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feat(bevy_gltf_blueprints): added ability to also load gltf files, not just glb (#55)
* settable via a new field in the plugin configuration * updated examples & README * closes #55
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Cargo.lock
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2
Cargo.lock
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@ -755,7 +755,7 @@ dependencies = [
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[[package]]
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name = "bevy_gltf_blueprints"
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version = "0.3.0"
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version = "0.3.1"
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dependencies = [
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"bevy",
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"bevy_gltf_components 0.2.0 (registry+https://github.com/rust-lang/crates.io-index)",
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@ -1,6 +1,6 @@
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[package]
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name = "bevy_gltf_blueprints"
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version = "0.3.0"
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version = "0.3.1"
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authors = ["Mark 'kaosat-dev' Moissette"]
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description = "Adds the ability to define Blueprints/Prefabs for [Bevy](https://bevyengine.org/) inside gltf files and spawn them in Bevy."
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homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow"
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@ -37,7 +37,7 @@ use bevy_gltf_blueprints::*;
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_plugin(BlueprintsPlugin)
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.add_plugins(BlueprintsPlugin)
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.run();
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}
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@ -100,7 +100,8 @@ fn main() {
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.add_plugins(DefaultPlugins)
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.add_plugin(
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BlueprintsPlugin{
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library_folder: "advanced/models/library".into() // replace this with your blueprints library path , relative to the assets folder
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library_folder: "advanced/models/library".into() // replace this with your blueprints library path , relative to the assets folder,
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format: GltfFormat::GLB,// optional, use either format: GltfFormat::GLB, or format: GltfFormat::GLTF, or ..Default::default() if you want to keep the default .glb extension, this sets what extensions/ gltf files will be looked for by the library
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}
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)
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.run();
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@ -180,7 +181,7 @@ Typically , the order of systems should be
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***bevy_gltf_components (GltfComponentsSet::Injection)*** => ***bevy_gltf_blueprints (GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn)*** => ***replace_proxies***
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see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/advanced for how to set it up correctly
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see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic for how to set it up correctly
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@ -242,8 +243,10 @@ onward
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## Examples
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https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/advanced
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https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/basic
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https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/basic_xpbd_physics
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https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/animation
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https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/multiple_levels
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## Compatible Bevy versions
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@ -10,6 +10,7 @@ pub use animation::*;
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pub mod clone_entity;
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pub use clone_entity::*;
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use core::fmt;
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use std::path::PathBuf;
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use bevy::prelude::*;
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@ -40,11 +41,34 @@ impl Default for BluePrintBundle {
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#[derive(Clone, Resource)]
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pub(crate) struct BluePrintsConfig {
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pub(crate) format: GltfFormat,
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pub(crate) library_folder: PathBuf,
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}
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#[derive(Debug, Clone, Copy, Eq, PartialEq, Hash, Default)]
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pub enum GltfFormat {
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#[default]
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GLB,
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GLTF
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}
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impl fmt::Display for GltfFormat {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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match self {
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GltfFormat::GLB => {
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write!(f, "glb", )
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}
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GltfFormat::GLTF => {
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write!(f, "gltf")
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}
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}
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}
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}
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#[derive(Debug, Clone)]
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pub struct BlueprintsPlugin {
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pub format: GltfFormat,
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/// The base folder where library/blueprints assets are loaded from, relative to the executable.
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pub library_folder: PathBuf,
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}
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@ -52,6 +76,7 @@ pub struct BlueprintsPlugin {
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impl Default for BlueprintsPlugin {
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fn default() -> Self {
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Self {
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format: GltfFormat::GLB,
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library_folder: PathBuf::from("models/library"),
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}
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}
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@ -64,6 +89,7 @@ impl Plugin for BlueprintsPlugin {
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.register_type::<SpawnHere>()
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.register_type::<Animations>()
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.insert_resource(BluePrintsConfig {
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format: self.format.clone(),
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library_folder: self.library_folder.clone(),
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})
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.configure_sets(
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@ -53,7 +53,7 @@ pub(crate) fn spawn_from_blueprints(
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for (entity, name, blupeprint_name, transform) in spawn_placeholders.iter() {
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debug!("need to spawn {:?}", blupeprint_name.0);
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let what = &blupeprint_name.0;
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let model_file_name = format!("{}.glb", &what);
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let model_file_name = format!("{}.{}", &what, &blueprints_config.format);
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let model_path =
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Path::new(&blueprints_config.library_folder).join(Path::new(model_file_name.as_str()));
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@ -22,6 +22,7 @@ impl Plugin for CorePlugin {
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PhysicsPlugin,
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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..Default::default()
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},
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));
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}
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@ -26,6 +26,8 @@ impl Plugin for CorePlugin {
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// SaveLoadPlugin,
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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..Default::default()
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},
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));
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}
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@ -22,6 +22,7 @@ impl Plugin for CorePlugin {
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PhysicsPlugin,
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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..Default::default()
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},
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));
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}
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@ -26,6 +26,7 @@ impl Plugin for CorePlugin {
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// SaveLoadPlugin,
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BlueprintsPlugin {
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library_folder: "models/library".into(),
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..Default::default()
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},
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));
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}
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