mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 11:50:53 +00:00
feat(auto_export): more work on correct parameter change detection from gltf & auto export
* forcing depsgraph update when applying changes to gltf export settings * lots of additional boilerplate for params change detection * further updates to get information about changed parameters & objects in tracker * a lot of related tweaks & changes chore(bevy_components): removed annoying verbose info messages
This commit is contained in:
parent
6a1594188e
commit
98930af5f5
@ -248,18 +248,15 @@ def apply_propertyGroup_values_to_object_customProperties(object):
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# apply component value(s) to custom property of a single component
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def apply_propertyGroup_values_to_object_customProperties_for_component(object, component_name):
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registry = bpy.context.window_manager.components_registry
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print("yallah", component_name)
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(_, propertyGroup) = upsert_component_in_object(object, component_name, registry)
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component_definition = find_component_definition_from_short_name(component_name)
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if component_definition != None:
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print("merde")
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value = property_group_value_to_custom_property_value(propertyGroup, component_definition, registry, None)
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object[component_name] = value
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components_metadata = object.components_meta.components
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componentMeta = next(filter(lambda component: component["name"] == component_name, components_metadata), None)
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if componentMeta:
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print("here")
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componentMeta.invalid = False
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componentMeta.invalid_details = ""
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@ -18,12 +18,11 @@ class MissingBevyType(bpy.types.PropertyGroup):
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# helper function to deal with timer
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def toggle_watcher(self, context):
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print("toggling watcher", self.watcher_enabled, watch_schema, self, bpy.app.timers)
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#print("toggling watcher", self.watcher_enabled, watch_schema, self, bpy.app.timers)
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if not self.watcher_enabled:
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try:
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bpy.app.timers.unregister(watch_schema)
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except Exception as error:
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print("failed to unregister", error)
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pass
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else:
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self.watcher_active = True
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@ -236,7 +235,6 @@ class ComponentsRegistry(PropertyGroup):
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try:
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bpy.app.timers.unregister(watch_schema)
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except Exception as error:
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print("failed to unregister", error)
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pass
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del bpy.types.WindowManager.components_registry
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@ -18,6 +18,7 @@ from bpy.types import Context
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from bpy.props import (StringProperty, BoolProperty, IntProperty, PointerProperty)
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import rna_prop_ui
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# from .extension import ExampleExtensionProperties, GLTF_PT_UserExtensionPanel, unregister_panel
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from .auto_export.operators import AutoExportGLTF
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@ -41,6 +42,8 @@ from .ui.main import (GLTF_PT_auto_export_changes_list, GLTF_PT_auto_export_main
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GLTF_PT_auto_export_SidePanel
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)
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from .ui.operators import (SCENES_LIST_OT_actions)
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from .helpers.ping_depsgraph_update import ping_depsgraph_update
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from .helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_gltf
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######################################################
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@ -149,12 +152,18 @@ def glTF2_post_export_callback(data):
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# get the parameters
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scene = bpy.context.scene
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print(dict(scene))
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if "glTF2ExportSettings" in scene:
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print("write gltf settings")
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settings = scene["glTF2ExportSettings"]
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export_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
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# now write new settings
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export_settings.clear()
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export_settings.write(json.dumps(dict(settings)))
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current_gltf_settings = generate_complete_preferences_dict_gltf(dict(settings))
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print("current_gltf_settings", current_gltf_settings)
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export_settings.write(json.dumps(current_gltf_settings))
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print("done writing")
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# now reset the original gltf_settings
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if gltf_settings_backup != "":
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scene["glTF2ExportSettings"] = json.loads(gltf_settings_backup)
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@ -168,6 +177,10 @@ def glTF2_post_export_callback(data):
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last_operator.filepath = ""
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last_operator.gltf_export_id = ""
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# AGAIN, something that does not work withouth a timer
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bpy.app.timers.register(ping_depsgraph_update, first_interval=0.1)
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def menu_func_import(self, context):
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self.layout.operator(AutoExportGLTF.bl_idname, text="glTF auto Export (.glb/gltf)")
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@ -48,12 +48,11 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
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# here we do a bit of workaround by creating an override # TODO: do this at the "UI" level
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export_blueprints_path = os.path.join(folder_path, export_output_folder, getattr(addon_prefs,"export_blueprints_path")) if getattr(addon_prefs,"export_blueprints_path") != '' else folder_path
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#print('addon_prefs', AutoExportGltfAddonPreferences.__annotations__)#)addon_prefs.__annotations__)
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if hasattr(addon_prefs, "__annotations__") :
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tmp = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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print("tutu",k, item.keywords.get('default', None) )
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#print("tutu",k, item.keywords.get('default', None) )
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default = item.keywords.get('default', None)
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tmp[k] = default
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@ -0,0 +1,39 @@
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import json
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import bpy
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"""
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This should ONLY be run when actually doing exports/aka calling auto_export function, because we only care about the difference in settings between EXPORTS
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"""
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def did_export_settings_change():
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# compare both the auto export settings & the gltf settings
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previous_auto_settings = bpy.data.texts[".gltf_auto_export_settings_previous"] if ".gltf_auto_export_settings_previous" in bpy.data.texts else None
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previous_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings_previous"] if ".gltf_auto_export_gltf_settings_previous" in bpy.data.texts else None
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current_auto_settings = bpy.data.texts[".gltf_auto_export_settings"] if ".gltf_auto_export_settings" in bpy.data.texts else None
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current_gltf_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else None
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#check if params have changed
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# if there were no setting before, it is new, we need export
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changed = False
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if previous_auto_settings == None:
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print("previous settings missing, exporting")
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changed = True
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elif previous_gltf_settings == None:
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print("previous gltf settings missing, exporting")
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changed = True
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else:
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auto_settings_changed = sorted(json.loads(previous_auto_settings.as_string()).items()) != sorted(json.loads(current_auto_settings.as_string()).items()) if current_auto_settings != None else False
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gltf_settings_changed = sorted(json.loads(previous_gltf_settings.as_string()).items()) != sorted(json.loads(current_gltf_settings.as_string()).items()) if current_gltf_settings != None else False
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"""print("auto settings previous", sorted(json.loads(previous_auto_settings.as_string()).items()))
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print("auto settings current", sorted(json.loads(current_auto_settings.as_string()).items()))"""
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print("auto_settings_changed", auto_settings_changed)
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"""print("gltf settings previous", sorted(json.loads(previous_gltf_settings.as_string()).items()))
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print("gltf settings current", sorted(json.loads(current_gltf_settings.as_string()).items()))"""
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print("gltf_settings_changed", gltf_settings_changed)
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changed = auto_settings_changed or gltf_settings_changed
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return changed
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@ -50,7 +50,6 @@ def generate_gltf_export_preferences(addon_prefs):
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standard_gltf_exporter_settings = get_standard_exporter_settings()
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#print("standard settings", standard_gltf_exporter_settings)
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constant_keys = [
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'use_selection',
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@ -16,7 +16,7 @@ def get_collections_to_export(changes_per_scene, changed_export_parameters, addo
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(collections, blueprint_hierarchy) = get_exportable_collections(level_scenes, library_scenes, addon_prefs)
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collections_to_export = collections # just for clarity
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print("export_change_detection", export_change_detection, export_gltf_extension, export_blueprints_path)
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print("export_change_detection", export_change_detection, export_gltf_extension, export_blueprints_path, changed_export_parameters, changes_per_scene)
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# if the export parameters have changed, bail out early
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# we need to re_export everything if the export parameters have been changed
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@ -6,6 +6,7 @@ import bpy
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from bpy.types import (PropertyGroup)
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from bpy.props import (PointerProperty, IntProperty, StringProperty)
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from .did_export_settings_change import did_export_settings_change
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from .get_collections_to_export import get_collections_to_export
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from ..constants import TEMPSCENE_PREFIX
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@ -117,7 +118,7 @@ class AutoExportTracker(PropertyGroup):
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if isinstance(obj.id, bpy.types.Object):
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# get the actual object
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object = bpy.data.objects[obj.id.name]
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# print(" changed object", obj.id.name,"transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
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print(" changed object", obj.id.name, "changes", obj, "transforms", obj.is_updated_transform, "geometry", obj.is_updated_geometry)
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cls.changed_objects_per_scene[scene.name][obj.id.name] = object
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elif isinstance(obj.id, bpy.types.Material): # or isinstance(obj.id, bpy.types.ShaderNodeTree):
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# print(" changed material", obj.id, "scene", scene.name,)
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@ -140,16 +141,16 @@ class AutoExportTracker(PropertyGroup):
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# get a list of exportable collections for display
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# keep it simple, just use Simplenamespace for compatibility with the rest of our code
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# TODO: debounce
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export_settings_changed = did_export_settings_change()
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tmp = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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print("tutu",k, item.keywords.get('default', None) )
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default = item.keywords.get('default', None)
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tmp[k] = default
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auto_settings = get_auto_exporter_settings()
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for k in auto_settings:
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print("k", k, auto_settings[k])
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tmp[k] = auto_settings[k]
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tmp['__annotations__'] = tmp
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@ -164,14 +165,7 @@ class AutoExportTracker(PropertyGroup):
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tmp["export_models_path"] = export_models_path
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addon_prefs = SimpleNamespace(**tmp)
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#
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#addon_prefs.export_blueprints_path = export_blueprints_path
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#addon_prefs.export_gltf_extension = gltf_extension
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#addon_prefs.export_models_path = export_models_path
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(collections, collections_to_export, library_collections, collections_per_scene) = get_collections_to_export(cls.changed_objects_per_scene, False, addon_prefs)
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(collections, collections_to_export, library_collections, collections_per_scene) = get_collections_to_export(cls.changed_objects_per_scene, export_settings_changed, addon_prefs)
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print("collections to export", collections_to_export)
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try:
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# we save this list of collections in the context
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@ -0,0 +1,38 @@
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from ..auto_export.preferences import AutoExportGltfAddonPreferences
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from io_scene_gltf2 import (ExportGLTF2, GLTF_PT_export_main,ExportGLTF2_Base, GLTF_PT_export_include)
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def generate_complete_preferences_dict_gltf(settings):
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complete_preferences = {}
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defaults = {}
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gltf_parameters_to_ignore = ["use_active_collection", "use_active_collection_with_nested", "use_active_scene", "use_selection", "will_save_settings", "gltf_export_id"]
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def filter_out(pair):
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key, value = pair
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if key in gltf_parameters_to_ignore:
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return False
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return True
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for k in ExportGLTF2_Base.__annotations__: # we use parameters from the base class of the standard gltf exporter, that contains all relevant parameters
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item = ExportGLTF2_Base.__annotations__[k]
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#print("item", item)
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default = item.keywords.get('default', None)
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#complete_preferences[k] = default
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defaults[k] = default
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for key in list(settings.keys()):
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if key in defaults and settings[key] != defaults[key]: # only write out values different from defaults
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complete_preferences[key] = settings[key]
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complete_preferences = dict(filter(filter_out, dict(complete_preferences).items()))
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return complete_preferences
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def generate_complete_preferences_dict_auto(settings):
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complete_preferences = {}
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for k in AutoExportGltfAddonPreferences.__annotations__:
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item = AutoExportGltfAddonPreferences.__annotations__[k]
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default = item.keywords.get('default', None)
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complete_preferences[k] = default
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for key in list(settings.keys()):
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complete_preferences[key] = settings[key]
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return complete_preferences
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@ -8,7 +8,7 @@ from .object_makers import (make_empty)
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custom_properties_to_filter_out = ['_combine', 'template', 'components_meta']
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def is_component_valid(object, component_name):
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if "components_meta" in object:
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if "components_meta" in object or hasattr(object, "components_meta"):
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target_components_metadata = object.components_meta.components
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component_meta = next(filter(lambda component: component["name"] == component_name, target_components_metadata), None)
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if component_meta != None:
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@ -17,7 +17,8 @@ def is_component_valid(object, component_name):
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def remove_unwanted_custom_properties(object):
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to_remove = []
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for component_name in object.keys():
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component_names = list(object.keys()) # to avoid 'IDPropertyGroup changed size during iteration' issues
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for component_name in component_names:
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if not is_component_valid(object, component_name):
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to_remove.append(component_name)
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for cp in custom_properties_to_filter_out + to_remove:
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@ -27,7 +28,7 @@ def remove_unwanted_custom_properties(object):
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# TODO: rename actions ?
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# reference https://github.com/KhronosGroup/glTF-Blender-IO/blob/main/addons/io_scene_gltf2/blender/exp/animation/gltf2_blender_gather_action.py#L481
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def copy_animation_data(source, target):
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if source.animation_data and source.animation_data:
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if source.animation_data:
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ad = source.animation_data
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blender_actions = []
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@ -65,8 +66,27 @@ def copy_animation_data(source, target):
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target.animation_data_create()
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target.animation_data.action = source.animation_data.action.copy()"""
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# alternative method, using the built-in link animation operator
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#
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#previous_active_object = bpy.context.view_layer.objects.active
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"""bpy.context.view_layer.objects.active = source
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bpy.ops.object.select_all(action='DESELECT')
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#Transfer data from active object to selected objects
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target.select_set(True) """
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with bpy.context.temp_override(active_object=source, selected_editable_objects=[target]):
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bpy.ops.object.make_links_data(type='ANIMATION')
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"""if target.animation_data == None:
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target.animation_data_create()
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print("copying animation data for", source.name, target.animation_data)
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properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
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for prop in properties:
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print("copying stuff", prop)
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setattr(target.animation_data, prop, getattr(source.animation_data, prop))"""
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# we add an "AnimationInfos" component
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target['AnimationInfos'] = f'(animations: {animations_infos})'.replace("'","")
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@ -81,11 +101,7 @@ def copy_animation_data(source, target):
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markers_formated += '}'
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target["AnimationMarkers"] = f'( {markers_formated} )'
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"""print("copying animation data for", source.name, target.animation_data)
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properties = [p.identifier for p in source.animation_data.bl_rna.properties if not p.is_readonly]
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for prop in properties:
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print("copying stuff", prop)
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setattr(target.animation_data, prop, getattr(source.animation_data, prop))"""
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10
tools/gltf_auto_export/helpers/ping_depsgraph_update.py
Normal file
10
tools/gltf_auto_export/helpers/ping_depsgraph_update.py
Normal file
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import bpy
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import rna_prop_ui
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# fake way to make our operator's changes be visible to the change/depsgraph update handler in gltf_auto_export
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def ping_depsgraph_update(object=None):
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if object == None:
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object = bpy.data.scenes[0]
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rna_prop_ui.rna_idprop_ui_create(object, "________temp", default=0)
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rna_prop_ui.rna_idprop_ui_prop_clear(object, "________temp")
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return None
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@ -60,8 +60,6 @@ def make_material_object(name, location=[0,0,0], rotation=[0,0,0], scale=[1,1,1]
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else:
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# no slots
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object.data.materials.append(material)
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#bpy.context.view_layer.objects.active = original_active_object
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return object
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