chore(): more experimenting

This commit is contained in:
kaosat.dev 2023-11-24 11:41:16 +01:00
parent d1a369655a
commit 8a62240b7d
2 changed files with 96 additions and 34 deletions

View File

@ -28,8 +28,9 @@ pub fn track_new_gltf(
mut events: EventReader<AssetEvent<Gltf>>,
asset_server: Res<AssetServer>,
) {
println!("tracking");
for event in events.read() {
if let AssetEvent::Added { id } = event {
if let AssetEvent::LoadedWithDependencies { id } = event {
let handle = asset_server
.get_id_handle(*id)
.expect("this gltf should have been loaded");

View File

@ -1,9 +1,25 @@
use bevy::{prelude::*, gltf::{GltfPlugin, Gltf}, scene::ScenePlugin, pbr::PbrPlugin, render::RenderPlugin, core_pipeline::CorePipelinePlugin};
use bevy_gltf_components::ComponentsFromGltfPlugin;
use bevy::{prelude::*, gltf::{GltfPlugin, Gltf}, scene::ScenePlugin, pbr::PbrPlugin, render::{RenderPlugin, pipelined_rendering::PipelinedRenderingPlugin}, core_pipeline::CorePipelinePlugin};
use bevy_gltf_components::{ComponentsFromGltfPlugin, GltfComponentsSet};
#[derive(Resource)]
pub struct MyGltf(pub Handle<Gltf>);
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
/// helper marker component
pub struct LoadedMarker;
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub struct Pickable;
#[derive(Component, Reflect, Default, Debug)]
#[reflect(Component)]
pub struct Player;
fn setup(
mut commands: Commands,
asset_server: Res<AssetServer>,
@ -28,55 +44,100 @@ fn foo(
}
}
}
fn bruteforce(
foo: Res<MyGltf>,
asset_server: Res<AssetServer>,
){
let load_state = asset_server.get_load_state(foo.0.id());
println!("checking load state {:?}", load_state);
fn spawn_level(
mut commands: Commands,
scene_markers: Query<&LoadedMarker>,
mut asset_event_reader: EventReader<AssetEvent<Gltf>>,
models: Res<Assets<bevy::gltf::Gltf>>,
) {
if let Some(asset_event) = asset_event_reader.read().next() {
match asset_event {
AssetEvent::LoadedWithDependencies { id } => {
info!("GLTF loaded/ added {:?}", asset_event);
let my_gltf = models.get(*id).unwrap();
if scene_markers.is_empty() {
info!("spawning scene");
commands.spawn((
SceneBundle {
scene: my_gltf.scenes[0].clone(),
..default()
},
LoadedMarker,
Name::new("Level1"),
));
}
}
_ => (),
}
}
}
fn test(
players: Query<&Player>,
pickables: Query<&Pickable>
){
println!("foo");
for player in players.iter() {
println!("found player")
}
for pickable in pickables.iter() {
println!("found pickable")
}
}
#[test]
fn main() {
// Setup app
let mut app = App::new();
app
// .register_type::<BasicTest>()
// .register_type::<UnitTest>()
/* .add_plugins((
.register_type::<Pickable>()
.register_type::<Player>()
.add_plugins((
MinimalPlugins,
TransformPlugin::default(),
HierarchyPlugin::default(),
AssetPlugin::default(),
CorePipelinePlugin::default(),
RenderPlugin::default(),
PbrPlugin::default(),
GltfPlugin::default(),
ScenePlugin::default(),
HierarchyPlugin::default(),
TransformPlugin::default(),
))*/
.add_plugins(DefaultPlugins)
/*RenderPlugin::default(),
ImagePlugin::default(),
WindowPlugin::default(),
.add_plugins(ComponentsFromGltfPlugin)
CorePipelinePlugin::default(),
PipelinedRenderingPlugin::default(),
*/
PbrPlugin::default(),
GltfPlugin::default(),
))
//.add_plugins(DefaultPlugins)
//.add_plugins(ComponentsFromGltfPlugin)
.add_systems(Startup, setup)
.add_systems(Update, foo)
.add_systems(Update, bruteforce)
.add_systems(Update, (
(
spawn_level,
test)
.chain()
.after(GltfComponentsSet::Injection))
)
.run()
//.run_app_until()
;
/*app.update();
app.update();
app.update();
app.update();
app.update();
app.update();
loop {
/*loop {
// println!("foo {:?}", app.world.resource::<Added<MyGltf>>().clone());
app.update();
}*/