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fix(tools/gltf_auto_export): Don't replace non-library collection instances by empties (#35)
* don't try to export non-library collections (export embedded in main scene) * add to contributors section
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@ -144,6 +144,7 @@ you will get a warning **per entity**
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Thanks to all the contributors helping out with this project ! Big kudos to you, contributions are always appreciated ! :)
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- [GitGhillie](https://github.com/GitGhillie)
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- [Azorlogh](https://github.com/Azorlogh)
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## License
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@ -282,7 +282,7 @@ def make_empty3(name, location, rotation, scale, collection):
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# generate a copy of a scene that replaces collection instances with empties
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# alternative: copy original names before creating a new scene, & reset them
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# or create empties, hide original ones, and do the same renaming trick
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def generate_hollow_scene(scene):
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def generate_hollow_scene(scene, library_collections):
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root_collection = scene.collection
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temp_scene = bpy.data.scenes.new(name="temp_scene")
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copy_root_collection = temp_scene.collection
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@ -300,7 +300,7 @@ def generate_hollow_scene(scene):
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#original_names = {}
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original_names = []
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for object in scene_objects:
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if object.instance_type == 'COLLECTION':
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if object.instance_type == 'COLLECTION' and (object.instance_collection.name in library_collections):
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collection_name = object.instance_collection.name
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#original_names[object.name] = object.name# + "____bak"
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@ -539,7 +539,7 @@ def export_main_scenes(scenes, folder_path, addon_prefs):
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for scene in scenes:
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export_main_scene(scene, folder_path, addon_prefs)
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def export_main_scene(scene, folder_path, addon_prefs):
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def export_main_scene(scene, folder_path, addon_prefs, library_collections):
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export_output_folder = getattr(addon_prefs,"export_output_folder")
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gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
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print("exporting to", folder_path, export_output_folder)
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@ -547,7 +547,7 @@ def export_main_scene(scene, folder_path, addon_prefs):
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export_blueprints = getattr(addon_prefs,"export_blueprints")
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if export_blueprints :
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(hollow_scene, object_names) = generate_hollow_scene(scene)
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(hollow_scene, object_names) = generate_hollow_scene(scene, library_collections)
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#except Exception:
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# print("failed to create hollow scene")
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@ -642,8 +642,13 @@ def auto_export(changes_per_scene, changed_export_parameters):
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# we need to re_export everything if the export parameters have been changed
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collections_to_export = collections if changed_export_parameters else collections_to_export
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collections_per_scene = get_collections_per_scene(collections_to_export, library_scenes)
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# collections that do not come from a library should not be exported
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library_collections = [name for sublist in collections_per_scene.values() for name in sublist]
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collections_to_export = list(set(collections_to_export).intersection(set(library_collections)))
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print("--------------")
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print("collections: all:", collections)
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print("collections: changed:", changed_collections)
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@ -662,7 +667,7 @@ def auto_export(changes_per_scene, changed_export_parameters):
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do_export_main_scene = changed_export_parameters or (scene_name in changes_per_scene.keys() and len(changes_per_scene[scene_name].keys()) > 0) or not check_if_level_on_disk(scene_name, export_levels_path, gltf_extension)
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if do_export_main_scene:
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print(" exporting scene:", scene_name)
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export_main_scene(bpy.data.scenes[scene_name], folder_path, addon_prefs)
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export_main_scene(bpy.data.scenes[scene_name], folder_path, addon_prefs, collections_to_export)
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# now deal with blueprints/collections
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