mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
refactor(): removed remains of legacy mode
This commit is contained in:
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@ -306,24 +306,6 @@ see https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/exa
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Generating optimised blueprints and material libraries can be automated using the latests version of the [Blender plugin](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/gltf_auto_export)
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## Legacy mode
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Starting in version 0.7 there is a new parameter ```legacy_mode``` for backwards compatibility
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To disable the legacy mode: (enabled by default)
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```rust no_run
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BlueprintsPlugin{legacy_mode: false}
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```
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You **need** to disable legacy mode if you want to use the [```bevy_components```](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/tools_bevy_blueprints/tools/bevy_components) Blender addon + the [```bevy_registry_export crate```](https://crates.io/crates/bevy_registry_export) !
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As it create custom properties that are writen in real **ron** file format instead of a simplified version (the one in the legacy mode)
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> Note: the legacy mode support will be dropped in future versions, and the default behaviour will be NO legacy mode
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## Examples
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https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_gltf_blueprints/basic
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@ -78,8 +78,6 @@ impl fmt::Display for GltfFormat {
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#[derive(Debug, Clone)]
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/// Plugin for gltf blueprints
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pub struct BlueprintsPlugin {
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pub legacy_mode: bool, // flag that gets passed on to bevy_gltf_components
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pub format: GltfFormat,
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/// The base folder where library/blueprints assets are loaded from, relative to the executable.
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pub library_folder: PathBuf,
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@ -93,7 +91,6 @@ pub struct BlueprintsPlugin {
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impl Default for BlueprintsPlugin {
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fn default() -> Self {
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Self {
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legacy_mode: true,
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format: GltfFormat::GLB,
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library_folder: PathBuf::from("models/library"),
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aabbs: false,
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@ -113,9 +110,7 @@ fn materials_library_enabled(blueprints_config: Res<BluePrintsConfig>) -> bool {
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impl Plugin for BlueprintsPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(ComponentsFromGltfPlugin {
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legacy_mode: self.legacy_mode,
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})
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app.add_plugins(ComponentsFromGltfPlugin {})
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.register_type::<BlueprintName>()
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.register_type::<MaterialInfo>()
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.register_type::<SpawnHere>()
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@ -78,17 +78,78 @@ Use the default configuration:
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ComponentsFromGltfPlugin::default()
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```
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Or disable the legacy mode: (enabled by default)
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As of v0.6 Legacy mode has been removed , you can emulate it using a system that should run BEFORE bevy_gltf_components
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```rust no run
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if simplified_types {
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if let TypeInfo::TupleStruct(info) = type_registration.type_info() {
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// we handle tupple strucs with only one field differently, as Blender's custom properties with custom ui (float, int, bool, etc) always give us a tupple struct
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if info.field_len() == 1 {
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let field = info
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.field_at(0)
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.expect("we should always have at least one field here");
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let field_name = field.type_path();
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let mut formated = parsed_value.clone();
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match field_name {
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"f32" => {
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formated = parsed_value.parse::<f32>().unwrap().to_string();
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}
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"f64" => {
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formated = parsed_value.parse::<f64>().unwrap().to_string();
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}
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"u8" => {
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formated = parsed_value.parse::<u8>().unwrap().to_string();
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}
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"u16" => {
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formated = parsed_value.parse::<u16>().unwrap().to_string();
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}
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"u32" => {
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formated = parsed_value.parse::<u32>().unwrap().to_string();
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}
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"u64" => {
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formated = parsed_value.parse::<u64>().unwrap().to_string();
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}
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"u128" => {
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formated = parsed_value.parse::<u128>().unwrap().to_string();
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}
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"glam::Vec2" => {
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let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
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formated = format!("(x:{},y:{})", parsed[0], parsed[1]);
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}
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"glam::Vec3" => {
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let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
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formated =
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format!("(x:{},y:{},z:{})", parsed[0], parsed[1], parsed[2]);
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}
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"bevy_render::color::Color" => {
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let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
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if parsed.len() == 3 {
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formated = format!(
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"Rgba(red:{},green:{},blue:{}, alpha: 1.0)",
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parsed[0], parsed[1], parsed[2]
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);
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}
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if parsed.len() == 4 {
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formated = format!(
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"Rgba(red:{},green:{},blue:{}, alpha:{})",
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parsed[0], parsed[1], parsed[2], parsed[3]
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);
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}
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}
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_ => {}
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}
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parsed_value = format!("({formated})");
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}
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}
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if parsed_value.is_empty() {
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parsed_value = "()".to_string();
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}
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}
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```rust no_run
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ComponentsFromGltfPlugin{legacy_mode: false}
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```
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You **need** to disable legacy mode if you want to use the [```bevy_components```](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/tools/bevy_components) Blender addon + the [```bevy_registry_export crate```](https://crates.io/crates/bevy_registry_export) !
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As it create custom properties that are writen in real **ron** file format
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instead of a simplified version (the one in the legacy mode)
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> Note: the legacy mode support will be dropped in future versions, and the default behaviour will be NO legacy mode
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## SystemSet
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@ -66,34 +66,23 @@ pub enum GltfComponentsSet {
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}
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#[derive(Clone, Resource)]
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pub struct GltfComponentsConfig {
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pub(crate) legacy_mode: bool,
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}
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pub struct GltfComponentsConfig {}
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pub struct ComponentsFromGltfPlugin {
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pub legacy_mode: bool,
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}
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impl Default for ComponentsFromGltfPlugin {
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fn default() -> Self {
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Self { legacy_mode: true }
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Self { }
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}
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}
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fn check_for_legacy_mode(gltf_components_config: Res<GltfComponentsConfig>) {
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if gltf_components_config.legacy_mode {
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warn!("using simplified component definitions is deprecated since 0.3, prefer defining components with real ron values (use the bevy_components tool for Blender for simplicity) ");
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}
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}
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impl Plugin for ComponentsFromGltfPlugin {
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fn build(&self, app: &mut App) {
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app.add_plugins(blender_settings::plugin)
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.register_type::<GltfProcessed>()
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.insert_resource(GltfComponentsConfig {
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legacy_mode: self.legacy_mode,
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})
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.add_systems(Startup, check_for_legacy_mode)
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.insert_resource(GltfComponentsConfig {})
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.add_systems(
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Update,
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(add_components_from_gltf_extras).in_set(GltfComponentsSet::Injection),
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@ -36,7 +36,6 @@ pub fn add_components_from_gltf_extras(world: &mut World) {
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let reflect_components = ronstring_to_reflect_component(
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&extra.value,
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&type_registry,
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gltf_components_config.legacy_mode,
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);
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// we assign the components specified /xxx_components objects to their parent node
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@ -10,7 +10,6 @@ use super::capitalize_first_letter;
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pub fn ronstring_to_reflect_component(
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ron_string: &str,
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type_registry: &TypeRegistry,
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simplified_types: bool,
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) -> Vec<(Box<dyn Reflect>, TypeRegistration)> {
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let lookup: HashMap<String, Value> = ron::from_str(ron_string).unwrap();
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let mut components: Vec<(Box<dyn Reflect>, TypeRegistration)> = Vec::new();
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@ -30,72 +29,7 @@ pub fn ronstring_to_reflect_component(
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type_registry.get_with_short_type_path(capitalized_type_name.as_str())
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{
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debug!("TYPE INFO {:?}", type_registration.type_info());
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if simplified_types {
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if let TypeInfo::TupleStruct(info) = type_registration.type_info() {
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// we handle tupple strucs with only one field differently, as Blender's custom properties with custom ui (float, int, bool, etc) always give us a tupple struct
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if info.field_len() == 1 {
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let field = info
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.field_at(0)
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.expect("we should always have at least one field here");
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let field_name = field.type_path();
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let mut formated = parsed_value.clone();
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match field_name {
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"f32" => {
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formated = parsed_value.parse::<f32>().unwrap().to_string();
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}
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"f64" => {
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formated = parsed_value.parse::<f64>().unwrap().to_string();
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}
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"u8" => {
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formated = parsed_value.parse::<u8>().unwrap().to_string();
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}
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"u16" => {
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formated = parsed_value.parse::<u16>().unwrap().to_string();
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}
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"u32" => {
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formated = parsed_value.parse::<u32>().unwrap().to_string();
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}
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"u64" => {
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formated = parsed_value.parse::<u64>().unwrap().to_string();
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}
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"u128" => {
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formated = parsed_value.parse::<u128>().unwrap().to_string();
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}
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"glam::Vec2" => {
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let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
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formated = format!("(x:{},y:{})", parsed[0], parsed[1]);
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}
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"glam::Vec3" => {
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let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
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formated =
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format!("(x:{},y:{},z:{})", parsed[0], parsed[1], parsed[2]);
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}
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"bevy_render::color::Color" => {
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let parsed: Vec<f32> = ron::from_str(&parsed_value).unwrap();
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if parsed.len() == 3 {
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formated = format!(
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"Rgba(red:{},green:{},blue:{}, alpha: 1.0)",
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parsed[0], parsed[1], parsed[2]
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);
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}
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if parsed.len() == 4 {
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formated = format!(
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"Rgba(red:{},green:{},blue:{}, alpha:{})",
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parsed[0], parsed[1], parsed[2], parsed[3]
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);
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}
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}
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_ => {}
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}
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parsed_value = format!("({formated})");
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}
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}
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if parsed_value.is_empty() {
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parsed_value = "()".to_string();
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}
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}
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let ron_string = format!(
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"{{ \"{}\":{} }}",
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type_registration.type_info().type_path(),
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@ -100,8 +100,6 @@ fn main() {
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All examples are here:
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> the examples use ```bevy_gltf_blueprints``` with the **legacy_mode** set to **FALSE** as the new custom properties generated by the Blender add-on require newer/ non legacy logic.
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- https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/main/examples/bevy_registry_export/basic
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@ -11,7 +11,6 @@ impl Plugin for CorePlugin {
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..Default::default()
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},
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BlueprintsPlugin {
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legacy_mode: false,
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library_folder: "models/library".into(),
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format: GltfFormat::GLB,
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aabbs: true,
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@ -8,7 +8,6 @@ impl Plugin for CorePlugin {
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app.add_plugins((
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ExportRegistryPlugin::default(),
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BlueprintsPlugin {
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legacy_mode: false,
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library_folder: "blueprints".into(),
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format: GltfFormat::GLB,
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material_library: true,
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@ -276,14 +276,8 @@ given object is located)
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> IMPORTANT !! use this if you have previously used v0.1 , as v0.2 had a breaking change, that makes it **necessary** to use this **once** to upgrade the UI data
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## Additional important information
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- for the components to work correctly with [```bevy_gltf_components```](https://crates.io/crates/bevy_gltf_components) or [```bevy_gltf_blueprints```](https://crates.io/crates/bevy_gltf_blueprints) you will need to set the ```legacy_mode``` for those plugins to **FALSE**
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as the component data generated by this add on is a complete, clean **ron** data that is incompatible with the previous (legacy versions).
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Please see the documentation of those crates for more information.
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> Note: the legacy mode support will be dropped in future versions, and the default behaviour will be NO legacy mode
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> Note: the legacy mode support has been removed since version
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## Examples
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@ -115,11 +115,11 @@ UI:
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- [x] check if output "string" in custom properties are correct
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- gltf_auto_export
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- [ ] add support for "enabled" flag
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- [x] add support for "enabled" flag
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- [ ] add special components
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- "AutoExport" => Needed
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- "Dynamic" ? naah wait that should be exported by the Bevy side
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- [ ] filter out Components_meta ??
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- [x] filter out Components_meta ??
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- [x] add legacy mode to the persisted parameters
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- bevy_gltf_components:
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@ -120,12 +120,6 @@ This issue has been resolved in v0.9.
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- materials path: where to export materials to
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- Legacy mode for bevy: the export of custom properties is slightly different
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when using bevy_gltf_components or bevy_gltf_blueprints with ```legacy_mode``` turned on (the default currently), toggle this on to keep using the older variant
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> tldr: legacy mode in this add on should match your use of legacy mode on the Bevy side
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> if you use the ```bevy_components``` add-on **legacy mode** should be turned **OFF**
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* and your standard gltf export parameters in the **gltf** panel
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![blender addon use2](./docs/blender_addon_use2.png)
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@ -47,6 +47,12 @@
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- [ ] update cleanup_materials
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- [x] remove legacy mode
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- [x] from auto_export
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- [x] from rust code
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- [x] from examples
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- [x] added notes & workaround information in docs
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- [ ] remove bulk of tracker related code
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- [ ] clean up
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- [x] split up change detection in settings to its own panel
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