,
|
||||
# here add draco settings
|
||||
export_draco_mesh_compression_enable = False,
|
||||
|
||||
export_tangents=False,
|
||||
#export_materials
|
||||
export_colors=True,
|
||||
export_attributes=True,
|
||||
#use_mesh_edges
|
||||
#use_mesh_vertices
|
||||
export_cameras=True,
|
||||
export_extras=True, # For custom exported properties.
|
||||
export_lights=True,
|
||||
export_yup=True,
|
||||
export_skins=True,
|
||||
export_morph=False,
|
||||
export_apply=False,
|
||||
export_animations=False,
|
||||
export_optimize_animation_size=False
|
||||
|
||||
#export_texcoords=True,
|
||||
#export_normals=True,
|
||||
# here add draco settings
|
||||
#export_draco_mesh_compression_enable = False,
|
||||
|
||||
#export_tangents=False,
|
||||
#export_materials
|
||||
#export_colors=True,
|
||||
#export_attributes=True,
|
||||
#use_mesh_edges
|
||||
#use_mesh_vertices
|
||||
|
||||
|
||||
#export_yup=True,
|
||||
#export_skins=True,
|
||||
#export_morph=False,
|
||||
#export_apply=False,
|
||||
#export_animations=False,
|
||||
#export_optimize_animation_size=False
|
||||
)
|
||||
|
||||
|
||||
|
||||
|
||||
for key in addon_prefs.__annotations__.keys():
|
||||
if str(key) not in AutoExportGltfPreferenceNames:
|
||||
#print("overriding setting", key, "value", getattr(addon_prefs,key))
|
||||
gltf_export_preferences[key] = getattr(addon_prefs, key)
|
||||
|
||||
|
||||
"""standard_gltf_exporter_settings = get_standard_exporter_settings()
|
||||
standard_gltf_exporter_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
standard_gltf_exporter_settings = json.loads(standard_gltf_exporter_settings.as_string())
|
||||
"""standard_gltf_exporter_settings = get_standard_exporter_settings()"""
|
||||
print("standard settings", standard_gltf_exporter_settings)
|
||||
|
||||
constant_keys = [
|
||||
'use_selection',
|
||||
'use_visible',
|
||||
'use_active_collection',
|
||||
'use_active_collection_with_nested',
|
||||
'use_active_scene',
|
||||
'export_cameras',
|
||||
'export_extras', # For custom exported properties.
|
||||
'export_lights',
|
||||
@ -61,8 +69,8 @@ def generate_gltf_export_preferences(addon_prefs):
|
||||
for key in standard_gltf_exporter_settings.keys():
|
||||
if str(key) not in constant_keys:
|
||||
gltf_export_preferences[key] = standard_gltf_exporter_settings.get(key)
|
||||
|
||||
print("final export preferences", gltf_export_preferences)"""
|
||||
print("")
|
||||
print("final export preferences", gltf_export_preferences)
|
||||
|
||||
|
||||
return gltf_export_preferences
|
||||
|
@ -10,7 +10,7 @@ from .auto_export import auto_export
|
||||
|
||||
from io_scene_gltf2 import (ExportGLTF2, GLTF_PT_export_main,ExportGLTF2_Base, GLTF_PT_export_include)
|
||||
|
||||
class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper, ExportGLTF2_Base):
|
||||
class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper):
|
||||
"""auto export gltf"""
|
||||
#bl_idname = "object.xxx"
|
||||
bl_idname = "export_scenes.auto_gltf"
|
||||
@ -86,10 +86,6 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper, Exp
|
||||
# FIXME: really weird having to do this
|
||||
if k == "collection_instances_combine_mode":
|
||||
value = self.collection_instances_combine_mode
|
||||
if k == "export_format":
|
||||
value = self.export_format
|
||||
if k == "export_image_format":
|
||||
value = self.export_image_format
|
||||
if k == "export_materials":
|
||||
value = self.export_materials
|
||||
export_props[k] = value
|
||||
@ -147,19 +143,13 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper, Exp
|
||||
bpy.data.texts.remove(bpy.data.texts[".gltf_auto_export_settings"])
|
||||
|
||||
def did_export_settings_change(self):
|
||||
previous_export_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else None
|
||||
|
||||
# compare both the auto export settings & the gltf settings
|
||||
previous_export_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else None
|
||||
changed_gltf_settings = bpy.context.window_manager.gltf_settings_changed
|
||||
# if there was no setting before, it is new, we need export
|
||||
print("changed settings", changed_gltf_settings, previous_export_settings.as_string())
|
||||
if previous_export_settings == None:
|
||||
export_settings = {}
|
||||
for (k, v) in self.properties.items():
|
||||
if k not in AutoExportGltfPreferenceNames:
|
||||
export_settings[k] = v
|
||||
export_settings = str(export_settings)
|
||||
# the actual gltf export settings, not those of auto export
|
||||
stored_export_settings = bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
stored_export_settings.write(export_settings)
|
||||
return True
|
||||
return changed_gltf_settings
|
||||
else:
|
||||
export_settings = {}
|
||||
for (k, v) in self.properties.items():
|
||||
@ -167,14 +157,13 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences, ExportHelper, Exp
|
||||
export_settings[k] = v
|
||||
|
||||
if len(export_settings.keys()) == 0: # first time after we already used the addon, since we already have export settings, but they have not yet been applied
|
||||
return False
|
||||
return changed_gltf_settings
|
||||
|
||||
export_settings = str(export_settings)
|
||||
changed = export_settings != previous_export_settings.as_string()
|
||||
# print("foo", json.loads(previous_export_settings.as_string()).items())
|
||||
changed = sorted(json.loads(previous_export_settings.as_string()).items()) != sorted(export_settings.items())
|
||||
|
||||
previous_export_settings.clear()
|
||||
previous_export_settings.write(export_settings)
|
||||
return changed
|
||||
print("changed final", changed and changed_gltf_settings)
|
||||
return changed and changed_gltf_settings
|
||||
|
||||
def execute(self, context):
|
||||
# disable change detection while the operator runs
|
||||
|
@ -39,7 +39,6 @@ AutoExportGltfPreferenceNames = [
|
||||
'main_scene_names',
|
||||
'library_scene_names',
|
||||
'previous_export_settings',
|
||||
'filter_glob',
|
||||
'will_save_settings',
|
||||
]
|
||||
|
||||
@ -50,11 +49,6 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
||||
bl_options = {'PRESET'}
|
||||
|
||||
#### these are for the operator
|
||||
filter_glob: StringProperty(
|
||||
default='*.glb;*.gltf',
|
||||
options={'HIDDEN'}
|
||||
)
|
||||
|
||||
will_save_settings: BoolProperty(
|
||||
name='Remember Export Settings',
|
||||
description='Store glTF export settings in the Blender project',
|
||||
@ -166,252 +160,3 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
|
||||
|
||||
library_scenes: CollectionProperty(name="library scenes", type=CUSTOM_PG_sceneName)
|
||||
library_scenes_index: IntProperty(name = "Index for library scenes list", default = 0)
|
||||
|
||||
#####
|
||||
export_format: EnumProperty(
|
||||
name='Format',
|
||||
items=(
|
||||
('GLB', 'glTF Binary (.glb)',
|
||||
'Exports a single file, with all data packed in binary form. '
|
||||
'Most efficient and portable, but more difficult to edit later'),
|
||||
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
|
||||
'Exports multiple files, with separate JSON, binary and texture data. '
|
||||
'Easiest to edit later')
|
||||
),
|
||||
description=(
|
||||
'Output format and embedding options. Binary is most efficient, '
|
||||
'but JSON (embedded or separate) may be easier to edit later'
|
||||
),
|
||||
default='GLB'
|
||||
)
|
||||
export_copyright: StringProperty(
|
||||
name='Copyright',
|
||||
description='Legal rights and conditions for the model',
|
||||
default=''
|
||||
)
|
||||
|
||||
export_image_format: EnumProperty(
|
||||
name='Images',
|
||||
items=(('AUTO', 'Automatic',
|
||||
'Save PNGs as PNGs and JPEGs as JPEGs. '
|
||||
'If neither one, use PNG'),
|
||||
('JPEG', 'JPEG Format (.jpg)',
|
||||
'Save images as JPEGs. (Images that need alpha are saved as PNGs though.) '
|
||||
'Be aware of a possible loss in quality'),
|
||||
('NONE', 'None',
|
||||
'Don\'t export images'),
|
||||
),
|
||||
description=(
|
||||
'Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web '
|
||||
'applications due to the smaller file size. Alternatively they can be omitted if they are not needed'
|
||||
),
|
||||
default='AUTO'
|
||||
)
|
||||
|
||||
export_texture_dir: StringProperty(
|
||||
name='Textures',
|
||||
description='Folder to place texture files in. Relative to the .gltf file',
|
||||
default='',
|
||||
)
|
||||
|
||||
"""
|
||||
export_jpeg_quality: IntProperty(
|
||||
name='JPEG quality',
|
||||
description='Quality of JPEG export',
|
||||
default=75,
|
||||
min=0,
|
||||
max=100
|
||||
)
|
||||
"""
|
||||
|
||||
export_keep_originals: BoolProperty(
|
||||
name='Keep original',
|
||||
description=('Keep original textures files if possible. '
|
||||
'WARNING: if you use more than one texture, '
|
||||
'where pbr standard requires only one, only one texture will be used. '
|
||||
'This can lead to unexpected results'
|
||||
),
|
||||
default=False,
|
||||
)
|
||||
|
||||
export_texcoords: BoolProperty(
|
||||
name='UVs',
|
||||
description='Export UVs (texture coordinates) with meshes',
|
||||
default=True
|
||||
)
|
||||
|
||||
export_normals: BoolProperty(
|
||||
name='Normals',
|
||||
description='Export vertex normals with meshes',
|
||||
default=True
|
||||
)
|
||||
|
||||
export_draco_mesh_compression_enable: BoolProperty(
|
||||
name='Draco mesh compression',
|
||||
description='Compress mesh using Draco',
|
||||
default=False
|
||||
)
|
||||
|
||||
export_draco_mesh_compression_level: IntProperty(
|
||||
name='Compression level',
|
||||
description='Compression level (0 = most speed, 6 = most compression, higher values currently not supported)',
|
||||
default=6,
|
||||
min=0,
|
||||
max=10
|
||||
)
|
||||
|
||||
export_draco_position_quantization: IntProperty(
|
||||
name='Position quantization bits',
|
||||
description='Quantization bits for position values (0 = no quantization)',
|
||||
default=14,
|
||||
min=0,
|
||||
max=30
|
||||
)
|
||||
|
||||
export_draco_normal_quantization: IntProperty(
|
||||
name='Normal quantization bits',
|
||||
description='Quantization bits for normal values (0 = no quantization)',
|
||||
default=10,
|
||||
min=0,
|
||||
max=30
|
||||
)
|
||||
|
||||
export_draco_texcoord_quantization: IntProperty(
|
||||
name='Texcoord quantization bits',
|
||||
description='Quantization bits for texture coordinate values (0 = no quantization)',
|
||||
default=12,
|
||||
min=0,
|
||||
max=30
|
||||
)
|
||||
|
||||
export_draco_color_quantization: IntProperty(
|
||||
name='Color quantization bits',
|
||||
description='Quantization bits for color values (0 = no quantization)',
|
||||
default=10,
|
||||
min=0,
|
||||
max=30
|
||||
)
|
||||
|
||||
export_draco_generic_quantization: IntProperty(
|
||||
name='Generic quantization bits',
|
||||
description='Quantization bits for generic coordinate values like weights or joints (0 = no quantization)',
|
||||
default=12,
|
||||
min=0,
|
||||
max=30
|
||||
)
|
||||
|
||||
export_tangents: BoolProperty(
|
||||
name='Tangents',
|
||||
description='Export vertex tangents with meshes',
|
||||
default=False
|
||||
)
|
||||
|
||||
export_materials: EnumProperty(
|
||||
name='Materials',
|
||||
items=(('EXPORT', 'Export',
|
||||
'Export all materials used by included objects'),
|
||||
('PLACEHOLDER', 'Placeholder',
|
||||
'Do not export materials, but write multiple primitive groups per mesh, keeping material slot information'),
|
||||
('NONE', 'No export',
|
||||
'Do not export materials, and combine mesh primitive groups, losing material slot information')),
|
||||
description='Export materials',
|
||||
default='EXPORT'
|
||||
)
|
||||
|
||||
export_original_specular: BoolProperty(
|
||||
name='Export original PBR Specular',
|
||||
description=(
|
||||
'Export original glTF PBR Specular, instead of Blender Principled Shader Specular'
|
||||
),
|
||||
default=False,
|
||||
)
|
||||
|
||||
export_colors: BoolProperty(
|
||||
name='Vertex Colors',
|
||||
description='Export vertex colors with meshes',
|
||||
default=True
|
||||
)
|
||||
|
||||
export_attributes: BoolProperty(
|
||||
name='Attributes',
|
||||
description='Export Attributes (when starting with underscore)',
|
||||
default=False
|
||||
)
|
||||
|
||||
use_mesh_edges: BoolProperty(
|
||||
name='Loose Edges',
|
||||
description=(
|
||||
'Export loose edges as lines, using the material from the first material slot'
|
||||
),
|
||||
default=False,
|
||||
)
|
||||
|
||||
use_mesh_vertices: BoolProperty(
|
||||
name='Loose Points',
|
||||
description=(
|
||||
'Export loose points as glTF points, using the material from the first material slot'
|
||||
),
|
||||
default=False,
|
||||
)
|
||||
|
||||
export_cameras: BoolProperty(
|
||||
name='Cameras',
|
||||
description='Export cameras',
|
||||
default=True
|
||||
)
|
||||
|
||||
use_selection: BoolProperty(
|
||||
name='Selected Objects',
|
||||
description='Export selected objects only',
|
||||
default=False
|
||||
)
|
||||
|
||||
use_visible: BoolProperty(
|
||||
name='Visible Objects',
|
||||
description='Export visible objects only',
|
||||
default=True
|
||||
)
|
||||
|
||||
use_renderable: BoolProperty(
|
||||
name='Renderable Objects',
|
||||
description='Export renderable objects only',
|
||||
default=False
|
||||
)
|
||||
|
||||
|
||||
export_apply: BoolProperty(
|
||||
name='Export Apply Modifiers',
|
||||
description='Apply modifiers (excluding Armatures) to mesh objects -'
|
||||
'WARNING: prevents exporting shape keys',
|
||||
default=True
|
||||
)
|
||||
|
||||
export_yup: BoolProperty(
|
||||
name='+Y Up',
|
||||
description='Export using glTF convention, +Y up',
|
||||
default=True
|
||||
)
|
||||
|
||||
use_visible: BoolProperty(
|
||||
name='Visible Objects',
|
||||
description='Export visible objects only',
|
||||
default=False
|
||||
)
|
||||
|
||||
use_renderable: BoolProperty(
|
||||
name='Renderable Objects',
|
||||
description='Export renderable objects only',
|
||||
default=False
|
||||
)
|
||||
|
||||
export_extras: BoolProperty(
|
||||
name='Custom Properties',
|
||||
description='Export custom properties as glTF extras',
|
||||
default=True
|
||||
)
|
||||
|
||||
export_animations: BoolProperty(
|
||||
name='Animations',
|
||||
description='Exports active actions and NLA tracks as glTF animations',
|
||||
default=False
|
||||
)
|
||||
|
@ -1,3 +1,4 @@
|
||||
import json
|
||||
import bpy
|
||||
from bpy.types import (PropertyGroup)
|
||||
from bpy.props import (PointerProperty)
|
||||
@ -52,35 +53,47 @@ class AutoExportTracker(PropertyGroup):
|
||||
def gltf_exporter_handler(cls):
|
||||
# FOr some reason, the active operator here is always None, so using a workaround
|
||||
# active_operator = bpy.context.active_operator
|
||||
print("here", bpy.context.window_manager.was_good_operator)
|
||||
print("here", bpy.context.window_manager.gltf_exporter_running)
|
||||
|
||||
if bpy.context.window_manager.was_good_operator:
|
||||
dummy_file_path = "/home/ckaos/projects/bevy/Blender_bevy_components_worklflow/testing/bevy_example/assets/dummy.glb"
|
||||
if bpy.context.window_manager.gltf_exporter_running:
|
||||
try:
|
||||
dummy_file_path = "/home/ckaos/projects/bevy/Blender_bevy_components_worklflow/testing/bevy_example/assets/dummy.glb"
|
||||
|
||||
import os
|
||||
if os.path.exists(dummy_file_path):
|
||||
print("dummy file exists, assuming it worked")
|
||||
os.unlink(dummy_file_path)
|
||||
import os
|
||||
if os.path.exists(dummy_file_path):
|
||||
print("dummy file exists, assuming it worked")
|
||||
os.unlink(dummy_file_path)
|
||||
|
||||
# get the parameters
|
||||
scene = bpy.context.scene
|
||||
print("scene", scene["glTF2ExportSettings"])
|
||||
if "glTF2ExportSettings" in scene:
|
||||
settings = scene["glTF2ExportSettings"]
|
||||
print("gltf settings", dict(settings))
|
||||
|
||||
# now reset the original gltf_settings
|
||||
if getattr(cls, "existing_gltf_settings", None) != None:
|
||||
print("resetting original gltf settings")
|
||||
scene["glTF2ExportSettings"] = cls.existing_gltf_settings
|
||||
else:
|
||||
print("no pre_existing settings")
|
||||
# get the parameters
|
||||
scene = bpy.context.scene
|
||||
if "glTF2ExportSettings" in scene:
|
||||
del scene["glTF2ExportSettings"]
|
||||
cls.existing_gltf_settings = None
|
||||
settings = scene["glTF2ExportSettings"]
|
||||
formatted_settings = dict(settings)
|
||||
|
||||
bpy.context.window_manager.was_good_operator = False
|
||||
return None
|
||||
export_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
|
||||
#check if params have changed
|
||||
bpy.context.window_manager.gltf_settings_changed = sorted(json.loads(export_settings.as_string()).items()) != sorted(formatted_settings.items())
|
||||
|
||||
print("gltf NEW settings", formatted_settings, "OLD settings", export_settings, "CHANGED ?", bpy.context.window_manager.gltf_settings_changed)
|
||||
|
||||
# now write new settings
|
||||
export_settings.clear()
|
||||
export_settings.write(json.dumps(formatted_settings))
|
||||
|
||||
|
||||
# now reset the original gltf_settings
|
||||
if getattr(cls, "existing_gltf_settings", None) != None:
|
||||
print("resetting original gltf settings")
|
||||
scene["glTF2ExportSettings"] = cls.existing_gltf_settings
|
||||
else:
|
||||
print("no pre_existing settings")
|
||||
if "glTF2ExportSettings" in scene:
|
||||
del scene["glTF2ExportSettings"]
|
||||
cls.existing_gltf_settings = None
|
||||
except:pass
|
||||
bpy.context.window_manager.gltf_exporter_running = False
|
||||
return None
|
||||
|
||||
|
||||
else:
|
||||
@ -95,8 +108,9 @@ class AutoExportTracker(PropertyGroup):
|
||||
# print("change detection enabled", cls.change_detection_enabled)
|
||||
active_operator = bpy.context.active_operator
|
||||
if active_operator:
|
||||
#print("Operator", active_operator.bl_label, active_operator.bl_idname)
|
||||
if active_operator.bl_idname == "EXPORT_SCENE_OT_gltf" and not bpy.context.window_manager.was_good_operator:
|
||||
print("Operator", active_operator.bl_label, active_operator.bl_idname, "bla", bpy.context.window_manager.gltf_exporter_running)
|
||||
if active_operator.bl_idname == "EXPORT_SCENE_OT_gltf" and not bpy.context.window_manager.gltf_exporter_running:
|
||||
print("matching")
|
||||
try:
|
||||
bpy.app.timers.unregister(cls.gltf_exporter_handler)
|
||||
except:pass
|
||||
@ -110,12 +124,12 @@ class AutoExportTracker(PropertyGroup):
|
||||
if "glTF2ExportSettings" in scene:
|
||||
existing_setting = scene["glTF2ExportSettings"]
|
||||
cls.existing_gltf_settings = existing_setting
|
||||
bpy.context.window_manager.was_good_operator = True
|
||||
bpy.context.window_manager.gltf_exporter_running = True
|
||||
|
||||
|
||||
else:
|
||||
if bpy.context.window_manager.was_good_operator:
|
||||
bpy.context.window_manager.was_good_operator = False
|
||||
if bpy.context.window_manager.gltf_exporter_running:
|
||||
bpy.context.window_manager.gltf_exporter_running = False
|
||||
"""if active_operator.bl_idname == "EXPORT_SCENE_OT_gltf":
|
||||
scene = bpy.context.scene
|
||||
if "glTF2ExportSettings" in scene:
|
||||
@ -154,7 +168,7 @@ class AutoExportTracker(PropertyGroup):
|
||||
|
||||
# depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
for obj in depsgraph.updates:
|
||||
print("depsgraph update", obj)
|
||||
# print("depsgraph update", obj)
|
||||
if isinstance(obj.id, bpy.types.Object):
|
||||
# get the actual object
|
||||
object = bpy.data.objects[obj.id.name]
|
||||
@ -178,9 +192,9 @@ class AutoExportTracker(PropertyGroup):
|
||||
else:
|
||||
cls.changed_objects_per_scene.clear()
|
||||
|
||||
depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
"""depsgraph = bpy.context.evaluated_depsgraph_get()
|
||||
for update in depsgraph.updates:
|
||||
print("update", update)
|
||||
print("update", update)"""
|
||||
|
||||
def disable_change_detection(self,):
|
||||
self.change_detection_enabled = False
|
||||
|
@ -64,9 +64,19 @@ def test_export_complex(setup_data):
|
||||
"library_scene_names": ['Library'],
|
||||
# "export_format":'GLTF_SEPARATE'
|
||||
}
|
||||
stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_settings.clear()
|
||||
stored_settings.write(json.dumps(export_props))
|
||||
gltf_settings = {
|
||||
"export_animations": True
|
||||
}
|
||||
|
||||
# store settings for the auto_export part
|
||||
stored_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_auto_settings.clear()
|
||||
stored_auto_settings.write(json.dumps(export_props))
|
||||
|
||||
# and store settings for the gltf part
|
||||
stored_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
|
||||
stored_gltf_settings.clear()
|
||||
stored_gltf_settings.write(str(gltf_settings))
|
||||
|
||||
# move the main cube
|
||||
bpy.data.objects["Cube"].location = [1, 0, 0]
|
||||
@ -79,7 +89,6 @@ def test_export_complex(setup_data):
|
||||
export_scene_settings=True,
|
||||
export_blueprints=True,
|
||||
export_legacy_mode=False,
|
||||
export_animations=True,
|
||||
export_materials_library=True
|
||||
)
|
||||
# blueprint1 => has an instance, got changed, should export
|
||||
|
@ -1,5 +1,6 @@
|
||||
from typing import Set
|
||||
import bpy
|
||||
from bpy.types import Operator
|
||||
from bpy.types import Context, Event, Operator
|
||||
from bpy_extras.io_utils import ExportHelper
|
||||
from bpy.props import (BoolProperty,
|
||||
IntProperty,
|
||||
@ -65,11 +66,61 @@ class GLTF_PT_auto_export_root(bpy.types.Panel):
|
||||
|
||||
layout.active = operator.auto_export
|
||||
layout.prop(operator, 'will_save_settings')
|
||||
layout.prop(operator, "export_change_detection")
|
||||
|
||||
class GLTF_PT_auto_export_general(bpy.types.Panel):
|
||||
bl_space_type = 'FILE_BROWSER'
|
||||
bl_region_type = 'TOOL_PROPS'
|
||||
bl_label = "General"
|
||||
bl_parent_id = "GLTF_PT_auto_export_root"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
|
||||
return operator.bl_idname == "EXPORT_SCENES_OT_auto_gltf" #"EXPORT_SCENE_OT_gltf"
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
|
||||
layout.active = operator.auto_export
|
||||
layout.prop(operator, "export_output_folder")
|
||||
layout.prop(operator, "export_change_detection")
|
||||
layout.prop(operator, "export_scene_settings")
|
||||
layout.prop(operator, "export_legacy_mode")
|
||||
|
||||
class GLTF_PT_auto_export_scenes(bpy.types.Panel):
|
||||
bl_space_type = 'FILE_BROWSER'
|
||||
bl_region_type = 'TOOL_PROPS'
|
||||
bl_label = "Scenes"
|
||||
bl_parent_id = "GLTF_PT_auto_export_root"
|
||||
|
||||
@classmethod
|
||||
def poll(cls, context):
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
|
||||
return operator.bl_idname == "EXPORT_SCENES_OT_auto_gltf" #"EXPORT_SCENE_OT_gltf"
|
||||
|
||||
def draw_header(self, context):
|
||||
layout = self.layout
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
#layout.label(text="export scenes")#layout.prop(operator, "export_blueprints", text="")
|
||||
|
||||
def draw(self, context):
|
||||
layout = self.layout
|
||||
layout.use_property_split = True
|
||||
layout.use_property_decorate = False # No animation.
|
||||
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
|
||||
# scene selectors
|
||||
row = layout.row()
|
||||
col = row.column(align=True)
|
||||
@ -80,8 +131,9 @@ class GLTF_PT_auto_export_root(bpy.types.Panel):
|
||||
rows = 2
|
||||
|
||||
# main/level scenes
|
||||
layout.label(text="main scenes")
|
||||
layout.prop(context.window_manager, "main_scene", text='')
|
||||
row = layout.row()
|
||||
row.label(text="main scenes")
|
||||
row.prop(context.window_manager, "main_scene", text='')
|
||||
|
||||
row = layout.row()
|
||||
row.template_list("SCENE_UL_GLTF_auto_export", "level scenes", source, "main_scenes", source, "main_scenes_index", rows=rows)
|
||||
@ -105,8 +157,9 @@ class GLTF_PT_auto_export_root(bpy.types.Panel):
|
||||
#col.operator("scene_list.list_action", icon='TRIA_DOWN', text="").action = 'DOWN'
|
||||
|
||||
# library scenes
|
||||
layout.label(text="library scenes")
|
||||
layout.prop(context.window_manager, "library_scene", text='')
|
||||
row = layout.row()
|
||||
row.label(text="library scenes")
|
||||
row.prop(context.window_manager, "library_scene", text='')
|
||||
|
||||
row = layout.row()
|
||||
row.template_list("SCENE_UL_GLTF_auto_export", "library scenes", source, "library_scenes", source, "library_scenes_index", rows=rows)
|
||||
@ -194,6 +247,37 @@ class GLTF_PT_auto_export_collections_list(bpy.types.Panel):
|
||||
row = layout.row()
|
||||
row.label(text=collection.name)
|
||||
|
||||
|
||||
|
||||
class HelloWorldOperator(bpy.types.Operator):
|
||||
bl_idname = "export_scenes.wrapper"
|
||||
bl_label = "Minimal Operator"
|
||||
|
||||
def execute(self, context):
|
||||
print("Hello World")
|
||||
return {'FINISHED'}
|
||||
|
||||
def invoke(self, context: Context, event: Event):
|
||||
wm = context.window_manager
|
||||
wm.fileselect_add(self)
|
||||
|
||||
return {'RUNNING_MODAL'}
|
||||
|
||||
|
||||
def draw(self, context: Context):
|
||||
layout = self.layout
|
||||
op = layout.operator("EXPORT_SCENE_OT_gltf", text='Gltf settings')#'glTF 2.0 (.glb/.gltf)')
|
||||
op.use_selection=True
|
||||
op.will_save_settings=True
|
||||
op.use_visible=True # Export visible and hidden objects. See Object/Batch Export to skip.
|
||||
op.use_renderable=True
|
||||
op.use_active_collection = True
|
||||
op.use_active_collection_with_nested=True
|
||||
op.use_active_scene = True
|
||||
op.filepath="dummy"
|
||||
#export_scenes.auto_gltf
|
||||
|
||||
|
||||
class GLTF_PT_auto_export_gltf(bpy.types.Panel):
|
||||
bl_space_type = 'FILE_BROWSER'
|
||||
bl_region_type = 'TOOL_PROPS'
|
||||
@ -214,13 +298,20 @@ class GLTF_PT_auto_export_gltf(bpy.types.Panel):
|
||||
|
||||
sfile = context.space_data
|
||||
operator = sfile.active_operator
|
||||
|
||||
addon_prefs = operator
|
||||
|
||||
# we get the addon preferences from the standard gltf exporter & use those :
|
||||
addon_prefs_gltf = preferences.addons["io_scene_gltf2"].preferences
|
||||
op = layout.operator("EXPORT_SCENES_OT_wrapper", text='Gltf settings')#'glTF 2.0 (.glb/.gltf)')
|
||||
|
||||
#self.layout.operator("EXPORT_SCENE_OT_gltf", text='glTF 2.0 (.glb/.gltf)')
|
||||
op = layout.operator("EXPORT_SCENE_OT_gltf", text='Gltf settings')#'glTF 2.0 (.glb/.gltf)')
|
||||
#op.export_format = 'GLTF_SEPARATE'
|
||||
op.use_selection=True
|
||||
op.will_save_settings=True
|
||||
op.use_visible=True # Export visible and hidden objects. See Object/Batch Export to skip.
|
||||
op.use_renderable=True
|
||||
op.use_active_collection = True
|
||||
op.use_active_collection_with_nested=True
|
||||
op.use_active_scene = True
|
||||
op.filepath="dummy"
|
||||
#bpy.ops.export_scene.gltf
|
||||
|
||||
"""for key in addon_prefs.__annotations__.keys():
|
||||
|
@ -65,8 +65,10 @@ class GLTF_PT_auto_export_root(bpy.types.Panel):
|
||||
|
||||
sfile = context.space_data
|
||||
operator = layout.operator("export_scenes.auto_gltf")#bpy.ops.export_scenes.auto_gltf #sfile.active_operator
|
||||
layout.prop(context.window_manager.operator_properties_last("export_scenes.auto_gltf"), "export_change_detection")
|
||||
layout.prop(context.window_manager.operator_properties_last("export_scenes.auto_gltf"), "export_output_folder")
|
||||
|
||||
layout.active = operator.auto_export
|
||||
#layout.active = operator.auto_export
|
||||
layout.prop(operator, 'will_save_settings')
|
||||
layout.prop(operator, "export_change_detection")
|
||||
layout.prop(operator, "export_output_folder")
|
||||
|
Loading…
Reference in New Issue
Block a user