mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-23 08:04:10 +00:00
chore(auto_export): further experimentation
This commit is contained in:
parent
1c51d10da7
commit
87c03657e5
@ -28,13 +28,14 @@ def remove_unwanted_custom_properties(object):
|
||||
def duplicate_object(object):
|
||||
obj_copy = object.copy()
|
||||
# FIXME: orphan data comes from this one
|
||||
if object.data:
|
||||
"""if object.data:
|
||||
data = object.data.copy()
|
||||
obj_copy.data = data
|
||||
if object.animation_data and object.animation_data.action:
|
||||
obj_copy.data = data"""
|
||||
copy_animation_data(object, obj_copy)
|
||||
"""if object.animation_data and object.animation_data.action:
|
||||
if obj_copy.animation_data == None:
|
||||
obj_copy.animation_data_create()
|
||||
obj_copy.animation_data.action = object.animation_data.action.copy()
|
||||
obj_copy.animation_data.action = object.animation_data.action.copy()"""
|
||||
return obj_copy
|
||||
|
||||
# TODO: rename actions
|
||||
@ -43,13 +44,13 @@ def copy_animation_data(source, target):
|
||||
data = source.data.copy()
|
||||
target.data = data"""
|
||||
if source.animation_data and source.animation_data.action:
|
||||
print("source", source.animation_data.action.name)
|
||||
print("copying animation data for", source.name, target.animation_data)
|
||||
print("current action name", source.animation_data.action.name)
|
||||
print("copying animation data from", source.name, "to", target.name)
|
||||
|
||||
|
||||
if target.animation_data == None:
|
||||
"""if target.animation_data == None:
|
||||
target.animation_data_create()
|
||||
target.animation_data.action = source.animation_data.action.copy()
|
||||
target.animation_data.action = source.animation_data.action.copy()"""
|
||||
# alternative method, using the build in link animation operator
|
||||
with bpy.context.temp_override(active_object=source, selected_editable_objects=[target]):
|
||||
bpy.ops.object.make_links_data(type='ANIMATION')
|
||||
|
@ -57,7 +57,7 @@ def test_export_complex(setup_data):
|
||||
export_props = {
|
||||
"main_scene_names" : ['World'],
|
||||
"library_scene_names": ['Library'],
|
||||
#"export_format":'GLTF_SEPARATE'
|
||||
# "export_format":'GLTF_SEPARATE'
|
||||
}
|
||||
stored_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_settings")
|
||||
stored_settings.clear()
|
||||
|
Loading…
Reference in New Issue
Block a user