fix(auto_export): found & fixed a huge issue with handling of hierarchies

* now various forms of nesting with parenting (not within collections) should be handled correctly
 * restructured a large part of creating copies / duplicates
 * removed some obsolete code
 * related cleanups
This commit is contained in:
kaosat.dev 2024-03-20 12:29:39 +01:00
parent c2f09fbf22
commit 83258dbd07
1 changed files with 72 additions and 83 deletions

View File

@ -20,33 +20,24 @@ def remove_unwanted_custom_properties(object):
for component_name in object.keys():
if not is_component_valid(object, component_name):
to_remove.append(component_name)
for cp in custom_properties_to_filter_out + to_remove:
if cp in object:
del object[cp]
def duplicate_object(object):
obj_copy = object.copy()
# FIXME: orphan data comes from this one
"""if object.data:
data = object.data.copy()
obj_copy.data = data"""
copy_animation_data(object, obj_copy)
"""if object.animation_data and object.animation_data.action:
if obj_copy.animation_data == None:
obj_copy.animation_data_create()
obj_copy.animation_data.action = object.animation_data.action.copy()"""
return obj_copy
# TODO: rename actions
# TODO: rename actions ?
def copy_animation_data(source, target):
"""if source.data:
data = source.data.copy()
target.data = data"""
if source.animation_data and source.animation_data.action:
print("current action name", source.animation_data.action.name)
print("copying animation data from", source.name, "to", target.name)
if source.animation_data and source.animation_data:
#print("copying animation data from", source.name, "to", target.name)
"""print("I have animation data")
ad = source.animation_data
if ad.action:
print(source.name,'uses',ad.action.name)
for t in ad.nla_tracks:
for s in t.strips:
print(source.name,'uses',s.action.name)"""
"""if target.animation_data == None:
target.animation_data_create()
@ -54,91 +45,88 @@ def copy_animation_data(source, target):
# alternative method, using the build in link animation operator
with bpy.context.temp_override(active_object=source, selected_editable_objects=[target]):
bpy.ops.object.make_links_data(type='ANIMATION')
# we add an "animated" flag component
target['Animated'] = '()'
"""print("copying animation data for", source.name, target.animation_data)
properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
for prop in properties:
print("copying stuff", prop)
setattr(target.animation_data, prop, getattr(source.animation_data, prop))"""
#also removes unwanted custom_properties for all objects in hiearchy
def duplicate_object_recursive(object, parent, collection):
original_name = object.name
object.name = original_name + "____bak"
copy = duplicate_object(object)
copy.name = original_name
collection.objects.link(copy)
def duplicate_object(object, parent, combine_mode, destination_collection, library_collections, legacy_mode, nester=""):
copy = None
if object.instance_type == 'COLLECTION' and (combine_mode == 'Split' or (combine_mode == 'EmbedExternal' and (object.instance_collection.name in library_collections)) ):
#print("creating empty for", object.name, object.instance_collection.name, library_collections, combine_mode)
collection_name = object.instance_collection.name
original_name = object.name
remove_unwanted_custom_properties(copy)
object.name = original_name + "____bak"
empty_obj = make_empty(original_name, object.location, object.rotation_euler, object.scale, destination_collection)
"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
empty_obj['SpawnHere'] = '()'
if parent:
# we also inject a list of all sub blueprints, so that the bevy side can preload them
if not legacy_mode:
root_node = CollectionNode()
root_node.name = "root"
children_per_collection = {}
get_sub_collections([object.instance_collection], root_node, children_per_collection)
empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
# we copy custom properties over from our original object to our empty
for component_name, component_value in object.items():
if component_name not in custom_properties_to_filter_out and is_component_valid(object, component_name): #copy only valid properties
empty_obj[component_name] = component_value
copy = empty_obj
else:
# for objects which are NOT collection instances
# we create a copy of our object and its children, to leave the original one as it is
original_name = object.name
object.name = original_name + "____bak"
copy = object.copy()
copy.name = original_name
# FIXME: orphan data comes from this one, not even sure if this copying is needed at all
"""if object.data:
data = object.data.copy()
obj_copy.data = data"""
destination_collection.objects.link(copy)
"""if object.parent == None:
if parent_empty is not None:
copy.parent = parent_empty
if object.animation_data:
copy['Animated'] = '()'"""
print(nester, "copy", copy)
# do this both for empty replacements & normal copies
if parent is not None:
copy.parent = parent
remove_unwanted_custom_properties(copy)
copy_animation_data(object, copy)
for child in object.children:
duplicate_object_recursive(child, copy, collection)
return copy
duplicate_object(child, copy, combine_mode, destination_collection, library_collections, legacy_mode, nester+" ")
# copies the contents of a collection into another one while replacing library instances with empties
def copy_hollowed_collection_into(source_collection, destination_collection, parent_empty=None, filter=None, library_collections=[], addon_prefs={}):
collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
legacy_mode = getattr(addon_prefs, "export_legacy_mode")
collection_instances_combine_mode= collection_instances_combine_mode
for object in source_collection.objects:
if object.name.endswith("____bak"): # some objects could already have been handled, ignore them
continue
if filter is not None and filter(object) is False:
continue
#check if a specific collection instance does not have an ovveride for combine_mode
combine_mode = object['_combine'] if '_combine' in object else collection_instances_combine_mode
if object.instance_type == 'COLLECTION' and (combine_mode == 'Split' or (combine_mode == 'EmbedExternal' and (object.instance_collection.name in library_collections)) ):
#print("creating empty for", object.name, object.instance_collection.name, library_collections, combine_mode)
collection_name = object.instance_collection.name
original_name = object.name
object.name = original_name + "____bak"
empty_obj = make_empty(original_name, object.location, object.rotation_euler, object.scale, destination_collection)
"""we inject the collection/blueprint name, as a component called 'BlueprintName', but we only do this in the empty, not the original object"""
empty_obj['BlueprintName'] = '"'+collection_name+'"' if legacy_mode else '("'+collection_name+'")'
empty_obj['SpawnHere'] = '()'
# we also inject a list of all sub blueprints, so that the bevy side can preload them
if not legacy_mode:
root_node = CollectionNode()
root_node.name = "root"
children_per_collection = {}
print("collection stuff", original_name)
get_sub_collections([object.instance_collection], root_node, children_per_collection)
empty_obj["BlueprintsList"] = f"({json.dumps(dict(children_per_collection))})"
#empty_obj["Assets"] = {"Animations": [], "Materials": [], "Models":[], "Textures":[], "Audio":[], "Other":[]}
if object.animation_data:
print("I have animation data")
ad = object.animation_data
if ad.action:
print(object.name,'uses',ad.action.name)
for t in ad.nla_tracks:
for s in t.strips:
print(object.name,'uses',s.action.name)
empty_obj['Animated'] = '()'
copy_animation_data(object, empty_obj)
# we copy custom properties over from our original object to our empty
for component_name, component_value in object.items():
if component_name not in custom_properties_to_filter_out and is_component_valid(object, component_name): #copy only valid properties
empty_obj[component_name] = component_value
if parent_empty is not None:
empty_obj.parent = parent_empty
else:
# we create a copy of our object and its children, to leave the original one as it is
if object.parent == None:
copy = duplicate_object_recursive(object, None, destination_collection)
if parent_empty is not None:
copy.parent = parent_empty
if object.animation_data:
copy['Animated'] = '()'
# for every sub-collection of the source, copy its content into a new sub-collection of the destination
parent = parent_empty
duplicate_object(object, parent, combine_mode, destination_collection, library_collections, legacy_mode)
# for every child-collection of the source, copy its content into a new sub-collection of the destination
for collection in source_collection.children:
original_name = collection.name
collection.name = original_name + "____bak"
@ -146,7 +134,6 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
if parent_empty is not None:
collection_placeholder.parent = parent_empty
copy_hollowed_collection_into(
source_collection = collection,
destination_collection = destination_collection,
@ -155,6 +142,8 @@ def copy_hollowed_collection_into(source_collection, destination_collection, par
library_collections = library_collections,
addon_prefs=addon_prefs
)
return {}