chore(): more experimenting
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d1a369655a
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@ -28,8 +28,9 @@ pub fn track_new_gltf(
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mut events: EventReader<AssetEvent<Gltf>>,
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mut events: EventReader<AssetEvent<Gltf>>,
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asset_server: Res<AssetServer>,
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asset_server: Res<AssetServer>,
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) {
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) {
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println!("tracking");
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for event in events.read() {
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for event in events.read() {
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if let AssetEvent::Added { id } = event {
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if let AssetEvent::LoadedWithDependencies { id } = event {
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let handle = asset_server
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let handle = asset_server
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.get_id_handle(*id)
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.get_id_handle(*id)
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.expect("this gltf should have been loaded");
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.expect("this gltf should have been loaded");
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@ -1,9 +1,25 @@
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use bevy::{prelude::*, gltf::{GltfPlugin, Gltf}, scene::ScenePlugin, pbr::PbrPlugin, render::RenderPlugin, core_pipeline::CorePipelinePlugin};
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use bevy::{prelude::*, gltf::{GltfPlugin, Gltf}, scene::ScenePlugin, pbr::PbrPlugin, render::{RenderPlugin, pipelined_rendering::PipelinedRenderingPlugin}, core_pipeline::CorePipelinePlugin};
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use bevy_gltf_components::ComponentsFromGltfPlugin;
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use bevy_gltf_components::{ComponentsFromGltfPlugin, GltfComponentsSet};
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#[derive(Resource)]
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#[derive(Resource)]
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pub struct MyGltf(pub Handle<Gltf>);
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pub struct MyGltf(pub Handle<Gltf>);
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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/// helper marker component
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pub struct LoadedMarker;
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct Pickable;
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#[derive(Component, Reflect, Default, Debug)]
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#[reflect(Component)]
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pub struct Player;
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fn setup(
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fn setup(
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mut commands: Commands,
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mut commands: Commands,
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asset_server: Res<AssetServer>,
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asset_server: Res<AssetServer>,
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@ -28,55 +44,100 @@ fn foo(
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}
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}
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}
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}
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}
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}
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fn bruteforce(
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foo: Res<MyGltf>,
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asset_server: Res<AssetServer>,
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){
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let load_state = asset_server.get_load_state(foo.0.id());
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println!("checking load state {:?}", load_state);
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fn spawn_level(
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mut commands: Commands,
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scene_markers: Query<&LoadedMarker>,
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mut asset_event_reader: EventReader<AssetEvent<Gltf>>,
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models: Res<Assets<bevy::gltf::Gltf>>,
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) {
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if let Some(asset_event) = asset_event_reader.read().next() {
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match asset_event {
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AssetEvent::LoadedWithDependencies { id } => {
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info!("GLTF loaded/ added {:?}", asset_event);
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let my_gltf = models.get(*id).unwrap();
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if scene_markers.is_empty() {
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info!("spawning scene");
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commands.spawn((
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SceneBundle {
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scene: my_gltf.scenes[0].clone(),
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..default()
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},
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LoadedMarker,
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Name::new("Level1"),
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));
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}
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}
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_ => (),
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}
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}
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}
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}
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fn test(
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players: Query<&Player>,
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pickables: Query<&Pickable>
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){
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println!("foo");
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for player in players.iter() {
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println!("found player")
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}
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for pickable in pickables.iter() {
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println!("found pickable")
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}
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}
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#[test]
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#[test]
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fn main() {
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fn main() {
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// Setup app
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// Setup app
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let mut app = App::new();
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let mut app = App::new();
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app
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app
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// .register_type::<BasicTest>()
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.register_type::<Pickable>()
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// .register_type::<UnitTest>()
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.register_type::<Player>()
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/* .add_plugins((
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.add_plugins((
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MinimalPlugins,
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MinimalPlugins,
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TransformPlugin::default(),
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HierarchyPlugin::default(),
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AssetPlugin::default(),
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AssetPlugin::default(),
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CorePipelinePlugin::default(),
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RenderPlugin::default(),
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PbrPlugin::default(),
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GltfPlugin::default(),
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ScenePlugin::default(),
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ScenePlugin::default(),
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HierarchyPlugin::default(),
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TransformPlugin::default(),
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))*/
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.add_plugins(DefaultPlugins)
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.add_plugins(ComponentsFromGltfPlugin)
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/*RenderPlugin::default(),
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ImagePlugin::default(),
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WindowPlugin::default(),
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CorePipelinePlugin::default(),
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PipelinedRenderingPlugin::default(),
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*/
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PbrPlugin::default(),
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GltfPlugin::default(),
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))
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//.add_plugins(DefaultPlugins)
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//.add_plugins(ComponentsFromGltfPlugin)
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.add_systems(Startup, setup)
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.add_systems(Startup, setup)
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.add_systems(Update, foo)
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.add_systems(Update, (
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.add_systems(Update, bruteforce)
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(
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spawn_level,
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test)
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.chain()
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.after(GltfComponentsSet::Injection))
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)
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.run()
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.run()
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//.run_app_until()
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;
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;
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/*app.update();
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app.update();
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/*loop {
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app.update();
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app.update();
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app.update();
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app.update();
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loop {
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// println!("foo {:?}", app.world.resource::<Added<MyGltf>>().clone());
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// println!("foo {:?}", app.world.resource::<Added<MyGltf>>().clone());
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app.update();
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app.update();
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}*/
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}*/
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